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Call of Duty: Black Ops

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The boxed retail version.

Application Details:

Version: 1.0
License: Retail
URL: http://www.callofduty.com/blac...
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 4.0

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything works almost flawlessly! Performance is pretty good too. The only problem is that I can't get sound to work in-game but it works on the cutscenes tough.I

What does not

In-game sound.

Workarounds

What was not tested

Multiplayer. Playing beyond 1st mission.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Had to use "winetricks d3dx9 vcrun2005" and a no-dvd patch.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowFedora 28 x86_64Mar 09 20194.0Yes Yes YesGoldTadeu R. P. 
ShowGentoo Linux x86_64Dec 17 20111.3.34Yes Yes GoldManuel 
ShowGentoo Linux x86_64Oct 09 20111.3.27N/A Yes GoldGalym Kerimbekov 
ShowUbuntu 11.04 "Natty" i386 (+ variants like Kubuntu)Aug 31 20111.3.27Yes Yes GoldBlake Gripling 
ShowUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)Jan 18 20111.3.9Yes Yes GoldChanchana Sornsoontorn 

Known Bugs

Bug # Description Status Resolution Other apps affected
25173 No sound in menus/game play in Call Of Duty : Black Ops REOPENED View

Show all bugs

HowTo / Notes

HOWTO - In game sound

Try a clean WINE prefix (I think it's not necessary)

Install Directx from the CoD:BO game directory.

Set winever to XP.

Set dsound to builtin.

I use ALSA with full hardware aceleration.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

sound
by MR_squiggley on Tuesday January 29th 2013, 16:22
how am i supposed to se dsound=native in wine 1.5.22 i dont see the option anywhere
HD 3000 Graphics?
by Ranko Kohime on Saturday June 23rd 2012, 4:34
Has anyone gotten Black Ops to run using wine on a laptop with Intel HD 3000 graphics? I can get it running in Win7 on another laptop with HD 3000, but not with wine on Ubuntu.
Call of the Dead Glitch
by Dan on Thursday December 22nd 2011, 20:11
I'm using wine 1.3.19 and Black Ops works fine except for when I play Call of the Dead. Whenever I go into the level and go in the water, my screen becomes covered in frost (just the sites, this is normal), but the middle of my screen becomes all gray and blurry making it impossible to see anything at all (yes, I've tried it under windows, this doesn't happen under windows, the screen burrs but it is still visible), it goes away after a time but makes the level virtually unplayable.

Tested with wine 1.3.8, same problem

by ivan on Tuesday October 18th 2011, 8:34
Hi you guys!

I've got lenovo v570 323A-3

Intel core i3 2310
NVIDIA GT 525M 1GB
RAM 3GB

Made Black Ops working just setting in regedit:

Direct3D section
VideoMemorySize = "512"
UseGLSL = "disabled"

Set windows version to "Windows 7" in winecfg

Installed DirectX and vcrun from Games directory.

I got working game, but very very slow fps on max settings, I can play a game, but that's 50% worse performance than I got on native Windows 7 env.

That suppose to be wine's fault or whom ?
RE:
by ivan on Tuesday October 18th 2011, 8:37
and yeah, I'm using the latest unstable release of wine
RE:
by blaise on Tuesday October 18th 2011, 17:04
Change

VideoMemorySize = "512"
UseGLSL = "disabled"

to

VideoMemorySize = "1024"
UseGLSL = "enabled"

wiki.winehq.org/UsefulRegistryKeys
RE:
by ivan on Wednesday October 19th 2011, 11:46
Tried that before too, same thing: I've got unbelievably nice graphics, still very low fps.

And, yeah, forgot to tell that I got Optimus "damn technology" on my lenovo, using bumblebee (through VirtualGL) to make my NVIDIA discrete card to work
RE:
by Yore on Wednesday October 19th 2011, 11:49
Try desabling shadows.
RE:
by ivan on Wednesday October 19th 2011, 12:12
maybe a bit better performance, still not much luck, I think that's because of using VirtualGL, maybe its causing worse performance, not sure though
No-sound
by Andrey on Thursday June 23rd 2011, 15:31
Even if i set dsound-native and Windows version to XP no sound in game. Tested it on two deferent PCs, same.
RE: No-sound
by ivan on Tuesday October 18th 2011, 8:28
No need of dsound set to builtin, you should set the windows version to "windows 7", and that's all

by Dakota Ryan Lambert on Tuesday April 19th 2011, 16:58
The offical patch. Or the SKIDROW patch seems to work on Legal copies.

by Dakota Ryan Lambert on Saturday February 26th 2011, 11:48
Download the patch to fix lag
RE:
by fracta on Wednesday April 13th 2011, 7:42
Which patch fixes the lag?
Works fine
by mrshroom on Tuesday February 1st 2011, 15:03
Sound now works here too, OSSv4 (custom kernel without ALSA). I just installed the game, no updates/patches with the default DX/VCrun.

To anyone who reads the UseGLSL, it's enabled by default on every wine as of 29/10/2007 or Wine 0.9.49, said so by the wiki.
wiki.winehq.org/UsefulRegistryKeys

It doesn't lag or stutter here either, I'm going to see if I can get performance better but it isn't that bad.
Will not work with new nVidia drivers
by causality on Wednesday December 15th 2010, 12:46
With Linux kernel version 2.6.32 and nVidia drivers version 195.36.31 this game works flawlessly for me.

If I update my kernel to version 2.6.36 I also have to upgrade my nVidia drivers, as 195.36.31 will not build with this new kernel. When I then upgrade my nVidia drivers to version 260.19.29 I get a strange result. This game will then segfault every single time it is loaded. It segfaults immediately and does not even try to get to the title screen. It does not even open a new window on the screen.

The next-highest nVidia driver version after 195.36.31 offered by my distro (Gentoo) is 256.44. I have also tested nVidia driver versions 256.44, 256.52, 256.53, 260.19.21, and 260.19.26. I get the same result -- instant segfault.

The strange thing is that it only happens for this game. I can upgrade the kernel and nvidia drivers (any version listed above) and other games like Fallout: New Vegas work fine. Only this one gives me the insta-segfault.

Is this a bug in Wine?
Working (with sound)
by WineFan62 on Sunday November 21st 2010, 5:36
I used PlayOnLinux official installer for this game, worked like a charm, with sound !!!

Thx PlayOnLinux Team :)
No sound
by gman on Friday November 19th 2010, 15:29
There is also no sound when running on windows except the cutscenes so it seems like it's a bug in the game. From what I read it lowers or even mutes the volume.
RE: No sound
by causality on Wednesday December 15th 2010, 12:52
I did two things that made sound work flawlessly for me.

One, I installed the DirectX that comes with the game. If you didn't do that at initial installation, you can look in the game's directory (probably under Program Files) and you'll find it under a "Redist" subdirectory. This is unusual since in my experience, I am usually much better off using winetricks to install either "d3dx9" or "directx9".

Then I used winetricks to enable the dsound workaround. Just run the winetricks script with the argument "dsoundbug9612".

After that I had no problems at all with in-game sound. I use straight ALSA as enabled by the "winecfg" tool and didn't need to resort to OSS or any other system.

by Andrew on Friday November 19th 2010, 4:13
This not "silver", this is "garbage"... Very low FPS.

RAM 4gb
Videocard - NVidea 9600gt 512mb
Please, read
by Wingnux on Friday November 19th 2010, 13:24
RE: Please, read
by Paolo on Friday November 26th 2010, 2:55
"Bronze

Application works, but it has some issues, even for normal use; a game may not redraw properly or display fonts in wrong colors, *be much slower than it should* etc."
RE:
by Phelan on Sunday November 21st 2010, 11:26
I was able to get this game to work on OS X 10.6.5 but yeah the FPS is really low. I am hoping a patch will fix this. It seems to be a problem with the game not WINE. Also for OS X change audio in wincfg to emulation and sounds works everywhere for me.
Confimed
by Stiebrs on Wednesday November 17th 2010, 16:58
Works flawlessly (as far as it can on P4 3GHz and GT 9500) out of the box on 1.3.7 with vcrun2005sp1 and dx9, debian lenny. It's painfully slow, but works.
Only problem – no sound, except in cutscenes, with both – OSS and ALSA.
On adequate system might run pretty well, if no-sound bug is fixed

p.s. "winetricks dsoundbug9612" as suggested bugs.winehq.org/show_bug.cgi?id=25173 didn't work either
RE: Confimed
by Wingnux on Wednesday November 17th 2010, 17:53
I got sound working after switching to OSS4 using this tutorial help.ubuntu.com/community/OpenSound.
RE: Confimed
by EuIDZero on Friday November 19th 2010, 10:45
TIP to get better performances :

In the game's graphic menu lower the refesh rate (mine was 110Hz, I set it to my screen refresh rate (60Hz)).

In my case this setting is not saved and I need to change it each time I start the game.

Sound works here out of the box (1.3.7 from playonlinux) on Debian squeeze AMD64 + alsa.
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