Retail version that is distributed via Steam.
Application Details:
| Version: | Steam |
| License: | Retail |
| URL: | http://fallout.bethsoft.com/en... |
| Votes: | 13 |
| Latest Rating: | Garbage |
| Latest Wine Version Tested: | 3.0-rc4 |
Maintainers: About Maintainership
What works
What does not
Workarounds
What was not tested
Actual gameplay
Hardware tested
Graphics:
Additional Comments
No winetricks, only pure prefix populated with Steam.
| Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
| Current | Manjaro Linux | Jan 01 2018 | 3.0-rc4 | Yes | Yes | No | Garbage | ivdok | |
| Show | Gentoo Linux x86_64 | Jul 17 2017 | 2.12-staging | Yes | Yes | Gold | Lampros Liontos | ||
| Show | Gentoo Linux x86_64 | Jul 04 2017 | 2.0.1 | Yes | Yes | Bronze | Nicholas Anton | ||
| Show | Manjaro Linux | Apr 26 2017 | 2.5 | Yes | Yes | Platinum | Yaroslav Funt | ||
| Show | Gentoo Linux | Mar 21 2017 | 2.0 | N/A | Yes | Platinum | Paul Murray |
| Bug # | Description | Status | Resolution | Other apps affected |
| 25290 | Fallout: New Vegas - sound occasionally drops | NEW | View | |
| 28282 | Sound constantly crackling in lot of games | UNCONFIRMED | View | |
| 30639 | Audio stuttering and performance drops in Star Wolves 3 | STAGED | View | |
| 30972 | Fallout New Vegas crashes randomly | UNCONFIRMED | View | |
| 32986 | Fallout New Vegas: Anti-aliasing doesn't work properly | UNCONFIRMED | View | |
| 33216 | Fallout New Vegas freezes at "dsoundrender.c: DSoundRenderImpl.csFilter" | UNCONFIRMED | View | |
| 35234 | Fallout: New Vegas launcher crashes when selecting a DLC by double click | NEW | View | |
| 37995 | Mouse jittering when steam overlay is enabled | UNCONFIRMED | View | |
| 43637 | Fallout New Vegas: Crash on launch using 64-bit prefix | UNCONFIRMED | View |
Things needed to be installed for F:NV to run;
winetricks d3dx9
winetricks quartz* - Maybe
*With 1.3.25 onwards, some dll overrides could cause issues (I'm looking squarely at quartz) - This could just have been an issue with me because I have a wine-steam prefix with as many games that work as possible in there, had to move New Vegas to its own prefix after these issues.
The winetricks version of quartz is from directx9, a user reported that he needed the win7 version for it to work. YMMV
This will be updated if anything else comes up as a requirement.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Joe Davison on Sunday December 17th 2017, 7:05
Without HDR enabled some of the lighting in some places looks kinda goofy, be interesting to know if anyone has managed to fix this or if it's a Wine bug.
by Jae Woo Chung on Tuesday July 18th 2017, 23:15
an Intel core i5 6600k with a
Gtx 1070 graphics card.
An additional information is that I a mod called YUP (the unofficial patch of Falllout: New Vegas). But I highly doubt the issue stems from this mod as the issues persisted before it.
I'm not sure if more information is required; so anyone who is willing to help, please ask me any questions to help me deal with my issues.
Now onto the issue:
Currently, the game is running smoothly and there are no immediate problems, but the bigger of my issues come later during my sessions. For some reason, at some point in the session, there are times and moments when I aim my camera to certain places in the world, the entirety of my HUD, the crosshairs included, just disappears; and the ambient brownish lighting that permeates Fallout: New Vegas seems to lift from my camera when I look at these zones. And while looking at these zones and I pull up my pip-boy, the background disappears and is left completely black. It's nothing permanent and as long as I look away from these seemingly arbitrary areas, then it isn't really that much of an issue. But that said, huge chunks of the world are part of the "zones". And also, as long as I restart the game, then the problem disappears until after some period of time. I am hoping that someone can help me out with this as it is extremely annoying to have to end a play session in order to be able to even see what I am pointing at and how much health I have and where my AP is at.
The secondary, and , imo, the lesser of the problems is that VATS refuses to work properly. When I first started playing, what occured when I tried to use VATS was that no matter how close I got to my enemies, I would always have 0% of hitting them. Then, the problem grew to where whenever I use VATS, not only do I always get 0%, but the entire world goes black. And if I were to rapidly switch VATS off and on, there was a chance that the world remains dark. The reason why I believe this to be a lesser issue when arguably it could be the bigger one is because I think I have found a workaround. I believe I have narrowed down the issue thanks to someone who seemed to have a similar problem in Fallout 3
Here is the forum where I got the idea: forums.nexusmods.com/index.php?/topic/161898-vats-only-gives-a-0-chance/
I have narrowed it down and the issue seems to be related to the anti-aliasing, because when I lowered it down from the max anti-aliasing, the VATS worked again - momentarily. I have currently turned off the anti-aliasing settings to see if that would completely fix the problem. So far, I have no encountered the problem again, but I have yet to play long enough due to the previous problem.
Please help me. And thank you very much in advance.
by Willis Monroe on Saturday August 26th 2017, 18:25
by Lampros Liontos on Monday July 17th 2017, 8:47
by TheLuigus on Saturday June 3rd 2017, 23:56
by Steven McIntosh on Tuesday June 6th 2017, 6:57
by TheLuigus on Sunday June 11th 2017, 21:12
by Oinabilac on Wednesday August 3rd 2016, 15:19
About two years ago I made a review for Fallout 3, and a video which went along with it (www.youtube.com/watch?v=j9OhaGEhj5I), demonstrating some of the issues with the game and how to fix them. Fallout 3 runs on the same engine as Fallout New Vegas does, and the same issues which exist for Fallout New Vegas also exist for Fallout 3, in example textures popping out, weapon and statistics regarding health and weapons disappearing, black screens, sudden changes in color etc.
Wine tells us that it is running out of memory. The reason Wine is running out of memory has to do with a developer choice of not making the game large address aware, that is to say, wine cannot use more than 2GB of system memory, the consequence is frequent crashes and or strange occurrences like those you have likely experienced.
For Fallout 3 all this can be easily solved by applying the LAA flag to Fallout 3 either manually by a suitable software or with the help from third party software downloadable from the Nexus. When the LAA flag is set, there is no limit to the amount of mods Fallout 3 can handle, the game stops crashing and all graphics settings work properly.
The same thing does unfortunately not work properly for Fallout New Vegas due to an issue with Steam, and it was quite a large issue for Windows users as well prior to hackers actually fixing the problem by application of certain workarounds. The tools used to make Fallout New Vegas large address aware do not work with Wine, at the very least not the last time I tried it. I filed a bug report back in the days about this specific issue: bugs.winehq.org/show_bug.cgi?id=37625, however so far there has been no progress in this regard.
Until this is actually fixed, we will not be able to enjoy Fallout New Vegas properly as it needs more memory to be run even in its Vanilla state, running it with mods is even more difficult.
by vtec76 on Thursday January 7th 2016, 20:28
checking mpg123.h usability... yes
checking mpg123.h presence... yes
checking for mpg123.h... yes
checking for mpg123_feed in -lmpg123... yes
If missing install libmpg123-dev (i386).
by Gabriel Arney on Wednesday November 18th 2015, 19:22
I'm running FO:NV on my late-2013 Macbook (2.6 GHz Intel Core i7 & NVIDIA GeForce GT 750M 2048 MB) and continually get the error "Failed to initialize render. Pixel and Vertex Shader versions incorrect. Requires a GeForce4 4400 or Radeon 8500 or better. Is there a way to adjust the setting in the wrapper to allow me to bypass this issue?
by Darryl Lyle on Saturday August 8th 2015, 9:22
by J T on Tuesday December 1st 2015, 14:03
by Johan on Wednesday April 13th 2016, 13:33
by glemur on Friday August 7th 2015, 20:18
It resolved for me by simply reducing the display quality. By default Steam was setting it to "Ultra", I simply reduced it to medium and it worked (also try High).
This was using PlayOnLinux (v4.2.5) using Wine 1.7.44, Steam install.
by Nicholas O'Connor on Wednesday June 3rd 2015, 23:44
Therefore, I'm submitting bug #13335 as one of the bugs that affects this game.
by Kiwi on Tuesday April 28th 2015, 10:22
The game plays just fine except 2 strange bugs.
1. Sometimes the hud disappears and the world is brighter
2. RMB Glitch
To reproduce:
While in-game, press RMB to aim
Double hit ALT-TAB to send FNV window to background, then once again select FNV window.
The aim-mode should be still up, and not possible to go back to normal mode.
by Ashley on Tuesday January 27th 2015, 11:38
Through many visits to a myriad of forums, however, i managed to get past THAT problem, only to be further accosted by the startup screen which seems to be stuck in some sort of infinite loop..
The startup screen starts up seemingly completely normally, until a box pops up with the message:
"Detecting Video Hardware: Fallout New Vegas will now detect your video hardware and set video options accordingly."
This box is almost immediately followed by another stating that video settings have been set accordingly.. Nothing really threw me off at first, I thought it was just all standard procedure, until i hit play and the screen went black..
Expecting the game to load up normally, eager to immerse myself in the fallout world (or lack thereof), imagine my surprise when instead of seeing opening credits or loading screens, etc.. I was looking back at the same startup menu that i had just clicked through. And, like clockwork, the video hardware detection box popped up once again. After clicking through the startup menu and it's popups 5-10+ times (on several occasions) its clear to me that this startup loop is no random glitch (which i had, obviously, hoped it to be. many times. obviously to no avail.)
Now, i'm definitely no tech guru (as you can probably tell) so please excuse my ignorance towards these matters. While my options are as limited as my knowledge, I have nonetheless found myself desperately restarting my computer, uninstalling & reinstalling the game, browsing back through many of the same forums that I had visited just a few hours ago, and even searching through every options/settings menu available from the games startup screen and even from inside wine itself, but i still haven't the slightest idea what could be causing this infinite startup loop from hell..
If anybody smarter than me has any idea what could possibly be causing this and/or what i could possibly do to resolve it, i would be forever grateful. I've already spent the past few hours gruelingly resolving the first application error I encountered, at this point i just want to play the game and forget about all this.. my limited knowledge of technology such as this makes these stressful obstacles damn near unbearable so i have humbly come to request any possible aid from the people who know much more about all this than I do. i don't expect any miracles, but any tips, advice, or general words of wisdom that you might be able to impart unto me would, at the very least, be something more than the nothing i'm facing right now..
I've definitely been at this too long, the stress is building up, I'm going to go buy the homeless man down the street a meal and hope that good karma fixes all this by the time i get back...
thanks in advance for anything you might have to say or might be able to suggest,
Ashley xoxo
by Nikita Krupenko on Sunday August 24th 2014, 18:29
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code
Sometimes game started normally, sometimes after playing with the iNumHWThreads or other change in config files game can be started once.
Finally, I found the solution: NVAC - New Vegas Anti Crash. It is a plugin for another program - New Vegas Script Extender (NVSE), which allows adding some scripts for FNV. And NVAC can catch some known situations when game could crash and handle them properly.
At first, NVSE should be installed. It can be found here: nvse.silverlock.org Just extract archive to FNV folder. Then download NVAC here: www.nexusmods.com/newvegas/mods/53635/ Put NVSE folder from this archive to game's Data subdirectory.
Now you can go to the FNV folder and launch the game using nvse_loader.exe
If you installed game through PlayOnLinux, you can modify shortcut in ~/.PlayOnLinux/shortcuts/
NVSE works with Steam version of game and there is one issue. It wants the game to be installed into default Steam folder (i.e. in Program Files). Otherwise you'll see this error:
Application load error: 5:0000065434
Either install game to default location or make symlink for game to be looked like it is sitting in Program Files. Also if game located in NTFS partition mounted like ntfs-3g, POL will complain about file in a FUSE filesystem, but the game works anyway.
So, after installing NVAC, I've got my FNV working with no crashes anymore!
Tested on Mageia 5 (Cauldron) on PC with Radeon HD 3200 and laptop with HD 8750M. Also I should note, that on latter machine it works with no crashes on Win 8.1 either with or without NVAC.
by duozerk on Wednesday August 6th 2014, 20:58
The issue *does* come from the sound since setting bEnableAudio=0 in the Fallout.ini file results in no sound but the game running perfectly smoothly even with very high quality settings and a high resolution.
The pulseaudio logs seem to suggest that the DirectSound/alsa implem in wine tries to open (way) too many alsa connections (had thousands of 'Created input 1689 "Alsa Playback"' in the PA logs).
Tried to update my kernel, alsa/pulseaudio binaries, to no effect. Using bMultiThreadAudio=1 in Fallout.ini as well as tweaking the DirectSound parameters in the registry (such as HelBuflen and SndQueueMax) seemed to help a bit - the sound was still very choppy/delayed but the graphics and the framerate was not affected anymore.
In any case, I finally found a fix if someone happens to have the same issue: do *not* use the wine DirectSound implementation, add an override so that the native dsound.dll is loaded instead of the builtin. Also, if you use the dsound.dll file from winetricks, you'll be likely to get a "dirty" sound with echoes and so on - using a 32 bits dsound.dll file from a Windows 7 install instead results in a perfectly crisp sound (with this file: www.down-dll.com/index.php?file-download=dsound.dll&arch=32Bit&version=6.2.9200.16384&dsc=DirectSound).
Anyway, there must something wrong in the wine DirectSound implem, probably occuring only on some set of hardware/software configuration. Using the override described above fixed the issue for me (and increased the framerate even further).
by Erich E. Hoover on Thursday August 7th 2014, 18:39
by Timur on Monday July 14th 2014, 14:00
by Peter on Friday July 4th 2014, 8:08
- Installed d3dx9, vcrun6sp6, vcrun2008, vcrun2005 (I think only the first 2 are essential), and then ran the game setup wizard.
- DO NOT INSTALL QUARTZ (I did on my first attempt and it would cause the game to crash after a couple of minutes)
Thats it.
The game works like a charm from what I can see, the VATS are working, all the sound effect are there, I can save and load, etc...
by Lordie on Monday June 2nd 2014, 22:23
by Momo on Saturday December 28th 2013, 4:31
I use Gentoo X86_64, Intel Core i7-3630QM, Nvidia GeFore GTX 660M (via primusrun) using the properitary Nvidia driver version 331.20. The issue also occures with the onboard Intel HD 4000. Kernel is 3.12.3-tuxonice and I use Wine 1.7.8. Steam runs with WINEARCH=win32. To install steam I used winetricks and after installing Fallout New Vegas I ran winetricks d3dx9 and winetricks quartz (which did nothing good or bad to me).
In the video settings I set everything to Ultra and then disabled Antialiasing and Antisotrophic Filtering (do remove the VATS issues and to prevent the HUD from disappearing near big rocks while the picture gets more blue).
Ah, and I set OffscreenRenderingMode to backbuffer in the registry as mentioned by somebody in the comments. But this seems to have no effect.
by Fever on Thursday January 30th 2014, 1:25
Also: I found out that if you experience lag during fighting multiple npcs the dsound.dll from windows 7 fixes this. The one you can get with winetricks will give you sound problems. Or you can set multithreaded audio in the fallout.ini, that makes just the sound stuttering but not the fps, so it's an improvement but not as good as the dsound.dll. Unfortunately I ran into some problems with multithreaded audio but maybe that is just my system: ALSA underruns and garbled sound if the fighting lasted too long.
FYI: On my laptop quartz fixed the stuttering radio/mp3 files.
by Fever on Thursday January 30th 2014, 1:28
www.winehq.org/pipermail/wine-devel/2013-September/101106.html
by Austin P on Sunday December 1st 2013, 16:51
by Matthew Taraschke on Friday August 23rd 2013, 4:35
by Maquis196 on Friday August 23rd 2013, 8:03
Those ratings can give people a rough idea of whats going on, nothing more. bug reports are what matters imho.
by Matthew Taraschke on Friday August 23rd 2013, 10:07
by george on Sunday July 21st 2013, 15:24
by Mister on Friday June 7th 2013, 8:37
Probably tied to one of the many mods I installed mind. Going to reinstall and prune my mod list to see what happens.
Anyways the bug is that when I get a certain distance from Goodspring suddenly the entire game takes on a blue hue and I lose my HUD, hair and most non-landscape objects just vanish.
by Mister on Friday June 7th 2013, 19:00
by Gentoo Gamer on Sunday June 9th 2013, 20:59
by airtonix on Thursday July 18th 2013, 11:39
ubuntu 13.04
Gnome Shell 3.8
wine-1.6-rc5
computer: Asus N76v (i7, 8GBRam, GeForce GT 630M)
nvidia binary drivers:
version 304.88 ( buildd@lamiak) Wed Apr 10 16:20:15 UTC 2013
New Vegas:
version: steam install as of this comment
mods: None
resolution: 1920x1080
anti-aliasing: off
multi-sampling: off
bloom/hdr: off
I still get the issue described.
hair disappears, screen tinting changes, HUD vanishes.
Sometimes I can turn around to a certain heading and then it all comes back.
by Dioniz on Friday July 26th 2013, 10:41
by Stuart Morrison on Saturday June 21st 2014, 5:23
AMD FX-8350 Black Edition (8-core, not overclocked)
Nvidia GT650ti-ssc (2GB, not overclocked)
8GB RAM, 2x64GB SSD in Raid 0.
Ubuntu 14.04 (With KDE 14.3.1)
Nvidia 337.25 (drivers from their site)
Wine 1.7.20 32b (via PlayOnLinux)
New, clean, installation of FNV via Steam, no mods.
AA/AF/HDR/Bloom all turned off via launcher.
Game plays fine except for this issue, would appreciate any pointers as to how to analyse this as I've tried all the changes to Wine and FNV settings I can find.
by Colonel Panic on Friday June 27th 2014, 9:35
by Dioniz on Thursday May 23rd 2013, 11:01
Ubuntu 13.04
ATI/AMD proprietary graphic driver (which is a pain to install when you don't know what to read, all hail goes to Tomasz Makarewicz) - cause with open source it's laging a great deal
Wine 1.4.1 - newer give you all kinds of errors
In FNV Launcher settings I set "semi high" options - cause "Anisotrophic filtering" screws your VATS (I found that somewhere and it works, but if you have open source graphic driver it's not necessary, VATS is working good but laging)
In winetricks BEFORE the instalation I had to install "d3dx9" (for directx) and "vcrun6sp6" (for setup installer to work)
NO QUARTZ! - it screwed my game
That's it! I'm playing it for 2 days now, no problems on sight, game wise at least!
I have an never ending fight with my "console" in game. It doesn't work! AT ALL! I have an European keyboard (and key before one(1) is working ````````!) and mouse (no controller). I push it in game and nothing happens! It's not resolution (as some say) cause the game would pause no matter the rez, if it's working, and it's not pausing.
Also, it's not infra/whatever cause I have a desktop with no ports of that kind. In the .ini file console is on (as some suggested to check).
Can somebody help me please! I just want to add more "carry weight"! Can you tell me if that "console" has something to do with Ubuntu or Wine version, or it's something else entirely?!?
I have Radeon HD 4650 graphic card, AMD Athlon(tm) II X3 435 Processor × 3, 3Gb ram, Ubuntu 13.04 64-bit & Wine 1.4.1
by Maquis196 on Thursday May 23rd 2013, 14:14
Outside of that then all I can imagine is that for some reason your UI is grabbing that key before your app is but I don't believe that happens (maybe a ctrl+key combo).
by Dioniz on Friday May 24th 2013, 14:55
Anyway, will tri to install g.e.c.k. and maybe I can tweak my character that way. Don't get me wrong, I don't use cheats much, and I'm playing on hard settings, but traveling back and forth cause of weight is very irritating (I tend to clean the wasteland :).
by Dioniz on Monday May 27th 2013, 9:58
by Dioniz on Wednesday May 29th 2013, 5:35
So, till now I tried deleting everything about the game from pc and installing NV Ultimate Edition. Everything works great except the console! Then I googled "tilde" key and tried everything I could find about it, and nothing helped. I changed my keyboard settings to "us", "uk", and some others but no luck.
But I'll keep trying!
Till then, if anybody has an idea, it's most welcome!
by Maquis196 on Wednesday May 29th 2013, 5:37
by Dioniz on Saturday June 1st 2013, 5:58
Update: tried to change the whole keyboard (nothing), tried even with different distro (Zorin - build on ubuntu 12.04) and nothing helped. My tilde key is working fine in every other situation except this game! :P
So, instead of banging in the wall, I decided to go around it! Installed everything back and added a few mods to manage the absence of console. Mods are working, and I don't need the console anymore. Still I leave to the thinkers, if anybody has an idea, I'll try it, maybe we can still resolve this mistery!
by Harry on Saturday January 19th 2013, 21:43
the problem is the RAM cache on linux!
to prevent startup crash (if it is happening) do this (put it on a script like clearRAMcache.sh):
sudo sync
sudo bash -c "echo 3 > /proc/sys/vm/drop_caches"
sudo -k
by Henry on Monday December 24th 2012, 8:48
this will use Pulse Audio and arecord
to detect if the main menu music is playing
(in truth if any sound is being made so make sure no other sound is playing...)
when main menu music doesnt play, other in-game musics dont play either :(
so with this, the game can be restarted until it works!
here is the bash code:
pastebin.com/V8J2tf5p
PS.: other cases when the game just crashes at startup,
you can log its messages using: tee
and with: grep
look for this message in the log: "Unhandled page fault"
and automatically in a loop, kill the game and restart it!
by Henry on Sunday December 23rd 2012, 21:45
I would like to share this workaround to autoload last save:
windowId=`xdotool search --name "Default - Wine desktop"` #this is the name of the right window when you use virtual desktop emulation
sleep 30 #time enough to main menu be enabled, your system may require more
echo '(SayText "auto-load")' |festival --pipe
for((i=0;i
by Henry on Sunday December 23rd 2012, 21:46
by Maquis196 on Monday December 24th 2012, 4:58
by Henry on Monday December 24th 2012, 8:22
here is the link to the "fall back and relax while the game gets ready" script xD
pastebin.com/BA9EWUGe
by Chris Ames on Monday October 8th 2012, 22:56
For whoever might be curious about WHY it's using 1.3.27, that's the only one that'll successfully bring up the launcher. I may wind up having to uninstall it, set the wine version to a later one, then reinstall.
However, I ran the debugger, and managed to come up with something that made me wonder what it means and how to fix it should I see it again.
"err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
wine: Call from 0x7bc4b410 to unimplemented function ADVAPI32.dll.StopTraceA, aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100"
There's a lot of fixme's in the log as well.
by Chris Ames on Monday October 8th 2012, 23:18
So, I think the above post can be safely ignored until I hear back from Steam's tech support to find out if I have to go through the revalidation process every time or not...
Then I'll resubmit.
by Chris Ames on Monday October 8th 2012, 22:56
For whoever might be curious about WHY it's using 1.3.27, that's the only one that'll successfully bring up the launcher. I may wind up having to uninstall it, set the wine version to a later one, then reinstall.
However, I ran the debugger, and managed to come up with something that made me wonder what it means and how to fix it should I see it again.
"err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
wine: Call from 0x7bc4b410 to unimplemented function ADVAPI32.dll.StopTraceA, aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100"
There's a lot of fixme's in the log as well.
by Francois Marier on Sunday September 9th 2012, 7:09
Unhandled exception: illegal instruction in 32-bit code (0x0076002e).
I haven't found a pattern yet, but I can reliably reproduce it with a few of my savegames.
So far, the only work-around I have found has been to go to rollback to a previous savegame until I found one that works.
Environment:
- Pulseaudio is not running, I'm using ALSA straight
- NVIDIA driver 295.40
- Ubuntu 12.04
- wine 1.5.10 and 1.5.12 (both crash)
- wine set to WinXP or Win7 (both crash)
- latest version of New Vegas run via Steam
Does this look like a bug I should file? If so, what sort of debugging information should I provide?
by Francois Marier on Wednesday September 26th 2012, 18:11
by John on Tuesday October 2nd 2012, 21:03
Thanks.
by Francois Marier on Thursday October 11th 2012, 5:26
For some reason, the one area that tends to trigger these crashes is the part of the strip where the NCR embassy is located. Haven't been able to isolate things further though, it could just be a coincidence.
by Jeoshua on Tuesday June 17th 2014, 20:34
by don west on Friday August 31st 2012, 20:48
by Jeremy Frank on Wednesday August 29th 2012, 9:50
[PlayOnLinux - Steam]
[Tried on WINE 1.5.9, 1.5.10, and 1.5.11]
Installed FNV via Steam, loads great EXCEPT no matter where I stand when I target someone with a gun in VATS I get 0% chance to hit (my Guns skill is ~30).
Also, though the game will Save on wait, it doesn't actually wait. That modal dialog that says "Waiting" or whatever never shows up, and time doesn't pass.
by Maquis196 on Wednesday August 29th 2012, 10:37
It got so bad I ended up laying NV without vats which wasted a few perks it must be said.
Bottom line, if a reload doesn't fix it for you, then you might have to live without it for now :(
by Jeremy Frank on Wednesday August 29th 2012, 10:41
24.media.tumblr.com/tumblr_m4ymt0XCR21qb993yo5_500.gif
by Maquis196 on Wednesday August 29th 2012, 10:48
by rusty shackelford on Wednesday August 29th 2012, 23:17
by Gentoo Gamer on Monday January 14th 2013, 4:56
by Frederick Schneider on Wednesday July 4th 2012, 12:21
by Chris Ames on Wednesday September 19th 2012, 5:20
Anyway, basic gist, I'm running a Toshiba Satellite, With an AMD Turion X2 64-bit proc, Fedora 16, ATI Radeon X1200 Series video card. I'll be happy to send a copy of the backtrace for review.
The nitty-gritty is, and I could simply be doing something wrong here, but I installed Fallout New Vegas with no difficulty. I open up Steam, hit the play button, and the launcher comes up just fine. Naturally, because of the limitations of my system, it shunted to ultra-low video settings. Wasn't unexpected there. So, like a good little expectant monkey, I hit the launcher's play button. Long story short, I've lost track of the number of attempts, but I've somehow managed to log 15 minutes of play time, and only saw something trying to be a video once. After that one time, my subsequent attempts to start the game crash, resulting in the backtrace that I have. I'm about to simply uninstall it, completely kill Wine, and start from scratch. It's been nearly a week.
by Chris Ames on Wednesday September 19th 2012, 5:22
by Frederick Schneider on Monday July 2nd 2012, 5:34
by Frederick Schneider on Saturday June 30th 2012, 10:22
by Erich E. Hoover on Saturday June 30th 2012, 10:26
by Frederick Schneider on Monday July 2nd 2012, 5:14
by Erich E. Hoover on Wednesday July 4th 2012, 12:35
by Shmore on Sunday June 24th 2012, 7:34
Setting OffscreenRenderingMode to "backbuffer" seems to have fixed it.
by Maquis196 on Sunday June 24th 2012, 8:31
kinda got used to not using that since only a game restart would fix it. Does it happen to you with the backbuffer trick?
by Shmore on Sunday June 24th 2012, 8:48
by Erich E. Hoover on Tuesday June 19th 2012, 0:40
by Harry on Sunday June 3rd 2012, 17:31
just to share this workaround:
I was getting my machine frozen when playing FONV,
I found out that the problem is if you leave the game in menu mode,
or in a paused state (inventory) mode,
if you leave the game running it seems to not freeze the CPU,
just do a quicksave, when you comeback just load its all ok!
good luck.
PS.: this happens to me on ubuntu 12.04
by Harry on Saturday June 2nd 2012, 22:00
I have no music from radios (those that we can click to turn on/off)
and most of the times I have no environment music (when you are in specific places)
I am using latest wine 1.5.5
ubuntu 12.04
may be I am missing better (or older) codecs?
At old machine (disassembled heh) with ubuntu 10.04, I had music from radios and environment 90% of the time (sometimes wine started without any sounds, now I have the sounds all the time no failures on that, but music happens only about 10% of the times I start the game).
My guess would be to try get codecs matching ubuntu 10.04, and use LD_LIBRARY_PATH to not mess my 12.04?
any tips?
thx!
by Harry on Sunday June 3rd 2012, 1:39
I have all the musics from radio playing but as environment sound at the strip!
the radio boxes (I think it is positional audio) is what not being able to play music (as I have all other positional sounds working aka gun shots etc),
so no codec problem,
my guess is it is something related to wine or may be direct sound implementation?
by Harry on Saturday May 26th 2012, 20:47
Since I upgraded my machine (it was an amd 64 3000+, now it is a 4 core), I cant run NVSE_LOADER.EXE properly, no matter what version of wine I use, I always get this error:
wine: Unhandled page fault on read access to 0x00342000 at address 0x342000 (thread 0025), starting debugger...
Can't attach process 0023: error 5
and it also gives me a popup saying:
"internal errors - invalid parameters received"
(I read this happens on a 64bit OS, but I am running ubuntu 32bit for sure)
btw, if I run falloutnv.exe without nvse I have no crashes (but thats pointless as falloutnv is only good to me with nvse mods..)
I would like to know if I can get better debug info in some way also?
btw, as I know, nvse launches falloutnv.exe, I am guessing the crash page fault, is from the "invalid parameters" that nvse may be trying to set? but how can I check/change/access such parameters? what are they??
btw also, I found another laucher for/likewise nvse called fnv4gb.exe at nvse homepage nvse.silverlock.org/, this one crashes too with similar error:
wine: Unhandled illegal instruction at address 0x7ecd57c1 (thread 0026), starting debugger...
Can't attach process 0024: error 5
I tried also with the configurations made by playonlinux.
I had to disable all threaded config options in the .ini files or the game would not run or crash a bit after while in the main menu...
my specs: ubuntu 12.04 updated
cpu amd bulldozer fx-4100
memory 6GB kingston
wine 1.5.5 (but tried several other versions)
no more guesses for the moment :(
I wonder if someone could have some/any info on this?
thx!
by Harry on Saturday May 26th 2012, 23:41
ok ubuntu 12.04 kernel have an extra security power (it is good but..) that mess windows applications known as hacks (dll injection)
here the details
www.bay12forums.com/smf/index.php?topic=65326.0
here the work around
echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope
yey!
by Fredrik Lindroth on Saturday April 28th 2012, 18:12
When I'm not moving the mouse, it's not moving on the screen, but the more I move it in any direction, the faster it will go in that direction. This happens both in menu navigation and in-game controls.
Any ideas?
by Fredrik Lindroth on Saturday April 28th 2012, 18:20
by Aigars Mahinovs on Thursday April 19th 2012, 17:15
by Henry on Thursday April 12th 2012, 21:28
I have in game music finally! (not only the radios) environment ones!
I;d like to share that to the game run smoothly I have to set its priority (all threads) to -9,
just make a bash script and put this on it:
sudo renice -n -9 $$
before the line that runs fallout
the game will run almost smoothly on a 5 years old 2.6GHz (overclocked) monocore!
by Maquis196 on Friday April 13th 2012, 3:34
by pjn on Friday January 13th 2012, 14:48
Sometimes when I would begin a conversation, or when an enemy would do it's death animation, there would be crippling lag for 5 or 6 seconds, full processor usage both of my cores.
To solve it I restricted wine to run on one cpu:
e.g. taskset -c 0 wine "C:\Program Files...FalloutNV.exe"
by Zachary on Sunday January 1st 2012, 12:34
Thanks.
by Mariano on Monday December 19th 2011, 6:43
First, let's go with the sound problem: Launcher has it, even if in the options doesn't recognize any kind of sound card (which I don't have, except for the on-board one...), but in-game, the sound is TOTALLY inexistant. Not a pip out of the menu, nor the game itself. :( The sound works in other games and apps, so it's something related to the game itself. For this, killing pulseaudio is not an option.
Second: The mouse is WAY off center. You move it a milimiter and it runs off the screen (not literally, since it can't escape the window, but you get the idea). In 1.3.28, you couldn't even us it to select the options in the menu, but now at least you can do that. Too bad the game is unplayable like this. :(
Both problems are inexistent in the stable version (1.2.3), since I used that version until a couple months ago.
Thanks for the help. :)
by Mariano on Tuesday January 3rd 2012, 15:35
Sadly, the sound problem persists... :(
by Bruno on Monday October 10th 2011, 19:58
I'm a newbie with this but I think I gave it a good shot.
The game message gives me:
Failed to initialize renderer.
Pixel and Vertex Shader versions incorrect.
Requires a Geforce4 4400 or Radeon 8500 or later
The error log gives me:
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0x863 for driver_model=2
...
What I've tried:
- force (MAC, installed the packages separately to update) to update drive of my graphic card
- regedit from Wine HKEY_CURRENT_USER\Software\Wine\Direct3D PixelShaderMode (windows XP)
- even tried to install the Nvidia Windows XP driver in wine ( using the exe package)
=> Unknow error
System :
Mac OS X 10.6.8
8GB DDR3
2.26 Ghz Intel Core 2 Duo
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3427
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Any help or suggestion ?
Thanks in advance.
by Bruno on Monday October 10th 2011, 20:03
tried with and without
- winetricks d3dx9
- winetricks quartz
- winetricks vcrun2008
wine version 1.3.29
by Pedro R on Tuesday December 13th 2011, 10:22
by omero on Wednesday October 5th 2011, 13:23
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1b31c8,0x1af44c): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb9c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebec,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:xinput:XInputGetState (0 0x33fa38)
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x1b49a0, dst_window (nil) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0xbc1a65 (thread 002a), starting debugger...
Nothing else happens untill i 'kill -TERM [pid]' where [pid] is the process id of FalloutNV.exe.
I'm testing wine-1.3.29 and as others have suggested,
in a clean wineprefix, I've also run (one at a time)
- winetricks d3dx9
- winetricks quartz
- winetricks vcrun2008
I didn't install either directx or visual c++ during the game initial setup,
but I did that in an earlier attempt with the exact same end result.
Any suggestions?
by John on Tuesday September 6th 2011, 20:06
by Graeme on Wednesday September 7th 2011, 19:49
by John on Saturday September 10th 2011, 19:02
by Joe Davison on Sunday August 28th 2011, 10:05
I press E on the door to leave the Doc's house and enter Goodsprings. As soon as the loading screen finishes, the screen goes black and I am told there was a problem with FalloutNV.exe and it needs to close.
Because it's from Steam, getting console output to find out what's causing the problem is impossible as far as I can tell.
I have tried to revalidate the game files, 1 file was indeed inconsistent and was redownloaded but the crash continued to occur.
d3dx9 and vcrun2008 are installed. Steam runs in its own wineprefix that has no other programs installed.
by Erich E. Hoover on Sunday August 28th 2011, 11:11
by Joe Davison on Sunday August 28th 2011, 12:09
by Joe Davison on Sunday August 28th 2011, 12:26
I'm trying to compile 1.3.27 with the patch, I've saved both as diff files (is that correct?) and I have executed:
patch -p1 -R < fallout-patch.diff
This produces the following:
can't find file to patch at input line 5
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|diff --git a/dlls/quartz/filtergraph.c b/dlls/quartz/filtergraph.c
|index 1becf11..edcb0c5 100644
|--- a/dlls/quartz/filtergraph.c
|+++ b/dlls/quartz/filtergraph.c
--------------------------
File to patch:
I've obviously done something wrong, I'm not just so sure what. I've only ever dealt with patches once before.
by Joe Davison on Sunday August 28th 2011, 14:32
by Coriolan on Saturday August 6th 2011, 3:21
After being able to launch the game, I have a new problem.
I have sound when launching FalloutNVLauncher.exe
But then I have no sound after the intro.
I tried multiple things, like using OSS instead of ALSA (dont work), override quartz lib to native (dont work for me), using the "winetricks quartz", and it still doesnt work.
The winetricks quartz seems to soluce this error:
fixme:quartz:Parser_OutputPin_QueryInterface No interface
But now I have an other one :
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
I'm a bit lost again.
Help?
by Maquis196 on Saturday August 6th 2011, 4:40
Might either be worth trying to use pulseaudio OR launching the game directly perhaps?
by Coriolan on Saturday August 6th 2011, 4:54
I have now a bit of sound of the intro, after the launcher, then its stopping.
I have pulseaudio but don't want to uninstall it. I'd prefer an other way to make it work.
by Maquis196 on Saturday August 6th 2011, 5:00
Also, try and start a new game and see if things like speech, sound effects work, could just be the music which as I understand it can be bugged on some systems?
I use Gentoo myself so hard to test this for you
by Coriolan on Saturday August 6th 2011, 12:04
By launching the game directly with FalloutNV.exe, I have no music but I have speech and other sounds ! Big progress !
At least its sure that there is a link between the Launcher music and the sound problem ingame (but which one ?).
The sound stays a bit laggy, like footsteps 1 sec after jumping, etc...
I also have no music.
I made a few tests:
-When adding quartz.dll to native, I have (laggy) sound ingame but no music in intro and ingame
-When not adding this lib, I have intro music, but then no sound at all ingame.
Any ideas ?
by Maquis196 on Saturday August 6th 2011, 12:19
by Coriolan on Saturday August 6th 2011, 12:20
By setting quartz.dll to native AND unable winegstreamer lib, I have sound AND music, seems not laggy !
I just dont have the intro music.
Good thing !
Seems solved (by launching the game via FalloutNV.exe AND by FalloutNVLauncher.exe)
Hope this will help other people.
Thanks a lot !
by Andriy H. on Thursday September 29th 2011, 4:14
by Coriolan on Wednesday August 3rd 2011, 8:28
I just installed Fallout New Vegas.
I have Ubuntu 10.04, Wine 1.3.24
When I launch the game via FalloutNVLancher.exe or FalloutNV.exe, I have the following error in a messagebox:
"Failed to initialize renderer.
Pixel and Vertex Shader versions incorrect. Requires a Geforce4 4400 or Radeon8500 or better."
But I have an NVIDIA Geforce GT430, which (as I read) is compatible with FNV.
I'm a bit stucked. Help ?
by Maquis196 on Wednesday August 3rd 2011, 9:50
1. Is opengl working on your system?
2. Can you play other direct3d games on wine?
It could just be that you either aren't using the proper nvidia drivers or you have vertex shaders turned off, both would produce the same error.
Cheers,
Maq
by Coriolan on Wednesday August 3rd 2011, 11:18
My problem is fixed.
As you said, I just didnt enabled the PixelShaderMode in regedit.
I went in regedit to
HKEY_CURRENT_USER/Software/Wine/Direct3D/PixelShaderMode
and put it to "enabled".
Thks again
by Maquis196 on Wednesday August 3rd 2011, 13:54
by Olof Nord on Thursday July 21st 2011, 11:29
The following is for Ubuntu (or other debian distros).
1. install git and patch
$ sudo apt-get install git-core patch
2. download latest wine
$ cd ~
$ git clone source.winehq.org/git/wine.git ~/wine
3. install dependencies to wine
$ sudo apt-get build-dep wine
4. download this two patches (right-click and save as)
bugs.winehq.org/show_bug.cgi?id=24478#c48
5. apply the two downloaded patches
$ cd ~/wine
$ patch -p1 < /path/to/the/patch/fallout-bgmusic.patch
$ patch -p1 < /path/to/the/patch/f3-pulse-problem.diff (with this it says something about assuming anything, but just continue)
6. compile wine (this takes some time)
$ cd ~/wine
$ ./configure
$ make
$ sudo make install
7. install fallout with both direct x and the visual studio extras
8. run the game using the FalloutNVLauncher.exe.
by Denis Terekhov on Monday August 1st 2011, 11:57
I patched wine-1.3.24 and game running with background music and Radio music!
by Thomas J on Sunday November 13th 2011, 21:17
$ cd ~
$ git clone source.winehq.org/git/wine.git ~/wine "
I am new to Ubunto and not sure how to create directories, download source files, etc.
In the terminal, when I enter this code it says, "fatal: repository 'command' does not exist"
Any help? thanks
by Maquis196 on Monday November 14th 2011, 11:21
From my own experience I can honestly say it was working fine from vanilla wine as recently as a couple of months ago.
Cheers,
Maq
by Eric on Monday April 11th 2011, 0:00
I'm also seeing lots of lines like this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #178:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #182:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
Anyone have a clue?
by Eric on Tuesday April 12th 2011, 0:16
DirectDrawRenderer opengl
Multisampling enabled
OffscreenRenderingMode backbuffer
PixelShaderMode enabled
RenderTargetLockMode readtex
UseGLSL enabled
VertexShaderMode hardware
VideoMemorySize 512
I used a vid mem size of 512 even though I have 1024MB. The GLSL errors still appear, though they don't appear to make a difference. Performance is poor compared to my Vista install, but I wasn't really expecting emulation to outperform a native solution.
by FrederikB on Saturday April 16th 2011, 8:37
by Frederik Hertzum on Monday August 1st 2011, 8:18
by Olof Nord on Thursday May 19th 2011, 11:24
by Eric on Thursday June 16th 2011, 22:42
by Samuel on Saturday April 2nd 2011, 11:22
by FrederikB on Wednesday March 30th 2011, 7:38
my F:NV Launcher recognizes my graphic-card as a 2900 XT although it is a HD 3870. I know there are some issues with ATI-Drivers. The game does work fine and runs smoothly most of the time.
I've installed the newest Linux-Driver available on the AMD/ATI-homepage.
Does anyone know this problem or even has a solution for it? I'd be glad to hear some other experiences with ATI-cards.
Thankies in advance,
Fred
by z0wb13 on Saturday June 4th 2011, 0:48
by Jeff on Sunday March 6th 2011, 18:53
I did not have this problem before any of these updates. The only problem is that there are so many variables that might be causing this problem. It could be mods (had to update NVSE...) or it could be Wine. So, I'm wondering if anyone else has had this problem.
by Erich E. Hoover on Sunday March 6th 2011, 22:24
by Jeff on Monday March 7th 2011, 11:18
by Erich E. Hoover on Monday March 7th 2011, 11:26
sudo apt-get build-dep wine1.3
If you don't have the PPA added you can use the old one in the main repo (most of the same dependencies):
sudo apt-get build-dep wine1.2
by Jeff on Monday March 7th 2011, 11:46
by Erich E. Hoover on Monday March 7th 2011, 11:48
by Jeff on Monday March 7th 2011, 11:55
by Jeff on Monday March 7th 2011, 15:50
Note: this is not the regression test. I will do that if I have time.
by Jeff on Monday March 7th 2011, 16:52
by Oreolek on Sunday March 20th 2011, 13:33
by Vlad on Sunday February 27th 2011, 11:29
by Vlad on Friday March 4th 2011, 8:54
by livinskull on Monday January 24th 2011, 13:38
Basically I'm trying to run the game on one of those monitors with 1680x1050 native resolution.
I managed to get the game running, but it chops off something on top and on the bottom off the screen.
Already tried "Emulate a virtual desktop" function, it uses BOTH screens, and if i try to change the screen size in FalloutPrefs.ini (which is 3360x1050) it always says invalid resolution.
Any ideas?
wine-version: 1.3.11
Fallout NV version: 1.2.0.314
nvidia drivers: 260.19.29
by Michael Daffin on Monday January 24th 2011, 13:45
by livinskull on Monday February 21st 2011, 11:04
by Jake ward on Friday January 21st 2011, 3:00
Showing the game runs really good :)
The lag in the video is caused by recording software + Bad specifications.
by Henry on Saturday January 8th 2011, 9:31
I am not being able to run FNVEdit.exe to solve mod related crashes, any tips? :(
by luke on Thursday December 30th 2010, 15:52
err:d3d_texture:basetexture_apply_state_changes >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso) @ basetexture.c / 503
by superppl on Thursday December 23rd 2010, 1:11
Anyone else getting something similar to this?
by superppl on Thursday December 23rd 2010, 16:09
It's unbelievable pathetic. The game looks bland and boring.
by Hansie on Thursday December 16th 2010, 4:34
Note: Illegal Audio-MPEG-Header 0x217396bc at offset 96256.
Note: Trying to resync...
Note: Skipped 226 bytes in input.
mmap() failed: Cannot allocate memory
by mhdevel on Thursday December 16th 2010, 6:46
Maybe there are those lines before the "Note:"-lines appear?
Do you use the steam-version or the standalone-version?
Have you patched the game to the latest version? (steam does this automatically if you dont disable it)
i use ubuntu 10.10 and wine 1.3.9, too. the steam version of the game, newest patches applied, works for me.
i saw the mmap error too, but (iirc) in relation to gstreamer-fixme-messages, so i had to disable "winegstreamer" under libraries in winecfg.
by Daniel on Tuesday December 14th 2010, 10:22
by Dan Butler on Friday December 17th 2010, 21:40
by Daniel on Friday December 17th 2010, 22:22
by Evilandi666 on Thursday December 30th 2010, 6:08
"2. Installed msvcp90.dll & xlive.dll in c:/windows/system32
2.a. Using winecfg, under libraries tab, set msvcp90.dll to native (Windows)."
solved that one for me.
(A Wine with compiled pulseaudio also solved it, but the above solution is better, because it works without recompiling wine.)
But still no music ...
by Thomas on Tuesday April 26th 2011, 7:02
Using Wine 1.2.2 with Alsa-Driver on Ubuntu 11.04. Now sound plays fine.
by mhdevel on Monday December 13th 2010, 12:32
i installed as told in several guides (winetricks, regedit etc.), using a fresh ubuntu 10.10 with wine 1.3.9.
Starting a new game results in a reproducable error after entering the players name and using the ESC+Left Mouse-Workaround. Anyone else has this problem?
err:d3d:resource_init Out of memory!
err:d3d9:device_parent_CreateSurface (0x144904) CreateSurface failed, returning 0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x5beb8588, hr 0x8876017c
wine: Unhandled page fault on read access to 0x00000030 at address 0x439e0a (thread 0046), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x80000
thanks!
by mhdevel on Tuesday December 14th 2010, 12:50
Now the game runs fine with wine 1.3.9 / ubuntu 10.10.
by luffaren on Friday December 10th 2010, 12:20
Go the game runnig just fine seems to be working lagfree untill i talk to somebody then the lag is unbearable. Any sugesstions to why it only lags in dialogue mode and how to fix it?
by Hansie on Thursday December 16th 2010, 4:41
by luffaren on Thursday December 16th 2010, 11:45
bugs.winehq.org/show_bug.cgi?id=16816
But none of the fixes works for me, guess i will have to get the xbox360 version =/
by prototype_24 on Wednesday December 1st 2010, 16:27
I've did everything Carl told me in his guide ( pastebin.com/DiqH64Qx ), except there is one difference (except for the not-working part): If I install FaloutNV, wine automatically places it in the directory:
/.wine/drive_c/Program\ Files/Bethesda...
instead of
/.wine-fnv/drive_c/Programfiler/Steam/SteamApps/common/...
The guide also says that steam will patch the game, but when and where, and most important how
I'm at a loss, I've been trying to get it to work since the game got out, so please help me
by Erich E. Hoover on Tuesday December 14th 2010, 10:51
That's the "steam not found" error code. So, either you don't have steam installed properly or you're not running the game from the correct folder. When the game is first installed it should launch steam and have you enter your CD key, after that it will perform an update through steam. Once that is done then every time you launch the game it will start steam (or pop up that error code) and make sure it's updated and your key is valid. I'm pretty sure it's important to have the game in "C:\Program Files\Steam\SteamApps\common\fallout new vegas" though, as when I try to launch the game from a symbol linked folder in another location it will generate that "steam not found" error code.
by Carl A. Myrland on Tuesday November 30th 2010, 13:54
by Carl A. Myrland on Wednesday December 1st 2010, 9:43
by Martin on Thursday November 25th 2010, 13:21
WINEPREFIX=~/.PlayOnLinux/wineprefix/FalloutNewVegas wine "/home/martin/.PlayOnLinux/ressources/vcrun2008/vcredist_x86.exe"
After that, I executed the installer from my downoads HDD
WINEPREFIX=~/.PlayOnLinux/wineprefix/FalloutNewVegas wine "/home/martin/Escritorio/FalloutNewVegas/Setup.exe"
Disabled windows composite effects from System->Preferences->Appereance
When Running the game from Desktop Icon, the game starts, the crashes, so I copyed the d3d9.dll (the one to fix some lag issues) to the installation folder.
The game run, a crash window appears, then the game resumes without music (but with sound ok)
Best regards!
by WineFan62 on Monday November 22nd 2010, 6:28
It work good, expect the weird bug at the beginning of the game (describe in the test comments), you must press ESC and return in game 4 ou 5 time to make the game script star...as soon as you can move freely (after this buged "presentation"), the game is working as usual.
And don't delete this comment, PlayOnLinux help too easy the install process and manage wine version, it DO NOT modify wine so it's THE SAME as testing with wine only but it's easier and faster !!
by cosmophobia on Monday November 22nd 2010, 1:56
I installed New Vegas on my iMac (Core i5 2.8 Ghz, Radeon 5750 1 GB, 8 GB RAM), but i can't play it because of the low performance.
I used PlayOnMac with latest wine (1.3.7). The game runs without crashes or other problems but is too slow even on low graphic-settings.
At the beginning inside the house the game is playable, but outside not.
Any idea!?
by WineFan62 on Monday November 22nd 2010, 6:32
Is it possible to eplace Mac graphic cards? If yes, perhaps you could, at least, try with a Nvidia Card to see if you have better performances.
A friend of mine use PlayOnMac too on macbook pro (with an Nvidia 9400M) and he say it work good, he played Devil May Cry 4 and Mafia 2 with it.
by cosmophobia on Monday November 22nd 2010, 7:05
Native games like starcraft 2 work great, it seems to be a wine issue.
Changing the graphicscard isn't easily possible.
by Mikael Åkersund on Sunday November 14th 2010, 7:37
NVSE (nvse.silverlock.org/): New Vegas Script Extender. Allows mods to do even more. Requires the steam community overlay (gameoverlayrendeder) to be enabled. Go to "Steam->Settings->In-game", click on "Enable Steam Community In-Game". Then click the "Friends" tab and in the "Notifications and Sound" section make sure that all "Display a notification" settings are off, otherwise FoNV will crash on startup.
by michi on Wednesday November 10th 2010, 12:35
err:setupapi:do_file_copyW Unsupported style(s) 0x144
and
err:rundll32:wWinMain Unable to load L"streamci"
can anyone help?
gentoo 2.6.36
nvidia gtx460 with drivers 260.19.12
wine 1.3.6
by Coucouf on Tuesday November 9th 2010, 7:05
I tried to install the former Catalyst 10.9 and it solved the problem for me.
It can be downloaded here (yeah, they screwed up their URL):
support.amd.com/us/gpudownload/linux/10-8/Pages/radeon_linux.aspx
by Roberto Rios on Monday November 8th 2010, 18:58
I have this problem in my dual-booted WinXP SP3, game patched 1.1 AND sound problems (I cant hear half of the dialogs/ambiance, and from time to time all the sounds which did not sound do it at once, freezing the game for a moment. So may that happen to you it's Bethseda's devels to blame, not wine's xD.
by Coucouf on Tuesday November 9th 2010, 7:00
It was solved by uninstalling pulseaudio.
In this case you'll need an alternate mixer like gnome-alsamixer because the sound indicator applet depends on pulseaudio.
by Seegras on Saturday November 6th 2010, 8:45
This one:
Unhandled page fault on read access to 0x00000008 at address 0xeb890c
but with DirectDrawRenderer = gdi in
HKEY_CURRENT_USER\Software\Wine\Direct3D
it runs.
Weird.
by Seegras on Saturday November 6th 2010, 8:50
by Evilandi666 on Monday November 8th 2010, 17:35
by Seegras on Wednesday November 10th 2010, 23:07
by Tuomas on Friday November 5th 2010, 15:04
Currently, I have to use a wine built in Ubuntu 8.10 to get music and avoid the crash during startup.
by Carl A. Myrland on Tuesday November 9th 2010, 3:44
by Tuomas on Monday November 15th 2010, 14:16
by Kralizec on Thursday November 4th 2010, 15:54
BTW, had to add the registry keys by hand, regedit didn't leave me rename.
by Kralizec on Thursday November 4th 2010, 16:26
by Peter Andreus on Wednesday November 3rd 2010, 7:49
Here is my log from console:
pastebin.com/Ck1vFQF8
at the end is this backtrace:
Backtrace:
=>0 0x00a002a5 in falloutnv (+0x6002a5) (0x0032f994)
1 0x00708d81 in falloutnv (+0x308d80) (0x0032fa1c)
2 0x00707e42 in falloutnv (+0x307e41) (0x0032fa54)
3 0x006fff1c in falloutnv (+0x2fff1b) (0x0032fa78)
4 0x00865195 in falloutnv (+0x465194) (0x0032fe00)
5 0x00ec30d0 in falloutnv (+0xac30cf) (0x0032fe90)
6 0x7b85656c call_process_entry+0xb() in kernel32 (0x0032fea8)
7 0x7b85720f ExitProcess+0xc9e() in kernel32 (0x0032fee8)
8 0x7bc728e0 call_thread_func+0xb() in ntdll (0x0032fef8)
9 0x7bc75450 call_thread_entry_point+0x6f() in ntdll (0x0032ffc8)
10 0x7bc4a72a call_dll_entry_point+0x659() in ntdll (0x0032ffe8)
Any ideas why?
by Carl A. Myrland on Wednesday November 3rd 2010, 11:17
pastebin.com/yJdpJaiH
It's submitted to appdb for approval. So long, I'm gonna go roam the Wasteland for a while :)
by Peter Andreus on Wednesday November 3rd 2010, 14:57
by Carl A. Myrland on Thursday November 4th 2010, 13:56
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly.
Please list all your relevant hardware/software so we can see what we're dealing with.
by Peter Andreus on Thursday November 4th 2010, 14:35
by Carl A. Myrland on Thursday November 4th 2010, 16:28
What is your distro? Distros these days normally provide the proprietary graphics driver through their repository, otherwise you can download the newest version for your distro from amd.com.
by Peter Andreus on Friday November 5th 2010, 12:58
~$ lsmod | grep fglrx
fglrx 2523725 129
but when i run glxinfo i see i have not enabled 3d rendering:
~$ glxinfo | grep rend
direct rendering: No (LIBGL_ALWAYS_INDIRECT set)
OpenGL renderer string: ATI Mobility Radeon HD 4500 Series
BUT when i try it in xterm i got this:
~$ glxinfo | grep rend
direct rendering: Yes
OpenGL renderer string: ATI Mobility Radeon HD 4500 Series
GL_NV_conditional_render, GL_NV_copy_depth_to_color
and my fglrxinfo:
~$ fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Mobility Radeon HD 4500 Series
OpenGL version string: 1.4 (3.3.10237 Compatibility Profile Context)
by Carl A. Myrland on Tuesday November 2nd 2010, 8:27
I've made a complete list of proceedings and put it up for you here:
pastebin.com/DiqH64Qx
I've followed tips, tricks and advice from all of you in this thread and the Fallout 3 thread, but it still crashes. Please help.
by Carl A. Myrland on Tuesday November 2nd 2010, 14:53
I got it to work! It's a bit messy, though, and toward the end of my "worklog" I need to make amends for my frustration ;)
Anyway, here's what's new since I posted my original post:
$ WINEPREFIX=~/.wine-fnv sh ~/winetricks comctl32 cc580
Installed just fine
Still doesn't start.
$ WINEPREFIX=~/.wine-fnv regedit
changed multisampling to enabled. Broke steam. Doesn't start anymore, even after changing it back.
Changed to Vista. Steam starts again. Yep, all good. Switched back to XP, getting as far as before. Tried changing sound to emulated, game refuses to start since it doesn't detect a sound card.
($ fixme:gameux:GameExplorerImpl_VerifyAccess (0x1bf940, L"c:\\programfiler\\steam\\steamapps\\common\\fallout new vegas\\GDFFalloutNV.dll", 0x33b910) What does this mean?)
$ WINEPREFIX=~/.wine-fnv winecfg
Changed winver to Vista.
Changed sound to emulated, started FNV with
$ WINEPREFIX=~/.wine-fnv wine ~/.wine-fnv/drive_c/Programfiler/Steam/SteamApps/common/fallout\ new\ vegas/FalloutNV.exe
Clicking Play only tells me the game can't find a sound card and won't start.
WITHOUT exiting steam I go back to winecfg, change sound back to "full", and start FNV again with
$ WINEPREFIX=~/.wine-fnv wine ~/.wine-fnv/drive_c/Programfiler/Steam/SteamApps/common/fallout\ new\ vegas/FalloutNV.exe
In pure frustration I just kept hitting Escape and Left MouseButton (LMB) after pressing "Play".
The window for "serious error" seems to appear (it's being drawn), then it disappears again and the game loads like it should! Sweet!
Game is fully playable, however the character generator scene with the Doc is a bit buggy. The sound dies, and I can only see his lips move. When he stops talking I need to press Esc and Continue for him to continue. Anyway, once I'm out of bed the game works perfectly! My gfx card is a bit weak so I experience the occasional bit of lagging, but it's nothing serious and I've played for almost two hours without problem.
When I try to exit the game it locks up so I have to alt-tab my way so system monitor and kill the FalloutNV.exe process and then it shuts down.
After install, how to get the game running:
Start game and Steam with
$ WINEPREFIX=~/.wine-fnv wine ~/.wine-fnv/drive_c/Programfiler/Steam/SteamApps/common/fallout\ new\ vegas/FalloutNV.exe
When the launcher appears, click exit.
in a terminal, hit
$ WINEPREFIX=~/.wine-fnv wine ~/.wine-fnv/drive_c/Programfiler/Steam/SteamApps/common/fallout\ new\ vegas/FalloutNV.exe
again, and this time in the Launcher click "data files" and check for "load loose files", then hit play. When the game loads, hit Esc and LMB continuously. The game appears to crash before it continues loading. From here on it runs just fine.
Consider this a raw "worklog".
I'll post a refined version later.
by Berillions on Tuesday November 2nd 2010, 14:54
bUseThreadedAI=1
iNumHWThreads=2
Because, i have a Core I3 330M (4 Cores) and with this option, the game crash but without, the game works correctly.
by Carl A. Myrland on Tuesday November 2nd 2010, 15:03
by Vadim on Monday November 1st 2010, 18:08
To avoid this problem I unchecked "Allow the window manager to decorate the windows" and "Allow the window manager to control the windows" boxes in winecfg graphics tab.
by Carl A. Myrland on Sunday October 31st 2010, 16:32
My setup:
Ubuntu Maverick 32 bit
Intel E4500
2 GB RAM
Nvidia GeForce 9600 GT 512 MB
Wine 1.3.6
Tried to install directx9 and vcrun2008 through winetricks, this is my output:
Install of directx9 done
Renamed drive_c to harddiskvolume0
Using native,builtin override for following DLLs: msvcr90
Executing early_wine regedit c:\winetrickstmp\override-dll.reg
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*msvcr90"="native,builtin"
Executing wine /home/carl/.cache/winetricks/vcrun2008-ms09-035/vcredist_x86.exe
fixme:clusapi:GetNodeClusterState ((null),0x32ec24) stub!
fixme:advapi:DecryptFileA "c:\\31cce58ce355bb56d671\\" 00000000
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:LsaOpenPolicy ((null),0x33f324,0x00000001,0x33f34c) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:advapi:LookupAccountNameW (null) L"carl" (nil) 0x7addcc (nil) 0x7addd0 0x7addc4 - stub
fixme:advapi:LookupAccountNameW (null) L"carl" 0x16a330 0x7addcc 0x17b4f8 0x7addd0 0x7addc4 - stub
fixme:advapi:LookupAccountNameW (null) L"carl" (nil) 0x7add98 (nil) 0x7add9c 0x7add90 - stub
fixme:advapi:LookupAccountNameW (null) L"carl" 0x1ad330 0x7add98 0x1c1c98 0x7add9c 0x7add90 - stub
fixme:msi:msi_unimplemented_action_stub MsiUnpublishAssemblies -> 10 ignored L"MsiAssembly" table values
err:msi:ITERATE_Actions Execution halted, action L"MsiPublishAssemblies" returned 1627
------------------------------------------------------
Note: command 'wine /home/carl/.cache/winetricks/vcrun2008-ms09-035/vcredist_x86.exe' returned status 91. Aborting.
------------------------------------------------------
Through various testing I've managed to get to the splashscreen where Bethesda claims its copyright etc, but when it's supposed to fade away the FalloutNV.exe crashes with a "serious problem".
Because I'm using Steam I don't know how to get a proper errorlog to paste here.
by Kyle Hacker on Sunday October 31st 2010, 17:07
by Jan on Sunday November 21st 2010, 14:01
switching windows mode to xp worked for me
by Berillions on Sunday October 31st 2010, 14:25
I have a laptop, Samsung R580 with :
- Intel Core I3 330M
- Nvidia GeForce 330M
- 4Go Memory RAM
- Debian Sid 32Bits
- Nvidia drivers 256.53
The games runs correctly if you install "directx9" and "vcrun2008" with winetricks before to install the game.
by Carl A. Myrland on Sunday October 31st 2010, 15:35
by Berillions on Sunday October 31st 2010, 16:50
I install the game in a clean prefix :
1- ~/Wine/Game/FalloutNV winetricks directx9 vcrun2008
2- ~/Wine/Game/FalloutNV wine /media/cdrom/Setup.exe
For your error when you launch the game, launch it in the console and paste the output here.
by Berillions on Sunday October 31st 2010, 16:53
1- WINEPREFIX=~/Wine/Game/FalloutNV winetricks directx9 vcrun2008
2- WINEPREFIX=~/Wine/Game/FalloutNV wine /media/cdrom/Setup.exe
by Carl A. Myrland on Monday November 1st 2010, 6:58
by Carl A. Myrland on Monday November 1st 2010, 7:49
by Carl A. Myrland on Monday November 1st 2010, 8:15
by Espryon on Saturday October 30th 2010, 18:23
by Alex on Sunday October 31st 2010, 1:40
Fallout works for me (gold!) when applying the patch by hand and recompiling wine;
However (as I only became aware of later) the ratings are only for using the regular (unpatched) version of wine.
It looks like (but I didn't check) that the new version of wine has the patch build-in.
Alex.
by Alex on Sunday October 31st 2010, 5:34
I just installed latest wine (1.3.6) and Fallout NV works ! (without the patch).
I did do all the steps described for Fallout3 ( in fact installed next to fallout 3).
Also I wanted to add that it indeed makes sense to only count ratings for the official Wine versions since otherwise it will be very hard to track what works and how....
(i didn't think about this and was just happy that i got it to work using the patch :-) )
Alex.
by Berillions on Sunday October 31st 2010, 8:20
Do you use a no-cd to play at this game?
Because, i installed d3dx9 and vcrun2008 with winetricks and after, i installed the game.
And i replace the .exe (FalloutNVLauncher.exe and FalloutNV.exe) by the no-cd and the wine crash when i launch the game.
I use wine 1.3.6 and the version no-steam.
by Alex on Sunday October 31st 2010, 9:24
I think you need the new d3dx9 that is compiled specifically for your version of wine (so maybe not the winetrick-version). there should be a hint/error message somewhere in your output about this.
Which version of d3d9 you need depends on the version of wine you are using.
What version of wine do you have ?
Can you post the output on your terminal when wine crashes?
( btw: my system is debian squeeze, 64 bit)
Alex.
by Berillions on Sunday October 31st 2010, 9:52
I have Wine 1.3.6 and with this wine version, the bug of d3d9 if fixed no ?
When i launch the game with FalloutNVLauncher.exe, wine crash after the splash screen like in the screenshot :
pix.toile-libre.org/upload/original/1288536584.png
And in the output console, i have this message :
pastebin.com/5RsrhiED
Thanks
by Berillions on Sunday October 31st 2010, 9:54
by Alex on Sunday October 31st 2010, 10:06
>>I have Wine 1.3.6 and with this wine version, the
>> bug of d3d9 if fixed no ?
Yes, it is.
However you might have replaced the ´working´ d3dx9 with an older one using winetricks. You can try to replace that file with the newest one you compiled.
Your error messages seem to indicate some problem with d3dx9, and it might be an imcompatibility with your wineversion.
Alex.
PS although it shouldn´t really matter, try runnin falloutNV.exe instead of the launcher.
by Berillions on Sunday October 31st 2010, 10:26
And the 'working' file is d3d9 so is not replace by this command.
For my wineversion, i compiled myself the source.
If i launch FalloutNV.exe, i have the same error... :(
by Berillions on Sunday October 31st 2010, 10:46
Have you installed comctl32 with winetricks ?
If i install this, regedit crash and the game doesn't works too.
by Alex on Sunday October 31st 2010, 12:21
However, regedit works for me.
One other thing: I get a similar error ( i think, my french is not so good :-) ) when running at a high resolution.
Did you try running lowest resolution ?
Good luck,
A.
by Berillions on Sunday October 31st 2010, 12:38
1366x768 or 1360x768
I will change in falloutnv.ini and try it
by Alex on Sunday October 31st 2010, 12:41
Best performance is for me at 800x600, but a bit higher works too. (but i have a somewhat older videocard).
by Berillions on Sunday October 31st 2010, 12:51
I stop it... :(
by Alex on Sunday October 31st 2010, 15:49
What was the problem ?
A.
by Berillions on Sunday October 31st 2010, 16:51
by Tuomas on Sunday October 31st 2010, 2:24
by Tuomas on Saturday October 30th 2010, 7:48
The machine is a core2duo with 2 GB ram and GF 8600GT graphics card.
The game was installed and played though Steam.
Prior to installing the game itself, I followed the winetricks procedure described for Fallout 3 excluding the Live client installation.
I disabled the `gameoverlayrenderer' dll using winecfg.
The game was crashing after a couple of minutes of walking around in the wasteland, and upon entering interiors. The messages produced when the game crashed were:
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1b5264) CreateSurface failed, returning 0x8876017c
Apparently wine is not detecting my video memory size (512 MB) correctly. I fixed this by adding the registry key:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="512"
After this the game is playable. The game behaves well, at least with default graphics settings and 1280x800 resolution.
by rgrwkmn on Friday October 29th 2010, 18:21
I can run Fallout 3 with no issues and at appropriately high resolution and graphics quality, fullscreen.
Ubuntu 10.04
Core2 Duo 2.8GHz
4GB RAM
GeForce GTS 160M/PCI/SSE2
Using the current Proprietary Nvidia drivers with Ubuntu 10.04
Wine 1.3.6 compiled from source which has the fix for the gamebryo renderer error
I hesitate to create a wine bug ticket since this seems like it may be a configuration issue on my part, but it may be related to specific hardware. Let me know if you are having similar issues.
by rgrwkmn on Friday October 29th 2010, 18:25
Wine-dbg>info proc
pid threads parent executable (all id:s are in hex)
0000000e 3 0000000a 'services.exe'
00000011 4 0000000e 'winedevice.exe'
00000019 1 0000000c 'explorer.exe'
0000001d 22 00000008 'Steam.exe'
0000003a 22 00000027 'FalloutNV.exe'
Wine-dbg>attach 0x3a
0x005e3542: movl %ebp,%esp
Wine-dbg>cont
Unhandled exception: page fault on read access to 0x0010b963 in 32-bit code (0x0010b963).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0010b963 ESP:0033e9b8 EBP:21000700 EFLAGS:00010206( R- -- I - -P- )
EAX:7eae5a00 EBX:1b0d3b40 ECX:0033e9f4 EDX:0010b963
ESI:00000000 EDI:0587fe80
Stack dump:
0x0033e9b8: 00e6dd61 7eae5a00 0033e9f4 0587fe80
0x0033e9c8: 0887f934 1b0d3b40 00000fff 00000024
0x0033e9d8: 0000196e 001f3ab0 00000000 00000024
0x0033e9e8: 1c0f90b4 0033ea00 00000001 00000024
0x0033e9f8: 011ebd38 011bbc80 0033ea28 0033ea40
0x0033ea08: 00a9a382 00e69826 0887f934 00000000
Backtrace:
=>0 0x0010b963 (0x21000700)
1 0x00000002 (0x010e4dec)
2 0x00cf42a0 in falloutnv (+0x8f429f) (0x00e6fa00)
3 0xb9502c46 (0x8bf18b56)
0x0010b963: addb %al,0x0(%eax)
by Joaz on Friday October 29th 2010, 15:05
I compiled latest git version and copied the d3d9.dll.so file from that to the /usr/lib32/wine to get rid of the gamebryo error (using an ubuntu-ppa 1.3.5 version).
I have a set of problems.
1) Audio sometimes stops for like 10 seconds and then returns (I tried setting audiofade in the ini file to 0, but that doesn't seem to be the problem). I'm using alsa. Never had been a problem on any other game including Fallout 3.
2) I get pagefaults when trying to enter specific locations. This happens for example on Helios Power station. When I try to enter, the loading screen appears with the roulette-ball spinning. After a while it stops moving, sound stops and nothing happens.
3) Sometimes I just get a blank screen when the game starts. Closing it and starting again seems to fix it most of the time.
4) Random crashes happen a lot, like after playing 10-20 minutes. Reload from save and I can continue.
by Joaz on Saturday October 30th 2010, 5:13
by Kralizec on Monday October 25th 2010, 6:44
Launcher works fine, but the game crashes after the loading screen appears.
Running Wine 1.3.5 (applied patch from bugs.winehq.org/show_bug.cgi?id=24831), on Ubuntu 10.04 LTS (Lucid Lynx).
Log from terminal here:
violence.iespana.es/NVCrash
by Alex on Monday October 25th 2010, 14:56
How did you apply the patch ? (either patched wine or just replaced the dll-file ?
Patching wine works fine for me ( wine 1.3.5, patched, on Debian Squeeze 64bits). I launch the game directly, not via the Launcher...
A.
by Kralizec on Tuesday October 26th 2010, 13:18
by Alfred Weiss on Tuesday October 26th 2010, 10:35
It's a threading problem, so with a bit of luck Bethesda Softworks will run into similar problems with Windows and provide a update... If not, well, then YOU[not me] will have to fix wine.
by Kralizec on Thursday November 4th 2010, 15:17
Tried both native & builtin quartz, native appears to give the least errors (builtin results in like a dozen "quartz.dll not found" messages).
New log:
pastebay.com/109001
by Kralizec on Thursday November 4th 2010, 15:19
by Sky Adams on Sunday October 24th 2010, 13:59
by Sky Adams on Sunday October 24th 2010, 14:00
by Visi on Friday October 22nd 2010, 8:58
The VATS shows 0% chance to hit anybody...
It is vary hard to play like this :-)
Any idea?
by Visi on Friday October 22nd 2010, 9:18
Here is how I look like.
by john on Friday October 22nd 2010, 19:03
by Visi on Saturday October 23rd 2010, 3:24
by john on Saturday October 23rd 2010, 7:46
by Iwan Gabovitch on Saturday January 15th 2011, 13:14
* Start wine regedit
* Create key "HKEY_CURRENT_USER/Software/wine/Direct3D", create string "UseGLSL", set value to "disabled"
See ubuntuforums.org/showthread.php?p=10361115#post10361115
by Eider on Monday February 28th 2011, 15:34
I had the texture problem and I tried this manipulation but the game won't launch at all (I have the icon in the control panel but it won't go further and my desktop freezes).
Any clue?
Thank you !
PS : this bug reminds me of Morte, the flying skull in Planescape Torment !
by Eider on Monday February 28th 2011, 16:04
I have a Radeon HD5830 with the 11.2 catalyst driver and 10.10 Ubuntu.
If UseGLSL = enabled > no NPC texture
and if UseGLSL = disabled > the game doesn't launch
by Peter Andreus on Thursday October 21st 2010, 15:55
by Caj Larsson on Thursday October 21st 2010, 15:55
by Peter Andreus on Friday October 22nd 2010, 1:37
by David Finch on Saturday January 15th 2011, 15:05
by john on Wednesday October 20th 2010, 21:01
Ubuntu 10.04
by Mike on Thursday October 21st 2010, 14:26
by Caj Larsson on Thursday October 21st 2010, 15:54
by James on Thursday October 21st 2010, 18:31
by Mike on Thursday October 21st 2010, 17:21
by john on Thursday October 21st 2010, 18:40
by rainstride on Friday October 22nd 2010, 12:48
by Seegras on Sunday October 24th 2010, 14:52
I made myself a git-repository according to this: wiki.winehq.org/GitWine
applied the patch and compiled wine:
/usr/src/wine-git# patch -p1 < falloutnv.patch
/usr/src/wine-git# ./configure
/usr/src/wine-git# make
However, now I've got a different crash. The title-screen appears, followed by an "Unhandled Page fault" shortly thereafter.
The console gives me this error:
err:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Unable to color bits for format 0x24, can't check multisampling capability!
And alternatively a few ten-thousand lines of
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x1a1fa8, dst_window (nil) stub!
after it.
by kashee Lalu on Wednesday October 27th 2010, 11:12
DirectDrawRenderer='Opengl'
Multisampling='Disabled'
OffScreenRenderingMode'fbo'
It stopped crashing. but then again it might act up and crash again...
but I hope this helps.
by Carl A. Myrland on Sunday October 31st 2010, 11:28
by kashee Lalu on Tuesday November 2nd 2010, 0:45
if there is no Direct3D folder, just make one. and enter the values in my recent post.
the game works perfectly, but at first I get crashes. to get around this, I changed the windows version to Vista and load the game, then change the version again to XP and reload the game.
you only need to do this once (in my case) then no more crashes!
hope this helps
by lordasshat on Saturday January 1st 2011, 10:38
by Anders Aa. on Wednesday October 20th 2010, 9:50