Cut scenes work
Game runs correctly in 1920*1080
Mouse movement is detected on ESC 'pause screen' All Keys and mouse buttons are detected and work in game
All sound and video works correctly
Tested on the following technical specifications:
Intel Core 2 Duo (Quad) 2.66*4, 4 GB DDR3, 1GB GDDR3 Nvidia GT220
What does not
Mouse movement in game is not detected. Mouse is moving outside the wine app. Option for allowing Direct x apps to prevent the mouse leaving was enabled still the same.
What was not tested
The game would be platinum working status if tracking the mouse movement can be accomplished in game.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux Testing "bullseye"||Jan 10 2020||5.0-rc4||Yes||Yes||Yes||Gold||bestie|
|Show||Debian GNU/Linux 10.x "Buster" x86_64||Nov 24 2019||4.20-staging||Yes||Yes||Yes||Gold||Prajwal Gaonkar|
|Show||Arch Linux x86_64||Apr 14 2019||4.1-staging||N/A||Yes||Yes||Silver||HugoPoi|
|Show||Arch Linux x86_64||Jun 19 2018||3.10||No||Not installable||No||Garbage||Ozan|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Jan 04 2016||1.9.0||Yes||Yes||Gold||Jaka Kranjc|
|Bug #||Description||Status||Resolution||Other apps affected|
|6971||Mouse "escapes" window or is confined to an area in the full screen program||CLOSED||FIXED||View|
|7411||GLSL shaders work badly with fglrx||CLOSED||INVALID||View|
|7581||Shell Folder AutoComplete List in browseui.dll not implemented||CLOSED||FIXED||View|
|7991||Test Drive: Unlimited messed up graphics||REOPENED||View|
|8072||Media Player Classic segfaults||CLOSED||FIXED||View|
|14184||Mass Effect: Installer crashes (nsis)||CLOSED||DUPLICATE||View|
|15648||Mass Effect crash: seh ->Exception frame is not in stack limits||CLOSED||INVALID||View|
|16822||Mass Effect: Mouse input does not work (almost completely)||CLOSED||FIXED||View|
|18001||Mass Effect Xlib: unexpected async reply||CLOSED||FIXED||View|
|18019||Some Bioware games' setup crashes when changing install directory||CLOSED||FIXED||View|
|18040||Mass Efffect crashes||CLOSED||FIXED||View|
|21728||Mass Effect crashes when exiting Chora's Den||CLOSED||FIXED||View|
|22091||Dragon Age Awakening/Mass Effect 2 installers crash with ntdll error||CLOSED||FIXED||View|
|24392||Unreal Engine 3: Motion Blur Effect Makes Games Unplayable||RESOLVED||NOTOURBUG||View|
|24417||America's Army 3 and other games fail: d3dcompiler needs a working HLSL compiler||NEW||View|
|24561||Mass Effect: ATI with fglrx drivers renders a black screen during gameplay||CLOSED||NOTOURBUG||View|
|25127||Mass Effect DVD Value Edition doesn't start||CLOSED||ABANDONED||View|
|25364||Sacred 2 Fallen Angel needs msvcp80.dll.??4?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@PB_W@Z||CLOSED||FIXED||View|
|27883||Bink videos without sound (Mass Effect) [bisected, regression]||CLOSED||FIXED||View|
|28360||Mass Effect: msvcp90:locale__Init needs to be implemented||CLOSED||FIXED||View|
Be aware, that aforementioned stand-alone config utility in version 1.0 (unpatched) of Mass Effect has many issues under Windows as well, ofted resulting in its hang.
This problem occurs mainly (but not exclusively) on quad-processor machines.
Patched version should have this problems fixed (supposedly).
Get audio to work
Edit "Documents/BioWare/Mass Effect/Config/BIOEngine.ini"
Add the following under the "[ISACTAudio.ISACTAudioDevice]" section:
Ensure "Hardware Audio" is turned off in Sound settings in game
To get the MEUITM installer to work
A custom MassEffectModder.exe must be suppliedThis is seemingly due to it using functions not fully implemented in wine/mono
A hacky, usable version can be found here: https://github.com/DougTy/Mass...
Occasional "rendering exception" error while playing MEIUTM requires your game's binary be large address aware.
MassEffect.exe can be patched using this tool: https://www.techpowerup.com/fo...
Make a backup before patching!