Retail version
Application Details:
Version: | 1.0x |
License: | Retail |
URL: | http://masseffect.bioware.com/ |
Votes: | 25 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 5.0-rc4 |
Maintainers: About Maintainership
What works
I have completed a full playthough and everything worked.
Including DLC.
Bring Down the Sky
Pinnacle Station
What does not
On initial launch game starts with "Failed to compile global shader" error message.
Workarounds
Install d3dx9 using winetricks to fix "Failed to compile global shader" error when starting game.
What was not tested
Gamepads
Motion Blur
Hardware tested
Graphics:
Additional Comments
Game was played on a low end laptop at high settings with motion blur disabled but maintained around 26-30 fps with D9VK.
D9VK was used as I got 2-3 fps performance boost.
Laptop Specs.
CPU: AMD A8 APU 2.4 GHz 4 cores 4 threads
GPU: AMD Radeon R5 integrated graphics
RAM: 8GB
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Debian GNU/Linux Testing "Bullseye" | Jan 10 2020 | 5.0-rc4 | Yes | Yes | Yes | Gold | bestie | |
Current | Debian GNU/Linux 10.x "Buster" x86_64 | Nov 24 2019 | 4.20-staging | Yes | Yes | Yes | Gold | Prajwal Gaonkar | |
Show | Arch Linux x86_64 | Apr 14 2019 | 4.1-staging | N/A | Yes | Yes | Silver | HugoPoi | |
Show | Arch Linux x86_64 | Jun 19 2018 | 3.10 | No | Not installable | No | Garbage | Sinan Ozan | |
Show | Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu) | Jan 04 2016 | 1.9.0 | Yes | Yes | Gold | Jaka Kranjc |
Bug # | Description | Status | Resolution | Other apps affected |
7991 | Test Drive: Unlimited messed up graphics | REOPENED | View | |
24392 | Unreal Engine 3: Motion Blur Effect Makes Games Unplayable | RESOLVED | NOTOURBUG | View |
24417 | America's Army 3 and other games fail: d3dcompiler needs a working HLSL compiler (vs_3_0) | NEW | View |
Be aware, that aforementioned stand-alone config utility in version 1.0 (unpatched) of Mass Effect has many issues under Windows as well, ofted resulting in its hang.
This problem occurs mainly (but not exclusively) on quad-processor machines.
Patched version should have this problems fixed (supposedly).
Get audio to work
Edit "Documents/BioWare/Mass Effect/Config/BIOEngine.ini"
Add the following under the "[ISACTAudio.ISACTAudioDevice]" section:
DeviceName=Generic Software
UseEffectsProcessing=False
Ensure "Hardware Audio" is turned off in Sound settings in game
To get the MEUITM installer to work
A custom MassEffectModder.exe must be suppliedThis is seemingly due to it using functions not fully implemented in wine/mono
A hacky, usable version can be found here: https://github.com/DougTy/Mass...
Occasional "rendering exception" error while playing MEIUTM requires your game's binary be large address aware.
MassEffect.exe can be patched using this tool: https://www.techpowerup.com/fo...
Make a backup before patching!
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Ilya Trukhanov on Sunday October 27th 2019, 16:15
Also, if you're looking to run the ALOT Installer, you need `winetricks dotnet472 d3dcompiler_47` and Wine 4.18+ for it to work. Although there are sometimes graphical glitches (solvable through minimizing and opening the window again), the application itself more or less works. It sometimes hangs after clicking the download links, couldn't do anything about it, but you should be able to download all the mods to a directory in a few restarts, and then install them without issue.