Rift: Planes of Telara.
Everything I have tested works. Installing, Patching, Warfronts, Instances, Crafting.
What does not
Nothing, as far as I can tell.
What was not tested
Raids instances, but I highly doubt those would break when everything else runs perfectly.
Frame rate is not nearly as good as in Windows. Turning Projected Textures off makes it much more playable, however. I am able to run the game slightly above Medium with Projected Textures off with no problems. I run it on High on Windows and get about the same performance. I also have a minor issue when trying clicking Play from the launcher. Sometimes it will bring up an error window and not launch the game. Pressing the button again will make the game launch normally. I have vcrun2008 and d3dx9 installed but I removed the DLL Overrides from winecfg and the game runs perfectly, I was getting some instability before doing this, I can't say for sure if removing the overrides is what disabled it or not, but if you are having stability issues it's something that might be worth trying. Specs: Core i5 760 - 2.8GHz 4GB DDR3 GeForce GTX 460 1GB
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Jan 15 2021||6.0||Yes||Yes||No||Platinum||belarios|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Bug #||Description||Status||Resolution||Other apps affected|
|26270||Rift Live: Not showing character models||CLOSED||ABANDONED||View|
|26939||Multiple games/apps need msvcp90.dll.??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z (Fifa11 demo, Opera Mobile Emulator 11, Kindle for PC)||CLOSED||FIXED||View|
|27012||RIFT needs vcrun2008 during patching phase||CLOSED||FIXED||View|
|27013||RIFT: broken rendering without native d3dx9_43.dll||CLOSED||ABANDONED||View|
|27125||Rift MMO patch 1.2 fails to run||CLOSED||ABANDONED||View|
|27620||RIFT 1.3 hotfix 2 hangs, weird behavior with vectored exception handlers||CLOSED||FIXED||View|
|28241||Rift: Launcher wants msvcp90.dll.?uncaught_exception@std@@YA_NXZ||CLOSED||DUPLICATE||View|
|30879||RIFT loading screen stuck||CLOSED||ABANDONED||View|
|35556||Rift crashes in game randomly||CLOSED||DUPLICATE||View|
|35558||Rift crashes when VT switch > 60 sec||UNCONFIRMED||View|
|36820||Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function)||CLOSED||FIXED||View|
|48965||Rift: key combination with ALT not working||RESOLVED||NOTOURBUG||View|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.