Zombie Driver

Digital distribution version of the game, patched to 1.1.4.

Application Details:

Version: 1.1.4
License: Retail
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.3.18

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works


patching the game to 1.1.4

configuration dialog

general gameplay with vertex shaders disabled (both fullscreen and virtual desktop mode works)

sound, music

intro video

keyboard, mouse input

What does not

the game doesn't start with wine's openal32.dll (you have to override it to native)

hardware vertex shaders cause graphical issues


What was not tested

finishing the game (only the first five missions were played)

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Digital distribution version of the game from Gamersgate. The game needs native OpenAl, DirectX, PhysX and MS VC++ 2008 libraries. The installer takes care all of them. At the end of the setup process DirectX installation takes an unusually long time, it doesn't hang, be patient. You have to override 'openal32.dll' to 'native' in winecfg's libraries tab in order to start the game. After disabling vertex shaders the game is well playable. Tested with a Nvidia 7600 GT card with driver 195.36.15.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowDebian GNU/Linux 6.x "Squeeze" x86_64Apr 30 20111.3.18Yes Yes GoldWintch 
CurrentFedora 12Apr 23 20101.1.43Yes Yes BronzeBéla Gyebrószki 

Known Bugs

Bug # Description Status Resolution Other apps affected
27879 Zombie Driver becomes unresponsive mid-game with shadows enabled RESOLVED NOTOURBUG View

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