Rift: Planes of Telara.
Installs, patches, runs, and renders on Wine 1.3 (needed d3dx9_43.dll) on Mac OS X.6. Required upgrade to latest XQuartz (XQuartz 2.6.1 (xorg-server 1.9.5)). I also installed d3dx9 and vcrun2008 via winetricks but removed the DLL overrides using winecfg. Have had no issues with instances, leveling to 50, professions, or any input devices.
What does not
FPS is a bit low (12-20 FPS) when rendering with projected textures but not much worse than some lower-end native Windows Machines are getting. Without projected textures we're seeing 30+ FPS on Ultra.
What was not tested
Nothing relevant to game play.
My Computer specs below Model Name: Mac Pro Model Identifier: MacPro5,1 Processor Name: 6-Core Intel Xeon Processor Speed: 3.33 GHz Number Of Processors: 1 Total Number Of Cores: 6 L2 Cache (per core): 256 KB L3 Cache: 12 MB Memory: 12 GB Video: Chipset Model: ATI Radeon HD 5870 Type: GPU Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 1024 MB Vendor: ATI (0x1002) Device ID: 0x6898 Revision ID: 0x0000 ROM Revision: 113-C0780C-194 EFI Driver Version: 01.00.436 Displays: ASUS VH242H: Resolution: 1920 x 1080 @ 60 Hz Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Rotation: Supported
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Jan 15 2021||6.0||Yes||Yes||No||Platinum||belarios|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.