Rift: Planes of Telara.
Everything in game
What does not
Unable to play with "normal" renderer. Got to activate low renderer graphics in game whereas "normal" renderer works in a lower resolution.
What was not tested
Nothing - Except normal renderer
I don't have to add any dll from winetricks. I'm not able to activate normal renderer in full screen mode, even if i use native DLL. After several hours RAM used became very high (nearly 3GB out of 4GB available on my system). Core 2 Duo E8650. Geforce 560 Ti - Nvidia 270.30 drivers. Gentoo 64.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Show||Mac OS X 10.11 "El Capitan"||May 16 2016||1.8.2||Yes||Yes||Gold||an anonymous user|
|Show||Gentoo Linux||Feb 07 2016||1.8.1||Yes||Yes||Silver||Jan K|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.