Rift: Planes of Telara.
Application Details:
Version: | Live |
License: | Free to use |
URL: | https://www.trionworlds.com/ri... |
Votes: | 18 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 6.0 |
Maintainers: About Maintainership
What works
Installs and runs, but without models. Tested with fresh installation and by copying files from windows installation. Required a winetricks install of d3dx9 and wine 1.3 (d3dx9_43.dll support)
What does not
Not showing character models with ATI Radion 5800 HD Series.
Workarounds
What was not tested
General gameplay as no models.
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux | Jan 15 2021 | 6.0 | Yes | Yes | No | Platinum | belarios | |
Show | Arch Linux x86_64 | May 23 2020 | 5.4-staging | Yes | Yes | No | Silver | belarios | |
Show | Fedora 26 x86_64 | Nov 10 2017 | 2.19-staging | No, but has workaround | Yes | Yes | Silver | Jeremy | |
Show | Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu) | Apr 24 2017 | 2.0.1 | Yes | Yes | No | Gold | Jeremy | |
Show | Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu) | Mar 04 2017 | 2.2 | Yes | Yes | No | Gold | Daryle |
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:
$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
StrictDrawOrdering registry key.
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess it’s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldn’t be, to make it ~pixel perfect to what it should be.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Jen on Friday July 13th 2018, 17:27
by Andrew Schott on Monday May 28th 2018, 14:33
If I use the Multicore renderer or Single core one, for some reason anything inside the Droughtlands is missing its texture and is overlaid with a gray one, causing everything to seem invisible unless you notice the sky is actually there.
If I go with the low-quality renderer, things are better, but alot of objects are now using a black texture. Not all, as I can actually make my way around, but this is for ALL zones, not just the Droughtlands?
Any idea what I am missing here?
I used the winetricks options for dependencies as noted in the howto. Have tried both enabling/disabing GLSL, SDO options as well. No changes on either the HQ or LQ renderers.
Thanks!
by Jeremy on Monday July 24th 2017, 13:06
I'm using a 64bit wine prefix with 32bit client selected in Glyph settings. I've tried using a 32bit prefix with no difference. I've also tried all combinations of VC runtimes ranging form 2005 - 2015 with no luck. My WINE version is wine-2.12 (Staging). If I copy over a previously installed RIFT directory everything works as it should. It seems to me the streaming download portion of installation is getting me.
If anyone can do a fresh installation of Glyph/RIFT to check if they are getting the same problem it'd be greatly appreciated. Or any info on how to proceed is also welcome.
by Jeremy on Monday July 24th 2017, 14:10
I went through and installed the same DLLs via winetricks with no luck. I'm not sure what else it could be.
by Tendrid on Thursday November 9th 2017, 19:51
by Chris Hemsworth on Sunday June 18th 2017, 15:46
by Jeremy on Monday July 24th 2017, 12:35
by Michael Murphy on Sunday September 10th 2017, 22:57
It stopped when I changed the Rendering in game (under Video - Advanced) from True Multicore Support to Single Core.
by ZyMOS on Wednesday March 1st 2017, 15:18
I found the problem is with msvcr120.dll
*You need to get a copy of the 32-bit version of msvcr120.dll
*Copy it to c:\windows\system32\
*Add DLL overrided, in winecfg. Libraries, "msvcr120 (native,bultin)"
and that fixed it.
Another note. to get Glyph to work you need to keep windows version at Windows XP
by Jen on Wednesday May 25th 2016, 17:52
I've got d3dcompiler_43, directx9, vcrun2008, vcrun2010, xact_jun2010 installed via winetricks with WINE 1.9.8.
Could it be related to this? bugs.winehq.org/show_bug.cgi?id=38668
by Jen on Wednesday May 25th 2016, 17:53
Sorry, forgot the complete pastebin.
Here's the error when it's crashing:
err:ntdll:RtlpWaitForCriticalSection section 0xedc4b10 "xaudio_dll.c: XA2SourceImpl.lock" wait timed out in thread 004f, blocked by 004e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x65fe0ca0 "?" wait timed out in thread 004e, blocked by 004f, retrying (60 sec)
by Jen on Thursday May 26th 2016, 14:01
by Marcin on Sunday August 30th 2015, 8:23
Glyph setup doesn't work for me.
I can't install vcrun2012, because the installer isn't starting.
by Joshua on Monday December 15th 2014, 18:18
by Mixy on Saturday November 29th 2014, 15:11
$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks vcrun2012
(at the time of this comment winetricks.org/winetricks had not supported vcrun2012)
To fix ingame cinematic/cutscene videos:
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
My other settings, optional:
$ sh ~/winetricks ddr=opengl glsl=enabled multisampling=disabled orm=fbo
PS: also see taskset workaround to fix some crashes:
> forums.riftgame.com/technical-discussions/tech-support/443785-rift-3-0-still-crashing-mac-using-emulators.html#post4934368
> Depending the specs of your computer, also varies the amount of cores needed to run the game.
> 0-1 crashes
> 0-5 Really laggy
> 0-7 Works for me
by Lee Forest on Thursday October 9th 2014, 14:59
1. Enabled Strict Draw Ordering (strictdrawordering=enabled).
2. Set video memory to 1024 for my 1gb card (videomemorysize=1024).
3. Installed d3dx9 (fixes black screen/window issues).
4. Installed PhysX (for Nvidia cards).
5. Installed Steam.
6. Installed Rift via Steam.
7. Disabled Steam Overlay (fixes keypress game crash).
8. Played Rift!
I can play the game in lower graphics settings which is typical for my card anyways. For optimal performance I use Low Quality Renderer.
by A. Leo Gregory on Thursday July 17th 2014, 9:29
I'm on Mint 17, 64 bit, with Catalyst drivers.
I'm using PlayonLinux. I'm running this install of Rift on Wine with a 32 bit installation, but I get the same results whether it's 32 or 64 bit.
When I install using the Glyph installer, it gives me an error when it gets to the screen where you put in your login credentials. It says that it crashed, and you should start it again from the start menu. From POL, I open the directory with Glyph, run it again, and it's fine. I install Rift. Once it's installed, I close Glyph. I try to run it again from POL, but it crashes. In the debug logs, it says that it can't find Qt5Webkit.dll, Qt5Network.dll, Qt5Multimedia,dll, and DNSAPI.dll. If I open the directory and run it directly, it works. Once I have it open, I try to run Rift. The first time I run it, I can hear the sounds from the opening videos, but it just shows flickering colours. Once I hit escape, I just get a black screen - no sound. Not blank, but black. Every time I try to run Rift after that, I get the same - black screen. I can get out of it by hitting escape a bunch of times. If I alt+tab, I can see that there is an error message window being displayed, but when I try to focus on it, I get snapped back to the black screen.
If I run Rift right from the directory (not through PoL), nothing happens.
Any ideas? Hopefully we can get Rift playable again.
by Jen on Sunday August 3rd 2014, 9:11
by Jen on Sunday August 3rd 2014, 9:11
by Jeremy Rimpo on Tuesday August 19th 2014, 23:49
Otherwise the same rules seem to apply. Same winetricks (plus the June 2010 DX installer), same registry settings.
You also have to let Rift download completely. Otherwise it will crash out at some point, because the in-game streamer doesn't work for whatever reason and as soon as it needs to download data it will fail.
by Ethan on Friday November 2nd 2012, 2:29
For some reason the installer that I downloaded from Trion kept returning errors after accepting the License agreement making it useless. Luckily I was able to install it from the install disc I got when I originally installed the game.
1.) If haven't already install Xcode then install wine.
2.) If you haven't yet installed wine tricks.
4.) Install XQuartz.
5.) Reboot your mac.
6.) Use wine tricks to install the following files: vcrun2008 d3dx9 d3dx9_43
7.) insert the install DVD into your optical drive.
8.) locate the installer on the DVD. (note auto run.exe doesn't work so you have to find it manually.)
9.) Execute the installer in wine and install the game. The game will offer to install Direct X and Visual C++ 2008. If you followed step 6 correctly you already have these so uncheck these boxes. Make sure the box to open rift is check and click done.
10.) A the launcher will open and it should update it's self
11.) log in and click update depending on how old your install DVD is the patcher may require you to redownload the entire game. Don't worry it will do this automatically.
12.) For some reason the streaming client doesn't work (in my case at least) so you must wait for the patcher to finish completely.
13.) Click Play.
I've yet to play the game since I just did this but I'll be sure to report my experience later.
by Ethan on Friday November 2nd 2012, 2:38
You need to activate D-Bus which is installed with Mac Ports. To do this enter the following commands (minus the $ sign) into terminal before step 6. If you don't do this you will get an error during step 6.
$ sudo launchctl load -w /Library/LaunchDaemons/org.freedesktop.dbus-system.plist
$ launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist
by Dan on Monday January 2nd 2012, 14:46
1. Wine Gecko
2. d3dx9_43 from winetricks (d3dx9 did not install this)
3. 32-bit driver libs (if the system is 64-bit)
4. Prepend "taskset -c 0" to the beginning of the command in the Rift shortcut, as mentioned in this bug: bugs.winehq.org/show_bug.cgi?id=26018
by Nudge on Wednesday April 6th 2011, 8:51
drive_c/users//Application Data/RIFT/rift.cfg [LegacyRenderer = True]
also set the [ProjectedTexturesEnabled = False] but still checking