|Latest Wine Version Tested:||1.5.5|
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- About 12 hours of gameplay by the time I write this.
What does not
What was not tested
Game runs and it's a little faster without GLSL, but some objects like trees and grass are not rendered at all. I've also play my games with WINEDEBUG=-all, so I can't really say is there a difference in performance without turning debug off. Game runs very smooth on highest settings. CPU: AMD FX-4100 3.6 GHz @ 4.5 GHz RAM: 8 GB Kingston 1333 MHz GPU: Asus GTS 450 with 295.53 nVidia driver
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Linux Mint 13 "Maya" x86_64||Jun 07 2012||1.5.5||Yes||Yes||Gold||Tomasz Dylewski|
|Show||openSUSE 12.1 x86_64||Jun 01 2012||1.5.5||Yes||Yes||Platinum||akI*|
|Show||Gentoo Linux x86_64||Feb 02 2011||1.3.10||Yes||Yes||Bronze||Samuel Nelson|
|Show||Debian GNU/Linux 6.x "Squeeze" x86_64||Nov 12 2010||1.3.6||Yes||Yes||Silver||Vadim|
|Bug #||Description||Status||Resolution||Other apps affected|
|24530||Two Worlds calls unimplemented function d3dx9_36.dll.D3DXCreateCubeTextureFromFileInMemoryEx||CLOSED||FIXED||View|
|26041||Two Worlds 2 fails to start (needs 'X3DAudio1_7.dll')||CLOSED||DUPLICATE||View|
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