|Latest Wine Version Tested:||2.20-staging|
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Launching the game, starting new games, loading games, processing turns, all interface windows, issuing orders, combat.
What does not
Full screen game mode
There are a few minor visual artifacts when processing the turns and in the system display. In Tactical Combat the combat map doesn't appear until time is started the first time. Modal windows cause the background to leave mouse pointer trails, which go away when the modal window is closed.
What was not tested
With a stock wine prefix, it loads quickly but the system display fails to load. With orm=backbuffer, it loads and the latency seen in previous versions of wine isn't encountered. In messing around trying to make it work with an older wine, I ran `winetricks strictdrawordering=disabled multisampling=enabled glsl-enable ddr=opengl orm=backbuffer quartz directplay` I think the only one of those actually needed is orm=backbuffer.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Nov 25 2017||2.20-staging||Yes||Yes||Yes||Silver||Vadim|
|Show||Linux Mint 18 "Sarah"||May 12 2017||2.4||Yes||Yes||Silver||Verna Smith|
|Show||Arch Linux||Jun 18 2016||1.9.12||Yes||No||Garbage||vorpalblade|
|Show||Arch Linux x86_64||Jan 09 2015||1.7.33||Yes||Yes||Bronze||vorpalblade|
|Show||Linux Mint Debian||Jan 04 2013||1.5.20||Yes||Yes||Gold||Logan Perkins|