Everything, about 6 hours into the game so far
What does not
What was not tested
***No engine except the one I mention below will work on my system.*** (Ignore the tested release as it won't let me choose the one engine that works!) I used a WS8 1.1.38 engine bundled in a port from the porting team. Along with some binary and .ini fixes make the game run very well with minimal graphical annoyances. (Around 45 fps) On top of the base port used, I added winetricks "rendertargetlockmode=disabled" to fix a few graphical issues (such as shield/bionic holograms on some characters) and "grabfullscreen=y" to counter the lack of a cursor that sometimes occurs at the press any key screen area. I have not tested the game long enough with these changes to confirm improvement but it looks promising thus far. ------------------------------------------ Some video cards such as mine (AMD Radeon 6750m) may not register with the game. This results in the game thinking your hardware isn't compatible. A message will appear every time you launch the game for the first time after booting up your system saying your hardware seems to not be compatible and once the game loads, there will be no audio. Relaunching the game fixes this but there is also a permanent fix as well. Locate the "GamerSettings.ini" which can be found in your main documents folder. Open this file and change these values: CompatLevelComposite=0 CompatLevelGPU=0 Keeping the values at 0 tells the game your hardware isn't compatible, changing the values to at least 1 will fix this. The higher the value, the more detail the game will have. (5 being the highest possible) When your done editing the file, close out of it and lock it. This is important because the game will try to change the values again when you launch it. This is a known problem in windows as well so it isn't a problem with wine. ------------------------------------------ Other than some graphical errors, there only seems to be one other concern at this point. The game fails to draw after it loads a new area sometimes. It sounds like more of a problem than it really is as simply quitting the game and relaunching will resume exactly where you left off. It seems random and only occurs once every couple of hours of gameplay.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Jan 13 2017||2.0-rc4||Yes||Yes||Platinum||Dheart|
|Show||Linux Mint 15 "Olivia" x86_64||Mar 26 2014||1.7.15||Yes||Yes||Platinum||an anonymous user|
|Show||Linux Mint 15 "Olivia"||Aug 25 2013||1.6||Yes||Yes||Platinum||Rafael Fortunatti|
|Show||Linux Mint 13 "Maya" x86_64||Aug 12 2012||1.5.10||Yes||Yes||Silver||an anonymous user|
|Current||Mac OS X 10.7 "Lion"||Jun 24 2012||1.5.7||Yes||Yes||Silver||Mac Porter Joe|
DLC for Mass Effect 2 seems to work okay. You need an EA account & Bioware account. You have to link your bioware account to your EA master account.
When done, you can login to http://social.bioware.com/user_entitlements.phpÂ and download theÂ content manually.
I have tested the Inferno Armor, Blood Dragon Armor,Â Zaeed - The Price of Revenge (Cerberus Network), Normandy Crash Site (Cerberus Network).
Launch the installer in the wineprefix you have Mass Effect 2 installed, the installer will fail (for me) at cleaning up the install. It is safe to kill the install process.
Once you have started Mass Effect 2, login to the Cerberus Network with your EA account and the DLC will be authorised (you may get a warning the first time)
Please purge your previously wine installation before using that HowTo!
For patching and installing wine on Ubuntu:
apt-get build-dep wine
(This wine version is given as an example)
tar xjpf wine-1.5.9.tar.bz2
patch -p1 < raw3.patch
For patching and installing wine on Gentoo:
mkdir -p /etc/portage/patches/app-emulation/wine-1.5.9
wget -O /etc/portage/patches/app-emulation/wine-1.5.9/raw_input.patch 'dl.dropbox.com/u/6901628/raw3.patch'
Thanks to t800 for the tip ;-)