Rift: Planes of Telara.
Game: Everything so far, including instances and warfronts.
What does not
Installer: Some texts are not showing but it's not a problem, just a glitch.
The graphics are slower and more dependent on cpu than native. Also projected textures drops the framerate to 3-4 fps.
What was not tested
I didn't reach all areas yet :)
Intel Core2 Duo @ 2.4GHz NVIDIA GTX560Ti Average framerate is 15fps on High Settings @1920x1200 (without projected textures) and on Low setting is 17, so I assume that the bottleneck is on the cpu. Admin note: rating changed to conform to the rating definitions.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Jan 15 2021||6.0||Yes||Yes||No||Platinum||belarios|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.