Application Details:
Version: | GOG.com (1.x) |
License: | Retail |
URL: | http://www.interplay.com |
Votes: | 0 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 1.7.47 |
Maintainers: About Maintainership
What works
What does not
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
Stock wine, didn't do any tinkering.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Fedora 22 x86_64 | Aug 14 2015 | 1.7.47 | Yes | Yes | Platinum | oooze81 | ||
Current | Linux Mint 17 "Qiana" x86_64 | Oct 11 2014 | 1.7.28 | Yes | Yes | Platinum | Abdusamed | ||
Show | Ubuntu 13.04 "Raring" amd64 (+ variants like Kubuntu) | Jul 14 2013 | 1.6-rc4 | Yes | Yes | Platinum | Andreas | ||
Show | Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu) | Jan 01 2013 | 1.5.20 | Yes | Yes | Platinum | Iok One | ||
Show | Arch Linux x86_64 | May 19 2012 | 1.5.4 | Yes | Yes | Platinum | Serge Hooge |
Bug # | Description | Status | Resolution | Other apps affected |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Igor Zinovyev on Friday March 15th 2013, 6:27
Can someone please help me fix a minor problem? I want to run PS:T in a desktop emulation mode rather than in fullscreen, but it doesn't seem to work. I tried setting different resolutions with the "Emulate a virtual desktop" option checked, but to no avail. It goes fullscreen anyway.
I am using the latest GOG version with all mods installed according to the GOG's mod guide. The desktop resolution gets set to the one I specify in the widescreen mod settings.
Thanks a lot in advance!
by Sam S. on Thursday April 11th 2013, 9:25
Not sure if this is something that wine does, or something the window manager does.
In my case, the window manager is KWin.
The upside is that KWin is very user-configurable, so if you are using it too, here is how you can turn the fullscreen window back into a normal maximized window:
1) Make sure the game window is active.
2) Press ALT+F3 to bring up the KWin menu for this window, select the "More Actions" submenu, and un-tick "Fullscreen".
3) Press ALT+F3 again, and this time click "Maximize" in the menu.
4) If you want it to have a title bar, press ALT+F3 again, select the "More Actions" submenu, and un-tick "No Border".
Other window managers might support similar actions, I'm not sure though.
Another solution for this game in particular, would be to tell it (using the widescreen mod) to use a size that is *smaller* than your actual screen size - then the automatic conversion to a fullscreen window should not happen.
by Iok One on Thursday April 11th 2013, 20:29
You can also create a setting profile just for PS:T, and enable virtual desktop. make sure the resolution of the virtual desktop is the same as the resolution you use in PS:T.
Always help to upgrade your wine, (well most of the time really.)
by Luiz Augusto on Tuesday August 27th 2013, 9:16
by Igor Zinovyev on Friday April 12th 2013, 4:53
by dragonfi on Wednesday February 27th 2013, 14:12
by Fernando Martins on Sunday July 3rd 2011, 14:42
add the value VideoMemroySize=16 in the registry (under HKCU/Software/Wine/Direct3D) - see wiki.winehq.org/UsefulRegistryKeys.
You also need to set the windows version to NT 4.0.
by Alexander on Wednesday June 15th 2011, 3:29
to save others the trouble of how to install mods here is a little how to, the mods might have installed easier with earlier version of wine and weidu.
Create a new prefix for planescape and install the GOG version of planescape torment.
WINEPREFIX=~/.wine/planescape/ wine setup_planescape_torment.exe
Here are the links to the mods:
www.spellholdstudios.net/ie/pst-fixpack
www.spellholdstudios.net/ie/pst-qtweaks
www.spellholdstudios.net/ie/pst-ub
www.spellholdstudios.net/ie/ghostdogs-pst-ui
gibberlings3.net/widescreen/
After downloading all files let's begin with modding/patching of the game.
Install the fixpack first. Copy it into your main torment dir and extract it.
Then use the windows exe to run it. I had mixed success with the linux version of the weidu tools.
WINEPREFIX=~/.wine/planescape/ wine setup-pst-fix.exe
Select what you want and follow the instructions.
Next is the Unfinished Buisness mod. Extract to torment dir and run it.
WINEPREFIX=~/.wine/planescape/ wine setup-pst-ub.exe
Same goes for Quinn's Tweak mod.
WINEPREFIX=~/.wine/planescape/ wine setup-pst-tweak.exe
Now you would have a thoroughly patched install with lot of fixes and some new and fun content.
The resolution is still at 640x480 and feels to narrow/small at times.
Get the windows widescreen exe run it from the dir it is in with the follwing command.
WINEPREFIX=~/.wine/planescape/ wineconsole cmd
Then copy and paste widescreen-v3.05.exe into the console and the mod will apply.
I have tried to use the linux version of weidu mods but couldn't get it to work.
The script complains about missing bif files and reverts the changes.
Set the wanted resolution (I picked 1024x768) and you are almost ready to play.
Now comes the tricky part, because ghostdogs mod uses a ' in the name, the patching will fail because bash uses it differently than windows.
Follow the link and chnage the names of the directories accordingly.
www.shsforums.net/topic/47213-ghostdogs-pst-ui-working-with-wine-on-linux/
After that you can patch it with the native weidu linux tools.
tolower
WeInstall ghostdog.tp2
Which can be downloaded from here, I use the beta version because of a problem with the tolower script.
www.weidu.org/users/thebigg/beta/
Here is my little startup script.
#!/bin/bash
cd .wine/planescape/drive_c/Program\ Files/GOG.com/Planescape\ Torment/
xrandr -s 1024x768
WINEPREFIX=~/.wine/planescape/ wine Torment.exe
xrandr -s 1920x1200
cd
The game runs fine, resting and changing areas work as normal.
I think that is all for now.
by Wingnux on Tuesday December 11th 2012, 4:58
How am I supposed to get this exe?
by Alexander on Tuesday December 11th 2012, 5:29
by Wingnux on Tuesday December 11th 2012, 6:10
Now I'm stuck @ installing the Ghostdog's UI pack:
wingnux@wingnux-desktop:~/jogos/torment$ WeInstall ghostdog/ghostdog.tp2
WeiDU --tlkout dialog.tlk --ftlkout dialogf.tlk --log setup-ghostdog/ghostdog.debug ghostdog/ghostdog.tp2 setup-ghostdog/ghostdog.tp2 ghostdog/ghostdog/ghostdog/ghostdog.tp2 ghostdog/ghostdog/setup-ghostdog/ghostdog.tp2
[WeiDU] WeiDU version 22900
WARNING: unable to open log file [setup-ghostdog/ghostdog.debug]: Sys_error("setup-ghostdog/ghostdog.debug: No such file or directory")
ERROR: Unable to find CHITIN.KEY in:
.
..
../..
../../..
../../../..
/BGII - SoA
FATAL ERROR: Failure("Unable to find CHITIN.KEY: run me in an Infinity Engine game directory")
I've double checked and CHITIN.KEY is on the current directory =/
by Wingnux on Tuesday December 11th 2012, 7:45
by Efe Acikgoz on Tuesday December 25th 2012, 19:06
Installing [PS:T Ultimate WeiDU Fixpack, by Qwinn] [v4.13]
Copying 1 file ...
BIFF may be in hard-drive CD-path [C:\planescape\data\/ITEMS.BIF]
BIFF may be in hard-drive CD-path [C:\planescape\data\/ITEMS.BIF]
BIFF may be in hard-drive CD-path [C:\planescape\data\/ITEMS.BIF]
BIFF may be in hard-drive CD-path [C:\planescape\data\/ITEMS.BIF]
BIFF may be in hard-drive CD-path [C:\planescape\data\/ITEMS.BIF]
BIFF may be in hard-drive CD-path [C:\planescape\/ITEMS.BIF]
BIFF may be in hard-drive CD-path [./cache/ITEMS.BIF]
[./items.bif] 1908997 bytes, 1207 files, 0 tilesets
override/Q!FIXPAK.xxx copied to PST-Fix/backup/0/Q!FIXPAK.xxx, 210 bytes
Copied [SCALPEL.itm] to [override/Q!FIXPAK.xxx]
Copying and patching 1 file ...
[VAR.VAR] loaded, 123200 bytes
The same error(BIFF may be in hard-drive CD-path) happens in every mod. I tried deleting and reinstalling the game, my torment.ini file has correct aliases with case sensitive folders as:
HD0:=C:\planescape\
CD1:=C:\planescape\data\
CD2:=C:\planescape\data\
CD3:=C:\planescape\data\
CD4:=C:\planescape\data\
CD5:=C:\planescape\data\
I also tried deleting \ at the end of aliases and got the same error as
BIFF may be in hard-drive CD-path [C:\planescape\data/ITEMS.BIF]
Not sure what to do at this point
by Efe Acikgoz on Wednesday December 26th 2012, 17:32