Gameplay, saving, loading, sound.
What does not
What was not tested
Installation via steam - already had it installed.
Sound works with openal32 builtin override. GPU: IntelÂ® HD Graphics 4600 on IntelÂ® Coreâ„¢ i7-4790 Processor Wine: Tested with staging and non staging. Compiled from source. winecfg: . Graphics: .. capture mouse: yes .. emulate desktop: native screen res . Libraries: .. openal32 (builtin) . WINEARCH="win32" . Seperate wineprefix
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Jun 14 2018||3.10||Yes||Yes||No||Silver||Carlos Rodriguez|
|Show||Manjaro Linux||Jan 14 2018||3.0-rc5||Yes||Yes||Yes||Gold||Odisej|
|Show||Arch Linux||Jun 14 2017||2.10||Yes||Yes||Gold||Liam|
|Current||Gentoo Linux||Aug 27 2016||1.9.17||N/A||Yes||Gold||aililoh|
|Show||Arch Linux x86_64||Jun 24 2016||1.9.12||Yes||Yes||Silver||vorpalblade|
Get audio to work
Edit "Documents/BioWare/Mass Effect/Config/BIOEngine.ini"
Add the following under the "[ISACTAudio.ISACTAudioDevice]" section:
Ensure "Hardware Audio" is turned off in Sound settings in game
To get the MEUITM installer to work
A custom MassEffectModder.exe must be suppliedThis is seemingly due to it using functions not fully implemented in wine/mono
A hacky, usable version can be found here: https://github.com/DougTy/Mass...
Occasional "rendering exception" error while playing MEIUTM requires your game's binary be large address aware.
MassEffect.exe can be patched using this tool: https://www.techpowerup.com/fo...
Make a backup before patching!