everything tested, especially:
starting a singleplayer game
saving and loading
What does not
Âno errors were found Â
What was not tested
With wine 1.3.30 this game works considerably well for the first time. The sound and the mouse pointer sutters in exactly the same way as in Mircosoft Windows XP (tested with game version 1.31 and unofficial mouse pointer patch, unplayable without on Windows). Even the occasional graphics corruption looks the same (someone did a great job here - even Microsoft's glitches are now simulated by wine). However, you need to disable wine's hardware pixel shader support (in winecfg's graphics tab) when used on a system with the Intel i915 driver (it looks like a known bug or incompatibility). Closing the game through it's menu crashes the game just like in Windows. The game needs approximately three times as much CPU compared to Windows, but wine amazingly creates multiple threads so even a slow (but multicore) Intel Atom CPU can run the game at decent speed (and wine performs way better than dosbox for this game). It looks like the expensive graphic operations are now handled by D3D surface blitting, which unfortunately floods the console (messages can be suppressed with WINEDEBUG="-all").
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||openSUSE 13.1 x86_64||Jul 07 2014||1.7.21||N/A||Yes||Gold||luke|
|Show||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||Mar 09 2012||1.4-rc6||Yes||Yes||Platinum||an anonymous user|
|Current||Ubuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)||Oct 20 2011||1.3.30||Yes||Yes||Gold||Hermann HÃ¶hne|
|Show||Gentoo Linux||Aug 11 2011||1.3.21||Yes||Yes||Silver||an anonymous user|
|Show||Gentoo Linux x86_64||Apr 25 2011||1.3.17||Yes||Yes||Bronze||Maquis196|
|Bug #||Description||Status||Resolution||Other apps affected|
|881||Mouse cursor not blanked||CLOSED||FIXED||View|
|1631||Sound underruns occur in directsound||CLOSED||FIXED||View|
|2355||Wine says it's unable to map static data into process memory space||CLOSED||FIXED||View|
|6033||Fallout 2 : In game mouse pointer is unusable||CLOSED||FIXED||View|
|6086||Master of Orion 2 hangs as soon as mouse is moved||CLOSED||INVALID||View|
|6751||Master of Orion 2: Crashes after intro movie||CLOSED||ABANDONED||View|
|7053||Master of Orion II font loading problem||CLOSED||WONTFIX||View|
|7141||Master of Orion II mouse hang/music stuttering on 6.06 dapper||CLOSED||DUPLICATE||View|
|7174||Master of Orion 2 does not switch screen resolution correctly||CLOSED||FIXED||View|
|9300||Master of Orion 2: intro movie video stops when moving mouse cursor into window||CLOSED||FIXED||View|
|14046||unhandled page fault on exiting Masters of Orion 2 (moo2)||CLOSED||INVALID||View|
|14955||Master of Orion 2: wine crashes after quitting the game||CLOSED||INVALID||View|
Although playing Moo2 on wine is possible, the game is best played on dosbox
It would be best if you patch the game using this; PATCH
The patch only provides an updated dos executable, and you can use the dosbox built in ipx to tcp/ip emulator for multiplayer (which is very quick for turn processing).
To put it in perspective, Moo2 on wine is silver rating, game would get platinum on dosbox.
Since Wine 0.9.16 there are serious input (mouse+keyboard) problems in several menus that make the game practically unplayable.
As a workaround, Wine you can compile Wine 0.9.15 yourself and use that version.
Due to a different bug, a virtual desktop has to be used when running Master of Orion 2 with Wine 0.9.15: Run "winecfg" and enable "Graphics/Emulate a
If the window is too small, it can be made fullscreen by starting Master of Orion 2, and then in a different shell "xrandr -s 640x480". The resolution can be changed back with "xrandr -s 0".