Rift: Planes of Telara.
Premium shop transactions
Everything else I've ran into via normal gameplay
What does not
Game play wise I've not ran into anything that does not work as intended.
The original GLYPH installer has issues downloading to install RIFT. To play I had to Install Rift via the Windows Steam client. I would suspect you could copy over RIFT from a legit Windows install also.
There is no workaround I can find for the original GLYPH installer at this time.
What was not tested
Aside from installation via the original GLYPH installer RIFT plays as expected.
When installing via the Windows Steam client all dependencies were handled by Steam.
If you find they are not you can try to install d3dcompiler_43 d3dx9_43 vcrun2008 vcrun2010 xact_jun2010 corefonts vcrun2005 vcrun2013 via winetricks.
I also enabled CMST in winecfg to take care of the graphical glitches.
If installed via Steam without concern for the GLYPH installer I'd rate RIFT as Gold and not Silver.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Jan 15 2021||6.0||Yes||Yes||No||Platinum||belarios|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Current||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.