Rift: Planes of Telara.
Install from web, updater
What does not
The game itself
What was not tested
Anything past the login of the game.
Every time I try to run it, it takes me to an agreement screen that is not part of the game (never seen it in Windows) and the music stops shortly there after. A screen shot of what I see is at: http://chrismoody.net/images/screenshot.png Admin note: rating changed to conform to the rating definitions.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Show||Mac OS X 10.11 "El Capitan"||May 16 2016||1.8.2||Yes||Yes||Gold||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|26270||Rift Live: Not showing character models||CLOSED||ABANDONED||View|
|26939||Multiple games/apps need msvcp90.dll.??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z (Fifa11 demo, Opera Mobile Emulator 11, Kindle for PC)||CLOSED||FIXED||View|
|27012||RIFT needs vcrun2008 during patching phase||CLOSED||FIXED||View|
|27013||RIFT: broken rendering without native d3dx9_43.dll||CLOSED||ABANDONED||View|
|27125||Rift MMO patch 1.2 fails to run||CLOSED||ABANDONED||View|
|27620||RIFT 1.3 hotfix 2 hangs, weird behavior with vectored exception handlers||CLOSED||FIXED||View|
|28241||Rift: Launcher wants msvcp90.dll.?uncaught_exception@std@@YA_NXZ||CLOSED||DUPLICATE||View|
|30879||RIFT loading screen stuck||CLOSED||ABANDONED||View|
|35556||Rift crashes in game randomly||CLOSED||DUPLICATE||View|
|35558||Rift crashes when VT switch > 60 sec||UNCONFIRMED||View|
|36820||Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function)||CLOSED||FIXED||View|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.