During VU 11, systems removed during the update to CryEngine2 for VU10 were gradually re-introduced. The first additional partner planet, Rocktropia, went live as a rock/music-themed world.
Standalone Offline installers for Entropia Universe can be found here.
The downloader and installer work.
The installer detects missing vc2005 runtime and offers to install it, which works.
Automatic patching at client startup also works.
What does not
Choosing planets and launching the actual game does not work.Clicking launch causes an empty small modal window to show, and the game does not launch.
What was not tested
Anything besides downloader/installer/patcher.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Slackware 13.0||Jan 11 2011||1.3.11||Yes||No||Garbage||Claudio|
|Show||Ubuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)||Nov 04 2010||1.3.6||No, but has workaround||Yes||Gold||Davvvve|
|Show||Ubuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)||Oct 17 2010||1.3.5||Yes||Yes||Silver||Davvvve|
|Show||Linux Mint 9 "Isadora"||Oct 02 2010||1.3.3||Yes||Yes||Bronze||Davvvve|
|Show||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||Jun 30 2010||1.2-rc5||Yes||Yes||Garbage||an anonymous user|
Progress so far to get Entropia working
Ubuntu 10.10 32 bits
3 GB ram
GeForce GTS 250 1024Memory
related forum threads:
what doesnt work:
Steps to installing and running Entropia 11.x:
install wine 1.1.17
copy entropia folder from a Windows machine to wine directory
copy d3dx9_34.dll to entropia/bin32 folder
Multisampling : Enable
orm : fbo
rendertargetlockmode : auto
Useglsl : enable
ingame = all safemod
The information below was taken from a user comment left on 2012-08-26; it may or may not be relevant to current Wine.
1. Set the shaders to High then apply and exit the game.
2. Navigate to "~/.wine/drive_c/Program Files/Entropia Universe/public_users_data/public_users_data", or wherever you installed the game.
3. Edit settings-ce.cfg with a text editor, for example gedit.
4. Find the following lines and change them to 0, or whatever is most appropriate for your system:
q_ShaderFX = 2
q_ShaderGeneral = 2
q_ShaderGlass = 2
q_ShaderHDR = 2
q_ShaderIce = 2
q_ShaderMetal = 2
q_ShaderPostProcess = 2
q_ShaderQualityDummy = 2
q_ShaderShadow = 2
q_ShaderSky = 2
q_ShaderTerrain = 2
q_ShaderVegetation = 2
q_ShaderWater = 2
You will now have artefact free graphics and much better performance, you can set all the other settings however you like in game.
This method works because setting shaders to high in game changes a few other settings, I have not nailed down which exactly causes the artefacting, but until someone does more testing this should help.