Single player mode works almost flawlessly, but the game froze for about twenty seconds or so in combat with an enemy once. Also, it crashed for apparently no reason at one point.
Changing graphical settings works fine, but very high resolutions are less than optimal because the HUD doesn't resize accordingly.
What does not
Nothing that I tested so far.
What was not tested
Multiplayer mode, and all the things that go with multiplayer mode (like voice chat, etc.)
Used the -console option, as most other people said it helps. Admin note: rating changed to conform to the rating definitions.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 10.x "Buster" x86_64||Jan 09 2020||5.0-rc3||N/A||Yes||No||Platinum||consolelogger|
|Show||openSUSE 12.1 x86_64||Aug 01 2012||1.5.9||Yes||Yes||Platinum||hawake|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Aug 27 2012||1.5.7||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||Jun 11 2012||1.5.5||Yes||Yes||Platinum||dan|
|Show||Ubuntu 11.04 "Natty" i386 (+ variants like Kubuntu)||Mar 18 2012||1.4||Yes||Yes||Platinum||Bitos|
|Bug #||Description||Status||Resolution||Other apps affected|
|5159||Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"||REOPENED||View|
|19626||Half-life engine's software rendering is ridiculously slow||NEW||View|
|23777||Half-Life in full screen will be partially drawn with metacity running||RESOLVED||NOTOURBUG||View|