Rift: Planes of Telara.
Installing the game Login Play up to level 14 Low Graphics and Regular graphic renderers built into the game client. Sound.
What does not
Most screens during install are blank. It appears that just leaving everything at the defaults (i.e. clicking 'next' on each screen of the installer) works fine. Under ALSA setup via PulseAudio, sound appears to cut out after ~45-60 min of gameplay. Setting the winecfg to use 'OSS' only and prepending the shortcut to use 'padsp wine...' rather than just 'wine ...' appears to fix the issue. Minor cosmetic issue: After login, the 'Rift' splash screen is overlayed with a large black rectangle (I'm guessing some kind of splash screen animation). This stays until the character select screen is showing.
What was not tested
Gameplay past level 14 in 'live' version.
Required a winetricks install of d3dx9.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Jan 15 2021||6.0||Yes||Yes||No||Platinum||belarios|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Bug #||Description||Status||Resolution||Other apps affected|
|26270||Rift Live: Not showing character models||CLOSED||ABANDONED||View|
|26939||Multiple games/apps need msvcp90.dll.??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z (Fifa11 demo, Opera Mobile Emulator 11, Kindle for PC)||CLOSED||FIXED||View|
|27012||RIFT needs vcrun2008 during patching phase||CLOSED||FIXED||View|
|27013||RIFT: broken rendering without native d3dx9_43.dll||CLOSED||ABANDONED||View|
|27125||Rift MMO patch 1.2 fails to run||CLOSED||ABANDONED||View|
|27620||RIFT 1.3 hotfix 2 hangs, weird behavior with vectored exception handlers||CLOSED||FIXED||View|
|28241||Rift: Launcher wants msvcp90.dll.?uncaught_exception@std@@YA_NXZ||CLOSED||DUPLICATE||View|
|30879||RIFT loading screen stuck||CLOSED||ABANDONED||View|
|35556||Rift crashes in game randomly||CLOSED||DUPLICATE||View|
|35558||Rift crashes when VT switch > 60 sec||UNCONFIRMED||View|
|36820||Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function)||CLOSED||FIXED||View|
|48965||Rift: key combination with ALT not working||RESOLVED||NOTOURBUG||View|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.