The first few times, it worked flawlessly out of the box! No winetricks needed. No dll overrides needed. Default settings made it sing! A few tests later, some initial audio problems arised.
With a previous version of WINE, back on Linux Mint 9 32-bit, the videos that played before you are actually in control of a vehicle in a level, those being the video of the spinning vehicle in the hanger, the classic Star Wars flying text, and initial video showing Theed and the flash speeder, were all sped up. I am more than happy to say that that is no longer the case. Even those videos work great, at the proper speed, sometimes.
Also, with previous versions of WINE and previous versions of Linux, I'd "lose" the ability to play the game after awhile. Meaning I could play it, but then next time I try to run it, it wouldn't go. I'd click "Star Game", and it'd go away. It doesn't "lose" anymore, and I can depend on it coming up.
Worked great with the joystick. I didn't personally do anything to make the joystick work. The drivers that came with Linux Mint 11 64 bit were sufficient, and WINE's abilities were also sufficient. WINE automatically picked up on the joystick being there. I didn't have to tell it to go use it and how.
WINE may actually run this game more stably than Windows ME did. Windows ME would randomly minimize the game to the task bar on occasion. I'd have to play for a long time in WINE to confirm that it is more stable. But the idea of WINE beating Windows? HOO-RAH TO THE WINE DEV TEAM!!!
I also wish to throughly take in the great pleasure of the video and often the audio working properly by reporting that here. Why is that such a big deal? My system could not do the video or the audio of this game properly in Windows (chopped up and long, black pauses, totally unplayable conditions), but due to WINE's wrapper, graphics calls (and I guess audio as well) are converted into a form that my system can thrive on - another victory to be claimed by the WINE dev team! For the record, the video card is an nVIDIA GeForce 6800, and the sound card is a Creative Labs SB Audigy (7.1).
This is a shinning example of a game that I could not play in Windows on this hardware, but I can play this game on this hardware with WINE on Linux!
What does not
Here is one, small, unimportant glitch. When you hit the escape key during gameplay to pause, a menu hinges over from the left, as usual. The boarder of this menu is flickery. This is an out-of-the-way glitch, does not affect gameplay, and nor does it detract from the experience. It is very minor.
Also, the initial LucasArts and Factor5 advertisement videos sometimes do not have audio. It appears random whether or not the audio will be present. The times I have tested when the videos don't have audio, normal audio is regained once you get to the main screen. But also at random, sometimes the audio gets off to the wrong foot, and these advertisement videos will have messed-up audio, the main screen will be accompanied by messed-up audio, and the narrator will have messed-up audio. But once you go into a level, and the video before the level plays, normal audio is resumed. Audio is normal during actual gameplay.
I will say that my sound card has been dying a long, slow death, and I don't have any ovens to bake it in. That could be part of the problem. However, when I open Banshee, and play music in Linux without WINE, I don't have the same kind of audio flaws.
Surround Sound is not implemented. In the first text splash after hitting "Start Game", it says "Presented in surround using MustyX audio."
Also, please note that any glitch inherent to the game itself cannot be blamed on WINE, see "Extra Comments".
What was not tested
Did not test over an extended period of time.
I only ran through the first level and some of the second.
Didn't get to flying things yet...but I look forward to it.
I can truly say I look forward to additional testing.
Remember, you can't blame a glitch in the game itself on Wine. In the first level, when you first see Captain Kael in that open area after you pop out of the "hole," the back wall may not be visible. This glitch was present when playing this game in Windows. It's an interesting glitch, because it reveals that the Battle for Naboo dev team cared to make the surrounding country side of Theed for a level in which it was supposed to be invisible during gameplay. While testing in Wine, that glitch kicked in, and a destroyer droid froze. I passed right through it like it was a ghost. I think this is a game glitch as well. It eventually got out of the glitch. Also wanted to note that CDemu, a free, open source CD emulator for Linux, provides a no-cd solution to playing this great game in Linux through Wine. Over the period of 6 years, I pondered how to get this game to work on this computer. Read the story here:http://dl.dropbox.com/u/20170669/SpawnHappy%27s%20Geek%20Testimony.htm
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 11 "Katya" x86_64||Feb 05 2012||1.4-rc2||Yes||Yes||Garbage||Jake Thomas|
|Show||Linux Mint 11 "Katya" x86_64||Feb 05 2012||1.4-rc1||Yes||Yes||Bronze||Jake Thomas|
|Current||Linux Mint 11 "Katya" x86_64||Nov 30 -0001||1.3.20||Yes||Yes||Silver||Jake Thomas|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Mar 28 2011||1.3.16||Yes||Yes||Platinum||niek|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Jan 22 2011||1.3.12||Yes||Yes||Gold||niek|