System Shock 2

This is the version of the game from the CD.

Application Details:

Version: 2.3
License: Retail
Votes: 36
Latest Rating: Platinum
Latest Wine Version Tested: 1.5.14

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Starting the game.
Playing Singleplayer.
Playing Co-op (still wonky to get running, independent on native windows or wine)

Pathing it to 2.4 with SS2Tool_v4.4.exe
Running with mods in /DataPermanentMods/

What does not

There's nothing in this release that did not work.

What was not tested

Playing it to the end under both conditions.

Additional Comments

HowTo: Install with "wine SETUP.EXE -lgntforce"
Download and patch with SS2Toolv.4.4.exe
Extract your favorite mods into /DataPermanentMods/ to create the directories /obj /mesh etc making sure not to create duplicates ex: thistexture.png ThisTexture.png
selected in Test Results table below
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentArch Linux x86_64Oct 05 20121.5.14Yes Yes PlatinumManne Dyrver 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Nov 30 20121.4Yes Yes Platinuman anonymous user 
ShowFedora 16 x86_64Dec 14 20111.3.29Yes Yes BronzeKonstantin Boyandin 
ShowAptosid x86_64Jun 04 20121.2.3Yes Yes GoldMassteR 
ShowMac OS X 10.7 "Lion"Sep 14 20111.2.3Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes


Game will be randomly crashed on multicore systems. This is bug of Dark Engine (see bug #9844 for more info).

Launch game via taskset program:

 taskset -c 1 wine Shock.exe

Install the game

The game's installer refuses to install if it detects Windows 2k or later. To work around this, you have two options. First, you can run winecfg and set the Windows version to Windows 98, and then run setup.exe from the CD as normal. Alternatively, you can open a terminal, navigate to the CD drive, and run the installer this way: wine "setup.exe" -lgntforce

Do a full install (Intel codec too), but do not install Direct X.

Install SS2 Tool

SS2 Tool should be the first thing you do after installing the game.  It replaces the official patch, and also includes a few other critical bugfixes needed to get System Shock 2 working on modern systems.  It also removes the copy protection. 

For better looking graphics:

Install the SHTUP texture pack.
Install the Rebirth Complemented High-Definition model pack.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

New Unofficial Patch 2.4
by Manne Dyrver on Tuesday October 2nd 2012, 17:20
There's a new patch to be found for this game right here, there's one for Thief 1 as well; but I haven't been able to get it to run properly in the most current dev-releases of Wine yet. If anyone is able to get it to run please let me know if you had to do something special.
SS2 on an Intel Graphics installation of 64-bit Fedora
by Konstantin Boyandin on Thursday December 15th 2011, 20:11
In case someone will stumble upon the same problems. To make SS2 running smoothly on Fedora 16 64-bit (Wine 1.3.33 at the moment of writing this comment) using Intel Graphics from an i3 CPU, I had to follow these steps:

- install the game as told in the recommendations on this page
- disable VSync (by creating xorg.conf and adding
Option "SwapbuffersWait" "false"
to the "Device" section of the "intel" video card)
- installing 16-bit mesa/libGL libraries
- setting
before launching the command
taskset -c 1 wine ./shock2.exe
in the SS2 installation directory (in my case, C:\SSShock2, in terms of Wine)

The only problem remaining is missing video when running intro (quartz problem is reported by wine to the stderr)
Sound fails after opening level starts (recruitment centre)
by James Neave on Thursday June 23rd 2011, 17:36

I have SS2 almost working, but not quite.

Using Ubuntu 11.04 x86 with Wine 1.2.3 everything works except the sound fails after the initial level loads.

It's working all the way through the loading screen (the hum) but as soon as that is finished you get a 'click' and the sound dies.

Restarting the game brings the sound back, but same thing happens.

GPU is an NVidia GT 430, binary drivers.
Sound is onboard (AMD 785g) digital optical audio out.

Has anybody else experienced this? Or fixed it?


White screen
by Kevin on Tuesday April 5th 2011, 0:14
Has anyone managed to fix the white screen bug when you start the first level. Game menu works, sound works, once game starts I can walk around, but I cant see anything. Have the latest SS2tools installed. Just tried the latest development release of wine, no change. Thinking it might be fixable in the shock2.cfg ot cam.cfg but I've tried heaps of options with no luck.
Crash when entering level 6
by Glenn on Saturday April 2nd 2011, 9:13
The game has played fine up until I enter the elevator to go to level 6 ( Command Deck.) I get the loading screen, then a Windows message box apologizing for the crash.

The terminal info shows this:

wine: Unhandled page fault on read access to 0x00000005 at address 0x41d4b5 (thread 0034), starting debugger...

Unhandled exception: page fault on read access to 0x00000005 in 32-bit code (0x0041d4b5).

Then debugging info ( which I am not supposed to paste to this post per the forum rules :) )

How do I go about figure this out. It really stinks to play MOST of the game only to crash near the end.

Thank You
Game freezes with wine 1.3.15
by Dan McCombs on Thursday March 17th 2011, 20:03
So... I haven't played System Shock 2 in a while, but when I went to today it's freezing pretty often. It really, really, feels like the multi-core issue with the way it freezes right when a sound is made. I've checked and rechecked that taskset is setting the process to only use one core, but the freezes continue.

Anyone else experiencing this that has an install that was working fine before?

game freezes
by Alexey on Wednesday March 2nd 2011, 6:11
game freezes

err:ntdll:RtlpWaitForCriticalSection section 0x77e340 "?" wait timed out in thread 0027, blocked by 001b, retrying (60 sec)

fedora 14 wine 1.3.12
White screen - widescreen mod?
by wmute on Wednesday January 26th 2011, 13:31
Had the same white screen on game start problem, but it looks like it was not caused by the game, but by the "DDFix + Widescreen mod" component of SS Tool (under bug fixes). I got the game running by not installing this component. I also had to disable the cutscenes and run it with taskset to prevent constant crashes, but it works ok now. I hope.

There is another (older?) version of the widescreen mod that works for me (although with a performance hit) here:
Deck4 - meet Dr. Polito
by cyzz on Sunday November 14th 2010, 4:46
well, at this Point the Game hangs without any cutscenes.
cant fix it by rename the cutscenes-folder.
i know that a workaround exist but cant remember -.-

White Screen
by nick on Wednesday June 9th 2010, 11:16
The game loads just fine, but when I start a new game and skip the intro, the screen goes white and I hear the in-game ambient sounds.
Intel Cards
by SPAMMER on Sunday April 25th 2010, 2:58
Has anyone got this game to work well on integrated intel video cards? I've been wanting to play this game on my laptop (Intel 855Gm, uses 915 driver) for years...
Can't seem to install game.
by FrankieTwpbag on Friday February 19th 2010, 14:25
Okay, I'm having a whirwind of issues. First off, as of today, 2/19/10, I am using the latest version of Wine. I am also running Mac OS X Leopard 10.5.8.

When I attempt to run the install for System Shock 2 via Mac Terminal (Command Line program), I get various issues.

First off, this small windows os-esque prompt comes on the screen that says "Direct play 4a failed to load".

Also, a bunch of errors will be returned to me in Terminal, which are as follows:

fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f70c,0x00000000), stub!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f63c,0x00000000), stub!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3ec,0x00000000), stub!
err:dplay:DPLAYX_ConstructData : unable to map static data into process memory space (487)
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"dplayx.dll"
err:ole:CoGetClassObject no class object {d1eb6d20-8923-11d0-9d97-00a0c90a43cb} could be created for context 0x1

After I hit "ok" on the aforementioned prompt, the following is returned to me:

fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f57c,0x00000000), stub!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f57c,0x00000000), stub!

As well as a new prompt that says, "your video hardware is not supported by System Shock 2". I hit "ok" again, then the following lines are returned:

wine: Unhandled page fault on read access to 0x00000000 at address 0x60fa16 (thread 0009), starting debugger...

And then I just get a prompt saying the program has encountered a serious issue and needs to close.

I have not tampered with or installed anything additional to System Shock 2 (and I wouldn't know how to, anyway), but the copy I got is from here:

I have NO IDEA what the issue is and how to resolve it, is there anybody that can help me out? I'm new to running Wine and so I'm new to changing files around and using the command line.

Cursor fix
by Dan McCombs on Sunday December 27th 2009, 20:55
Just thought I'd post this, sometime recently my X cursor started showing on top of System Shock 2 which was kind of an annoyance. This post was a quick fix for just hiding the X cursor while playing via a script:

Worked for me.

black screen after loading
by bruja on Saturday December 12th 2009, 9:13
I've got problems with my SySh2 too. Every time i try to start a new game, i come to the loading screen, afterwards screen is dark but i think i hear game sounds.
There's also no videos playing and i wasn't able to get wine to open it in a 1024x768 or 800x600 window. it always starts full screen.
i installed ss2-tool v2.8 and use wine 1.01...
Keyboard input
by Manne Dyrver on Sunday September 6th 2009, 19:27
As I play I can't help but notice that the jump button is repeating ingame. Is there any setting I'm missing because turbo jumping is not very good when you wanna mantle onto ledges by holding down the jump button. (Spacebar)
Cutscenes should work
by Alexander Dorofeyev on Sunday August 30th 2009, 12:33
To maintainer: can you please update the howto, it seems to still be instructing people to disable cutscenes. But they are supposed to be working now for quite a while. I've just retested in 1.1.28, works fine for me.

There is still a few issues though. As far as the game itself goes, the support for cutscenes generally is there, except that interrupting/skipping cutscenes doesn't always properly work. It's very important to have Intel indeo codecs installed during setup, though! But, there is long standing problem with game installer, it happens only occasionally so I don't know if it still exists in latest Wine: when you select to install codecs during setup, codec installer may silently crash in the process, leaving codecs NOT installed. The game then won't run cutscenes properly, and will, in fact, probably crash on start. If it codec install succeeds, you should see a window "Indeo codec. All components were successfully installed". If it doesn't appear, it means codec installation crashed. If someone gets this problem, it would be great to get wine output and create bugzilla entry.

Workaround to that codec install crash, if you see it: either retry running setup a few times, possibly creating a new empty Wine prefix, or try to download newer Intel Indeo codec installer from the net, or some codec pack that includes it.

And, if you do codec install and are sure it didn't crash yet game cutscenes still don't work in up-to-date Wine, then create bugzilla entry about this problem, and preferably post +devenum,+quartz log.
Keyboard error
by S on Monday August 24th 2009, 6:00
Hi. I got SS2 installed and running fine yesterday (Ubuntu 9.04, wine 1.1.27) after a lot of work, but today it broke completely. The computer was shut down during the period when it broke.

The new error that appeared is that the first keyboard key that is pressed after starting a new game or loading a save will get locked in a pressed-down state in the game. It doesn't accept any other input after that one key press. So pressing w makes the character just walk ahead, pressing strafe left makes it do only that... The mouse controls work fine all the while through this. If I maneuver through to selecting a class, the character stops after the loading screen that follows, but the game doesn't accept any further key presses. The keyboard is a cheap Logitech USB keyboard.

After installing the normal game in win98 mode, I renamed the cutscenes folder and loaded up SS2Tool 2.7, applying all the patches that I could. The "darkwidescreen.bat" patch hangs for eternity during its install, but the others work fine. (I have a widescreen monitor) Finally I changed the user2.bnd file to have bind mouse1 +drag_and_drop_mode to fix that issue. I'm running it in virtual desktop mode, allowing the window manager to control the windows. Game is run by taskset -c 1 wine ./shock2.exe (dual core).

Various settings in shock2.cfg don't seem to make a difference to the keyboard issue. Any help?

I had the problem of the ESC menu being completely messed up in-game, it was either black or filled with trash and didn't update any graphics. The actual menu buttons worked all fine if you guessed where they were at. It got fixed with a metacity --replace.
Slow performance caused by Render Target Lock Mode
by Matts on Thursday July 23rd 2009, 17:50
SS2 (patched, ddfix, etc) fully works except for performance issues making it unplayable. If I make this change with regedit...

HKEY_CURRENT_USER/Software/Wine/Direct3D/RenderTargetLockMode = "disabled"

...the framrates are good put the HUD and menus disappear making the game unplayable. Setting RenderTargetLockMode to "textex" gives sligtly better fps but still unplayable.

(I'm on Intel graphics, 1.3 ghz intel mobile, Ubuntu Intrepid/wine 1.1.26)

(Also see this:;s_subject=unable;sort[status]=ASC)
SS2 Rendering Problems
by James Stone on Tuesday June 23rd 2009, 12:53
I get this problem where all the melee weapons and some o the enemies aren't rendered and become invisible. It seems to happen randomly breaking my System Shock 2 install leaving me with no option but to reinstall. Does anyone have any ideas what may be causing it and how to fix this problem?
SS2 crashes on start
by Marcus on Tuesday June 16th 2009, 6:00

I installed the game, installed SS2 Tool and renamed the cutscenes folder, but I can't get this game running.

Whenever I try to start the game, I get the following error messages:

fixme:win:EnumDisplayDevicesW ((null),0,0x32f874,0x00000000), stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x594937 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00594937).

This is followed by a lot of lines of Register dump, Stack dump and so on.

My wine version is 1.0.1, the version which is shipped out with Ubuntu 9.04.
Multiplayer not working
by Ben Mellor on Friday May 29th 2009, 4:30
Okay, I have possibly managed to work around the crash running setup.exe. The folder on the disk SHOCK looked like an install of the game, so I just copied it over into ~/.wine/drive_c/Games/System Shock 2/. Installed SS2Tool, and the graphics mods as suggested in the HOWTO. Fired it up, game reaches the menu fine, I started a single player game and it worked fine for the few minutes I played around.

Then I followed the instructions in one of the comments for getting multiplayer working (copied some direct play dlls to system32 and setup overrides). Went to test-host a game and System Shock crashed:

wine: Unhandled page fault on read access to 0x00000000 at address 0x100050bb (thread 0009), starting debugger...

Attempting to join a game got a message about contacting the host, then said it was joining the game, but nothing ever shows up on either end (this may be network configuration issue, I'm still trying to resolve that).

I also tried getting more recent versions of the direct play files in the archive linked to in the comment on getting multiplayer working from a Windows XP machine; no change.
setup.exe crashes immediately
by Ben Mellor on Thursday May 28th 2009, 20:23
When I try running the cd's setup program through wine I get the following:

intyalie:~ % wine "E:/setup.exe" -lgntforce
wine: Unhandled page fault on execute access to 0x000077ca at address 0x11ef:0x000077ca (thread 0018), starting debugger...

I'm using 64-bit Gentoo. Anyone know anything I can do?
SS2 crash
by Fabrice on Tuesday May 19th 2009, 12:30
I've followed all the installation process, including Intel stuff and shkpatch.exe but not DirectX, and I have this error:

wine: Unhandled page fault on write access to 0x00400054 at address 0x406b32 (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00400054 in 32-bit code (0x00406b32).

Any idea?
can't get ss2 to start up anymore
by Chris on Saturday April 25th 2009, 14:27
I recently blew away my .wine due to some trojans that got installed, so I had to reinstall ss2.

I went through the HOWTO, installed the SS2 Tool, rebirth, and high texture mod.

But I can't get it to start up! I know for sure I was able to, but now SS2 will crash after my screen goes black trying to re set the resolution. This is what I get in the output right before it takes a huge stack dump:

fixme:win:EnumDisplayDevicesW ((null),0,0x32f624,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
wine: Unhandled page fault on read access to 0x00000000 at address 0x1d24151d (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x1d24151d).
fixme:dbghelp_msc:pe_load_debug_directory This guy has FPO information
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:1d24151d ESP:0032f3d8 EBP:0032f3f0 EFLAGS:00010246( - 00 -RIZP1)
EAX:051b2400 EBX:00000000 ECX:00000000 EDX:051b2480
ESI:051b247c EDI:051b2608

I've never had this problem before. Help!
1.1.3 regression
by Dan McCombs on Saturday August 30th 2008, 7:35
1.1.3 seems to suffer from a regression where trying to use any bulkheads results in a crash. Downgrading to 1.1.2 solves the problem. I'm on Ubuntu 8.04.1 and suffer from no freezes on 1.1.2, contrary to one of the test cases listed here. It's most likely the usual multi-core issue discussed here before.
by 1 on Monday August 18th 2008, 4:52
wine 1.1.2 suffering from constant freezing... unplayable
  • RE: freezing by Dan McCombs on Saturday August 30th 2008, 7:44
Got Multiplayer to work
by Dabljuh on Tuesday June 24th 2008, 21:34
I got multiplayer coop to work. Here's what you need to do

A) Get Directplay to work
1. Download
2. unpack it into Wine's windows/system32 directory
3. add dplayx, dpnet, dpnhpast and dpwsockx in wineconfig / libraries so they are used by dplay applications "native, builtin"
4. If you test-host a game in SS2, verify that it displays your IP address. It doesn't if dplay doesn't work.

B) Get hamachi to work
1. Install Hamachi. Hamachi is a proprietary and easy to set up VPN software, that most people who play SS2 online use
2. If you don't already have it loaded, 'modprobe tun' - You may have to recompile your kernel to get the tunnelling function
3. Run hamachi-init - This will set up a directory for hamachi to store its stuff. Using the -c foo/bar parameter, you can change the directory, otherwise it's gonna be ~/.hamachi
4. You only need to init that once, to actually run hamachi you do this:
hamachi start
hamachi set-nick YOURNICK
hamachi login
5. you're logged in - Now either create or join a group, depending on what the other players have running already
hamachi create GROUPNAME
hamachi join GROUPNAME
6. Go online.
hamachi go-online GROUPNAME
7. Your VPN is now set up. with 'hamachi list' you should see a list of people connected to your group.

C) Playing
Get everyone to use the same version of the game. This is harder than you think, eventually everyone may end up using the same rip downloaded from home of the underdogs which is already patched for multiplayer:

SSTool 2.4 (Recommended);9610233;/fileinfo.html

Now you can host or join a game. Remember that bullets and grenades can hurt your co-op-players as well, but melee weapons don't. Save lots, because the game crashes frequently when switching areas.
Works but sloooow
by Julian St. on Thursday March 6th 2008, 11:47
I got it to work with wine 0.9.56 (emulating Windows 2000) on my Core Duo box:

0. Configure wine to use an emulated desktop.
1. Install from CD with wine setup.exe -lgntforce, skip DirectX, but install the Intel video stuff.
2. Use ss2tool to "Patch Up"
3. Use ss2tool to install NoCD patch
4. Use schedtool to start it: schedtool -a 0x2 -e wine Shock2.exe

The game does not use hardware acceleration, though, which means it is not playable, as it is very slow.

Hope this helps someone.
inventory problem - SOLUTION
by Lukas Jirkovsky on Sunday January 20th 2008, 6:46
If you're experiencing problems with inventory (drag doesn't work), you've to change bindings as in this HOW-TO:,78.0.html
Patch with SS2Tool before running
by Jani-Matti H├Ątinen on Tuesday January 15th 2008, 5:31
Before you try System Shock 2 under wine, patch it with SS2Tool (found currently in SS2Tool, among other things fixes the game's incompatibilities with native Windows 2000 & XP, fixes the multithreading issue, the texture issue and a few others as well as includes a no cd patch.

With wine version 0.9.53 and the SS2Tool patches applied I can get System Shock 2 working inside an emulated desktop just fine with default wine settings. Unfortunately without the emulated desktop the game currently crashes.

by Adam on Tuesday December 18th 2007, 14:42
I cannot run system shock 2 :( I have reported a bug (id: 10821). ANyone got any ideas to help me?
Crashes on Mulitprocessor systems
by Ben Hall on Sunday December 2nd 2007, 8:23
I've found a non-wine, dark engine problem that gave me some issues to do with multiprocessor systems. The program hangs in both windows and wine/linux for these systems, though in linux this can be overcome by installing the schedtool package and running it as:

schedtool -a 0x2 -e wine Shock2.exe

(This was adapted from similar advice by David Hall in the "Command and Conquer Gold" AppDB comments)

by Devin Fisher on Tuesday November 6th 2007, 18:07
With the NO-CD crack I was able to get to the menu to use the options and start a game. At 1024x768 the game kicks out to console. At 640x480 it hard locks my entire computer.

I don't think this is really worth it.
Problem with textures
by Skiski on Monday September 17th 2007, 15:39
I've succeed to install and run the game but I have some stranges problems with textures:

I don't have this problem if I run xgl/compiz, but of course the game is kind of slow. If I don't use xgl/compiz, the game runs smoothly, but the texture bug occurs.

I have wine 0.9.36 on fedora core 5 and an nvidia quadro NVS 110M.

I've also played Deus ex but I don't have this kind of problem.

If anyone has an idea...

some issues
by Andrew Diffin on Saturday September 1st 2007, 12:18
I'm running Wine 0.9.33 on Ubuntu 7.04 with the nvidia binary drivers.

I got the game installed, patched and used a No-CD to get it to run.

A couple of issues I encountered, but was able to fix:

Some graphical weirdness relating to refresh rates ("tearing" of the image, and the game running faster than it should), which was fixed by running the nvidia-settings utility and enabling "Sync to Vblank" in the OpenGL settings tab.

Secondly, the mouse pointer isn't being blanked when the game is started. It's been registered as a bug and is being worked on, but a workaround is to switch to another desktop (Ctrl-Alt-Left on Ubuntu, don't know about other window managers) and then back.

Posted in case anyone else is having similar issues.
RE: Installer Won't Run with wine 0.9.43
by Will on Friday August 24th 2007, 14:00
I also got this same error (read at 0x00000000). I am running Ubuntu Feisty 7.04 with wine 0.9.43. I went back to wine 0.9.40 and it seems to work better.
RE: Installer Won't Run with wine 0.9.43
by Quicky on Monday August 20th 2007, 15:42
I have exactly the same issue with wine 0.9.43 on Ubuntu Dapper 6.06. My output is identical to yours, and this is with a full, retail CD version of System Shock 2.
SMP Systems
by Horned Reaper on Wednesday May 9th 2007, 11:39
The game constantly crashes on SMP systems on native Windows. The problem seems to be the same when running it in wine. You can play for a minute or two and then it suddenly stops responding. The solution also seems to be the same as on native Windows: Set the processor affinity of the process to a single CPU using the taskset utility (schedutils package on most distros).
I only tested it for about half an hour, but in that time I had no problems at all.

by matthew hughes on Saturday April 28th 2007, 21:14
can dsound couse dplay and dplayx to crash and ending the program

by matthew hughes on Saturday April 28th 2007, 20:28
her something unusual i keep getting a buffer error for dsound

err:dsound:DSOUND_PhaseCancel length not a multiple of block size, len = 1846, block size = 4
help Dsound keep crashing
by matthew hughes on Sunday April 22nd 2007, 21:33
every time i play system shock 2. it clames that Dsound has crashed do to a buffer underrun. here is the error message

err:dsound:DSOUND_MixOne underrun on sound buffer 0x61db600
RE: Error Message
by Martin Tournoij on Thursday March 15th 2007, 21:30
Did you apply a No-CD patch?
You can get one from