startup of game until right after character selection.
What does not
game crashes after char selection when initializing ogl game screen otherwize same as for previous version
What was not tested
latest known running version of wine for this is 0.9.24 with undoing the keyboard.c patch introduced in 0.9.18
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||May 31 2010||1.2-rc1||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Nov 03 2009||1.1.32||Yes||Yes||Bronze||RÃ©mi Perrot|
|Show||Debian GNU/Linux Unstable "Sid"||May 08 2009||1.1.20||Yes||Yes||Silver||Jayme|
|Show||Mac OS X 10.5 "Leopard"||Mar 17 2009||1.1.17||Yes||Yes||Silver||Gellule Xg|
|Show||Debian GNU/Linux Unstable "Sid"||Feb 24 2009||1.1.15||Yes||Yes||Garbage||Jayme|
WINEDEBUG=-all nice -n 19 wine client_ryzom_rd.exe > /dev/null
RootConfigFilename = "client_default.cfg"; HardwareCursor = 1; FullScreen = 0; Driver3D = "OpenGL"; SoundOn = 0; BackgroundDownloader = 0; LanguageCode = "en"; StartupHost = "su1.ryzom.com:40916"; StartupPage = "/login/r2_login.php"; InstallStatsUrl = "http://su1.ryzom.com:50000/stats/stats.php"; PatchServer = "http://dl.ryzom.com/patch_live"; InstallWebPage = "http://dl.ryzom.com/installer/";Â
In Section "Device" of your xorg.conf file you should check that Option "DynamicTwinView" "true" is set. ÂIn section screen you should set your resolution and RefreshRate by just adding the line Option "MetaModes" "1280x1024_75 +0+0; 1280x1024 +0+0" (modify to your needs - this line is for a 17" flat panel).
You'll notice that every app that uses xrandr extension to read and set resolution will have the values all messed up, but that's a known issue and it still works well. Set Ryzom to use the new RefreshRate by selecting it in ryzom_configuration_rd.exe.
- I have not tested this atm