Everything appears to work fine - mouse cursor, sound, music, gameplay, etc.
What does not
WINE doesn't terminate particularly cleanly, but that's about it.
What was not tested
No extensive gameplay done.
Mouse movement issues initially. When configured to run in a 640x480 virtual desktop with mouse grabbing enabled, worked great.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||openSUSE 13.1 x86_64||Jul 07 2014||1.7.21||N/A||Yes||Gold||luke|
|Show||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||Mar 09 2012||1.4-rc6||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)||Oct 20 2011||1.3.30||Yes||Yes||Gold||Hermann HÃ¶hne|
|Show||Gentoo Linux||Aug 11 2011||1.3.21||Yes||Yes||Silver||an anonymous user|
|Show||Gentoo Linux x86_64||Apr 25 2011||1.3.17||Yes||Yes||Bronze||Maquis196|
Although playing Moo2 on wine is possible, the game is best played on dosbox
It would be best if you patch the game using this; PATCH
The patch only provides an updated dos executable, and you can use the dosbox built in ipx to tcp/ip emulator for multiplayer (which is very quick for turn processing).
To put it in perspective, Moo2 on wine is silver rating, game would get platinum on dosbox.
Since Wine 0.9.16 there are serious input (mouse+keyboard) problems in several menus that make the game practically unplayable.
As a workaround, Wine you can compile Wine 0.9.15 yourself and use that version.
Due to a different bug, a virtual desktop has to be used when running Master of Orion 2 with Wine 0.9.15: Run "winecfg" and enable "Graphics/Emulate a
If the window is too small, it can be made fullscreen by starting Master of Orion 2, and then in a different shell "xrandr -s 640x480". The resolution can be changed back with "xrandr -s 0".