Practically everything, played about half through. Used a 32-bit prefix.
What does not
As per bug, the HLSL compiler is missing so a d3d override via winetricks is needed.
Also couldn't turn hardware sound off (never saves), so had almost no sound until manually changing BIOEngine.cfg:
To fix this I added the following under [ISACTAudio.ISACTAudioDevice] in BIOEngine.ini
DeviceName=Generic Software UseEffectsProcessing=False
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Jan 04 2016||1.9.0||Yes||Yes||Gold||Jaka Kranjc|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Aug 30 2015||1.7.50||Yes||Yes||Platinum||Scott Weldon|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Nov 01 2013||1.7.4||No, but has workaround||Yes||Silver||Matt|
|Show||Gentoo Linux x86_64||Oct 31 2013||1.7.4||Yes||Yes||Platinum||an anonymous user|
|Show||openSUSE 12.3 x86_64||Sep 29 2013||1.7.3||No, but has workaround||Yes||Silver||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|7991||Test Drive: Unlimited messed up graphics||REOPENED||View|
|24392||Unreal Engine 3: Motion Blur Effect Makes Games Unplayable||RESOLVED||NOTOURBUG||View|
|24417||America's Army 3 and other games fail: d3dcompiler needs a working HLSL compiler||NEW||View|
Be aware, that aforementioned stand-alone config utility in version 1.0 (unpatched) of Mass Effect has many issues under Windows as well, ofted resulting in its hang.
This problem occurs mainly (but not exclusively) on quad-processor machines.
Patched version should have this problems fixed (supposedly).