Normally Vanilla or Strawberry versions (difference only in database size) or the version you got off steam. All results combined here.
The game loads and you can start a new game, so far pretty much everything works as expected
What does not
Nothing I have seen so far
What was not tested
Multiplayer, but it's just a demo...
You MUST disable gameux in winecfg; Just add gameux to DLL overides and then edit it and set disable. Without this the game makes no attempt to load.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||Jan 30 2011||1.3.12||No||Not installable||Garbage||Nicholas Grundy|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Nov 01 2010||1.3.6||Yes||Yes||Silver||Footux|
|Show||Gentoo Linux x86_64||Oct 24 2010||1.3.5||Yes||No||Garbage||Maquis196|
|Show||Mandriva 2010.1 x86_64||Dec 06 2010||1.2.1||Yes||No||Garbage||an anonymous user|
|Current||Gentoo Linux x86_64||Oct 22 2010||1.3.4||Yes||Yes||Gold||Maquis196|
From personal testing and user's in the threads the following workarounds work for fm2011.
At the most you will need these to get fm2011 working.
Warning for some users
It seems that mostly Nvidia users are affected by this and in a variety of a distro's; basically if you run fm2011 and it doesn't come up straight away and your last msg involves the "cannot change backbuffer count yet "
A user suggested downloading a program called "stress" and running;
stress --cpu $(number of cores you have)
This seems to help the game load quicker, it doesn't work everytime. Alternatively you can wait (faster the computer, the longer it takes from testing). I also found running another direct3d game in a window elsewhere also helped (for me it was an EVE Online client)
Another warning, starting a new game from within a game (as in not from main menu) seems to result in the game hanging, it's as if it's restarting it's 3d engine which triggers the problem above. You would need to quit and start from main menu if it dies.
All credit to everyone involved.
10093 - TCP/UDP
10094 - TCP/UDP