Lemony Snicket's A Series of Unfortunate Events

Retail CD release.

Application Details:

Version: 1.0
License: Retail
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.5.27

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Practically everything.

What does not

* Minor input problems; mouselook doesn't work properly unless if mouse wrapping is enabled (menus are nearly impossible to navigate when MouseWrap is set to forced, however, due to the cursor being stuck on one location).
* Projected shadows do not show up.


What was not tested

* Not all levels were tested so far.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Admin note: rating changed to conform to the rating definitions.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowArch LinuxApr 03 20131.5.27Yes Yes PlatinumMatt Keefo 
ShowUbuntu 11.04 "Natty" i386 (+ variants like Kubuntu)Sep 07 20111.3.27Yes Yes PlatinumBlake Gripling 
CurrentMac OS X 10.5 "Leopard"Oct 09 20101.2.1Yes Yes SilverBlake Gripling 

Known Bugs

Bug # Description Status Resolution Other apps affected
24704 Projected shadows do not appear in Lemony Snicket and other Unreal 2.x games. NEW View

Show all bugs

HowTo / Notes

HOWTO - Installation
  • Install as usual (i.e. insert/mount setup CD, follow setup instructions, etc.)
  • Run app.
  • You may try forcing mouse wrap mode via Winetricks or some registry hax, but this will make menu navigation as unfortunate as a Baudelaire orphan.
    • No longer an issue in Wine 1.3.21.
  • If you want to change the resolution to, let's say 1080 or 1440x900, go to your Home folder, and then open the game.ini file which can be found in the Lemony Snicket directory. Find the line that says "[WinDrv.WindowsClient]" (sans quotes, of course), and then under it you'll find some parameters for Windowed and Fullscreen mode resolution values (FullscreenViewportX and FullscreenViewportY). Edit the values for it to correspond with your monitor's native resolution, and then save.


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