Star Wars: Knights of the Old Republic

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This is the latest version found on Steam

Application Details:

Version: Steam
License: Retail
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 3.0.2

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation and normal gameplay

What does not



What was not tested

Gameplay past the Endar Spire sequence

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Configure a wineprefix to automatically capture the mouse and to emulate a 1280x1024 desktop. The game does not natively support widescreen resolutions.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowLinux Mint 18.3 "Sylvia" x86_64Jul 23 20183.0.2Yes Yes NoPlatinumDavid Nicholson 
CurrentArch Linux x86_64Jul 01 20161.9.13Yes Yes PlatinumBuck Shockley 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Dec 26 20151.8Yes Yes GoldBenjamim Marchi 
ShowDebian GNU/Linux Unstable "Sid" x86_64Jul 23 20151.7.47Yes Yes Goldan anonymous user 
ShowUbuntu 14.10 "Utopic" amd64 (+ variants like Kubuntu)Feb 05 20151.7.34Yes Yes Silverleillo1975 

Known Bugs

Bug # Description Status Resolution Other apps affected
24495 Star Wars: Knights of the Old Republic (Steam) can't keep a video mode. UNCONFIRMED View
34348 Wine xrandr12 failure UNCONFIRMED View
37966 xrandr12 regression for nvidia users across a range of applications (too many to list) STAGED View

Show all bugs

HowTo / Notes

Enabling mouse-look
Since 1.3.21 you just need to check the "Automatically capture the mouse in full-screen windows" in winecfg and you're set. For older versions look here: Bug #6971
Enabling Widescreen
You need to use Universal Widescreen Patcher For more information consult the widescreen gaming forum (same link).


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Crash on Steam with Wine 2.0
by Bartosz Kosiorek on Thursday March 9th 2017, 8:26
I'm using PlayOnLinux to start the steam, and I'm starting the game.

Unfortunately after start the game I have an crash.
In console there is following error:

err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
wine: Unhandled page fault on read access to 0x00000004 at address 0x5df5a0 (thread 00be), starting debugger...

Do you know how to fix that without changing video driver?

Is it related to bug:
RE: Crash on Steam with Wine 2.0
by Plague on Thursday March 9th 2017, 15:32
I am actually using a fixed exe (no-cd crack) to run the game without steam. It is a proper steam installation, I'm just starting it with the fixed exe.
steam on wine 1.8
by Cristian on Monday May 16th 2016, 1:55
i can't make that this even search a game, someone can helpme?
RE: steam on wine 1.8
by mozart9200 on Wednesday May 18th 2016, 15:59
Can you clarify please?
Screen is only graphical garbage
by EoD on Friday November 13th 2015, 12:26
When I try starting swkotor, I get the following screen (or any other random graphic):

I can hear the main menu (by moving the mouse around) and I can hear the intro video. But the screen stays the same. Any suggestions? I tried both wine+nine and wine without nine, no change.

$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD BARTS (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel (git-a29d922)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0-devel (git-a29d922)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0-devel (git-a29d922)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
RE: Screen is only graphical garbage
by Plague on Saturday November 14th 2015, 10:52
Never seen that, looks like graphic driver bug more than anything.

Try running in virtual desktop if that helps.
Try disabling steam in-game overlay.
Are you using a widescreen patch for swkotor?
RE: Screen is only graphical garbage
by Plague on Saturday November 14th 2015, 10:53
Oh! And try disabling movies in the swconfig.exe utility
RE: Screen is only graphical garbage
by EoD on Saturday November 14th 2015, 11:47
I am not running it via Steam.
I am using the widescreen patched exe (the other one does not work at all)

I figured out the problem: When I disable AA it works flawlessly.
RE: Screen is only graphical garbage
by EoD on Saturday November 14th 2015, 14:32
RE: Screen is only graphical garbage
by Plague on Saturday November 14th 2015, 16:01
Ah, well, if that bug gets accepted, please inform me here, I'll put it up in notes for everyone to see.

by airtonix on Saturday January 5th 2013, 2:59
Game doesn't even load.

1. create new prefix for kotor

$ winetricks prefix=$HOME/.local/share/wineprefixes/kotor winecfg
1a. let winecfg do its thing

2. Install Steam
$ WINEPREFIX=$HOME/.local/share/wineprefixes/kotor wine msiexec -i $HOME/.cache/winetricks/steam/SteamInstall.msi

3. Run Steam properly
$ cd $HOME/.local/share/wineprefixes/kotor/drive_c/Program\ Files\ \(x86\)/Steam/ && WINEPREFIX=$HOME/.local/share/wineprefixes/kotor wine ./Steam.exe -no-dwrite

4. Install Kotor (wait 20minutes)

5. Run it from steam (click play now).... game doesn't appear (it's running as visible with `ps -fe | grep kotor`)

Installed wine from ubuntu ppa.

$ dpkg -l wine | grep wine
ii wine 1.5.20-0ubuntu1 amd64 Microsoft Windows Compatibility Layer (meta-package)
by Plague on Saturday January 5th 2013, 17:40
Could you try the widescreen patcher? It helped me a while ago in such cases.
But I have only 32bit linux...
Glitchy sound, ALSA underruns
by Freso on Monday December 31st 2012, 23:11
I'm getting choppy/glitchy/skipping/cracking sounds running this in 1.5.20. I'm getting the error/notice "ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred" in the terminal output, but searching for this error has so far not resulted in a solution, but the search results strongly suggest that it is indeed linked to the badly behaving sounds.

I have PulseAudio running and is experimenting with suspending it, not running it, etc., but so far no go. Any and all hints and suggestions would be appreciated.
RE: Glitchy sound, ALSA underruns
by Freso on Tuesday January 1st 2013, 9:29
Replacing 1.5.20 with a build of the patches against 1.5.19 and using winepulse.drv instead of winealsa.drv makes the sound work flawlessly.
RE: Glitchy sound, ALSA underruns
by Plague on Tuesday January 1st 2013, 16:15
Is there an issue in the bugtracker for this? If not could you please create one? It can then be linked here for reference.
Fix the lack of textures in game (S3TC)
by Vincent Lhote on Wednesday December 12th 2012, 18:58
Debian GNU/LINUX 64 bits, Integrated Intel chipset.

In the title screen and in game, the game was only in grey, apparently lacking textures. I read that it was a problem due to the lack of S3TC support, and that it was needed to disable it, or install a package that include it.
Disabling using driconf breaks other games, so I reverted that change.
The package pointed out was one from the deb-multimedia repository but there is also a free implementation on Debian official repository, the package libtxc-dxtn-s2tc0.

As my wine is from i386 (multiarch), I installed it with:
sudo aptitude install libtxc-dxtn-s2tc0:i386
RE: Fix the lack of textures in game (S3TC)
by Plague on Thursday December 13th 2012, 13:55
Hello, thanks for the analysis which looks deep enough, but this is the wrong place to put it as here is only the game database page, please post a proper bug at and then you can submit the bug ID here and I can link it to the game page here.
Textures Don't Show
by Marlon Dean on Wednesday December 22nd 2010, 8:59
On a Toshiba Satellite L300 with Ubuntu 10.04, whenever I open swkotor, I get a menu which is all white except for a black Malak and black fog. The text of the menu appears in blue and the mouse is functional but the cursor is simply a white box.

I've verified the cache, disabled movies and disabled hardware mouse.
RE: Textures Don't Show
by Plague on Wednesday December 22nd 2010, 10:00
The black fog thing occured to me on Windows a long time ago. I fixed it by tyrning off the antialiasing on the card. I did get it to work then by using a different kind of AA i think
freeze leaving taris
by santiago on Tuesday August 17th 2010, 22:48
My game is freezing, just when I'm getting to the hangar to leave taris, there is a dialog and the game will not respond anymore. The animation is still working since I can see the characters moving a little bit. but the dialog will not advance or allow me to skip.

Anyone knows how to resolve this?
im using 1.3.0 with an integrated intel card from an i3 in a 64bits ubuntu 10.04
RE: freeze leaving taris
by Plague on Wednesday August 18th 2010, 11:48
I do have wine 1.3, can't upgrade right now, but I doen complete playthrough on 1.0.34. As I just tried to test 1.2 I couldn't make it run until I remembered to run the fixed exe for Widescreen.

So maybe that would help you also. I used UniWS patcher to make that exe (