Main menu, starting/loading a game, and the first two missions. Mouselook now works as it should be (as it would be quite unbearable to play even if you managed to turn on MouseWarpOverride in earlier Wine revisions, as the menus are solely mouse-driven)
What does not
Projected shadows don't show up on certain occasions. (it did show up in the Briny Beach level once as far as I can recall, but I'm not sure if it was from an earlier Wine version)
What was not tested
The full playthrough.
As stated above, mouse aiming's no longer an issue with this game (as well as several other titles). The game also seems to work well on a fresh prefix with no hacks or overrides whatsoever, so I'll give it a platinum.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Apr 03 2013||1.5.27||Yes||Yes||Platinum||Matt Keefo|
|Current||Ubuntu 11.04 "Natty" i386 (+ variants like Kubuntu)||Sep 07 2011||1.3.27||Yes||Yes||Platinum||Blake Gripling|
|Show||Mac OS X 10.5 "Leopard"||Oct 09 2010||1.2.1||Yes||Yes||Silver||Blake Gripling|