WineHQ

Rift



Rift: Planes of Telara.

Application Details:

Version: Live
License: Free to use
URL: http://www.riftgame.com/en/
Votes: 18
Latest Rating: Silver
Latest Wine Version Tested: 2.19-staging

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Walking on map,dungeons, rifts

What does not

nothing

Workarounds

What was not tested

Raids

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

seems to take more machine power then on windows that means lower framerates, my specs: cpu:amd athlon 64 x2 ram: 4 GB Graphics card: nvidia GT 440 Has low frame rates on this spec with low settings full renderer turned on,would be good if it was tested on higher spec computer

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowFedora 26 x86_64Nov 10 20172.19-stagingNo, but has workaround Yes YesSilverJeremy 
ShowUbuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)Apr 24 20172.0.1Yes Yes GoldJeremy 
ShowUbuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)Mar 04 20172.2Yes Yes GoldDaryle 
ShowMac OS X 10.11 "El Capitan"May 16 20161.8.2Yes Yes Goldan anonymous user 
ShowGentoo LinuxFeb 07 20161.8.1Yes Yes SilverJan K 

Known Bugs

Bug # Description Status Resolution Other apps affected
26270 Rift Live: Not showing character models CLOSED ABANDONED View
26939 Multiple games/apps need msvcp90.dll.??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z (Fifa11 demo, Opera Mobile Emulator 11, Kindle for PC) CLOSED FIXED View
27012 RIFT needs vcrun2008 during patching phase CLOSED FIXED View
27013 RIFT: broken rendering without native d3dx9_43.dll CLOSED ABANDONED View
27125 Rift MMO patch 1.2 fails to run CLOSED ABANDONED View
27520 Rift crashes CLOSED INVALID View
27620 RIFT 1.3 hotfix 2 hangs, weird behavior with vectored exception handlers CLOSED FIXED View
28241 Rift: Launcher wants msvcp90.dll.?uncaught_exception@std@@YA_NXZ CLOSED DUPLICATE View
30879 RIFT loading screen stuck CLOSED ABANDONED View
35556 Rift crashes in game randomly CLOSED DUPLICATE View
35558 Rift crashes when VT switch > 60 sec UNCONFIRMED View
36820 Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function) CLOSED FIXED View

Show open bugs

HowTo / Notes

HOWTO

Winetricks allows you to install:

sh winetricks vcrun2008 d3dx9

 


 

 Mixy reported the following (taken from the comment below):

To make Glyph working:

$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks vcrun2012
(at the time of this comment winetricks.org/winetricks had not supported vcrun2012)

To fix ingame cinematic/cutscene videos:

$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled

A trick to get Rift crashing less

Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:

StrictDrawOrdering registry key.

It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess it’s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.

This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldn’t be, to make it ~pixel perfect to what it should be.

Miscelleanous tricks
Sometimes pressing play button does not work. Retrying it enough of times makes it eventually working; enter can be used to shut down the popup and mouse to reclick the button.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Installing via Glyph broken again?
by Jen on Friday July 13th 2018, 17:27
Wine-staging 3.11, clean prefix. I tried installing RIFT via Glyph and got the old crash, then can't continue because of corruption bug that was happening < 3.4. Wasn't that fixed?
Texture issues
by Andrew Schott on Monday May 28th 2018, 14:33
I have installed Rift via the standalone installer for Glyph.

If I use the Multicore renderer or Single core one, for some reason anything inside the Droughtlands is missing its texture and is overlaid with a gray one, causing everything to seem invisible unless you notice the sky is actually there.

If I go with the low-quality renderer, things are better, but alot of objects are now using a black texture. Not all, as I can actually make my way around, but this is for ALL zones, not just the Droughtlands?

Any idea what I am missing here?
I used the winetricks options for dependencies as noted in the howto. Have tried both enabling/disabing GLSL, SDO options as well. No changes on either the HQ or LQ renderers.

Thanks!
Crashes on Installation of RIFT from Glyph launcher
by Jeremy on Monday July 24th 2017, 13:06
I'm trying to reinstall RIFT using the Glyph installer and NOT Steam. Glyph installs flawlessly and looks as it should. I authenticate and login just fine. When I click on the install button for RIFT it downloads and installs the initial 65MB of data. After the initial 65MB it tries to start the streaming downloader and crashes instantly.

I'm using a 64bit wine prefix with 32bit client selected in Glyph settings. I've tried using a 32bit prefix with no difference. I've also tried all combinations of VC runtimes ranging form 2005 - 2015 with no luck. My WINE version is wine-2.12 (Staging). If I copy over a previously installed RIFT directory everything works as it should. It seems to me the streaming download portion of installation is getting me.

If anyone can do a fresh installation of Glyph/RIFT to check if they are getting the same problem it'd be greatly appreciated. Or any info on how to proceed is also welcome.
RE: Crashes on Installation of RIFT from Glyph launcher
by Jeremy on Monday July 24th 2017, 14:10
On a whim I tried the install using the current Crossover trial. Glyph installs, RIFT installs and both update fine. Time to figure out what Crossover is doing/installing that staging isn't.

I went through and installed the same DLLs via winetricks with no luck. I'm not sure what else it could be.
RE: Crashes on Installation of RIFT from Glyph launcher
by Tendrid on Thursday November 9th 2017, 19:51
Has anyone discovered a solution to this? I'm looking for a new MMO, so i tried installing Rift, but im running into the same problem. 65MB in, crash, every time. I've tried running under everything from XP to windows 10.
Certain UI elements flash in and out of view arbitrarily
by Chris Hemsworth on Sunday June 18th 2017, 15:46
See title. I haven't been able to find any mentions of this problem, much less solutions. Here is a short video that shows what I'm talking about: my.mixtape.moe/fzrhbg.webm
RE: Certain UI elements flash in and out of view arbitrarily
by Jeremy on Monday July 24th 2017, 12:35
I has having this issue too. I set my client to 32bit in the Glyph settings and it took care of a multitude of graphical glitches.
RE: Certain UI elements flash in and out of view arbitrarily
by Michael Murphy on Sunday September 10th 2017, 22:57
I was having this issue as well.
It stopped when I changed the Rendering in game (under Video - Advanced) from True Multicore Support to Single Core.
Fix for RIFT crashing in various conditions
by ZyMOS on Wednesday March 1st 2017, 15:18
I had RIFT crash after various conditions. It would crash on opening Abilities tabs, and during certain events.

I found the problem is with msvcr120.dll
*You need to get a copy of the 32-bit version of msvcr120.dll
*Copy it to c:\windows\system32\
*Add DLL overrided, in winecfg. Libraries, "msvcr120 (native,bultin)"

and that fixed it.

Another note. to get Glyph to work you need to keep windows version at Windows XP
No sound or crash
by Jen on Wednesday May 25th 2016, 17:52
I'm having an xaudio2_7.dll related crash. If I have xaudio2_7 set to native, RIFT will run, but there won't be any sound. I have it set to builtin, I'll have sound, but it'll crash after anywhere from 3-15 minutes' worth of play.

I've got d3dcompiler_43, directx9, vcrun2008, vcrun2010, xact_jun2010 installed via winetricks with WINE 1.9.8.

Could it be related to this? bugs.winehq.org/show_bug.cgi?id=38668
RE: No sound or crash
by Jen on Wednesday May 25th 2016, 17:53
pastebin.com/hr2Rx4Xv

Sorry, forgot the complete pastebin.

Here's the error when it's crashing:

err:ntdll:RtlpWaitForCriticalSection section 0xedc4b10 "xaudio_dll.c: XA2SourceImpl.lock" wait timed out in thread 004f, blocked by 004e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x65fe0ca0 "?" wait timed out in thread 004e, blocked by 004f, retrying (60 sec)
RE: No sound or crash
by Jen on Thursday May 26th 2016, 14:01
Fixed my own issue: started with a completely clean WINEPREFIX, d3dcompiler, d3dx9_43, vcrun2010, vcrun2013, xact_jun2010. Override (native,builtin) for xaudio2_7.dll.
GLyph setup doesn't work
by Marcin on Sunday August 30th 2015, 8:23
Hello
Glyph setup doesn't work for me.
I can't install vcrun2012, because the installer isn't starting.
No Cursor?
by Joshua on Monday December 15th 2014, 18:18
Fresh install of Linux Mint 17.1 with Wine1.7 from the PPA. I followed steps outlined in the previous comment for installing required dlls, unfortunately, after all is said and done the game launches but I do not have any cursor and can not accept the EULA.. thoughts? My guess is the window manager but I don't want to mess up this fresh install with installing another one..
To make Glyph and ingame cinematics working
by Mixy on Saturday November 29th 2014, 15:11
To make Glyph working:
$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks vcrun2012
(at the time of this comment winetricks.org/winetricks had not supported vcrun2012)

To fix ingame cinematic/cutscene videos:
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled

My other settings, optional:
$ sh ~/winetricks ddr=opengl glsl=enabled multisampling=disabled orm=fbo

PS: also see taskset workaround to fix some crashes:
> forums.riftgame.com/technical-discussions/tech-support/443785-rift-3-0-still-crashing-mac-using-emulators.html#post4934368
> Depending the specs of your computer, also varies the amount of cores needed to run the game.
> 0-1 crashes
> 0-5 Really laggy
> 0-7 Works for me
Plays fine for me (Arch Linux)
by Lee Forest on Thursday October 9th 2014, 14:59
Game plays fine for me in the latest Wine. I created a default 32bit Wine prefix. Then:

1. Enabled Strict Draw Ordering (strictdrawordering=enabled).
2. Set video memory to 1024 for my 1gb card (videomemorysize=1024).
3. Installed d3dx9 (fixes black screen/window issues).
4. Installed PhysX (for Nvidia cards).
5. Installed Steam.
6. Installed Rift via Steam.
7. Disabled Steam Overlay (fixes keypress game crash).
8. Played Rift!

I can play the game in lower graphics settings which is typical for my card anyways. For optimal performance I use Low Quality Renderer.
Installing with Glyph
by A. Leo Gregory on Thursday July 17th 2014, 9:29
I'm installing Rift using all the instructions given above. Since the mandatory update to Glyph, you have to download the Glyph installer to install Rift.
I'm on Mint 17, 64 bit, with Catalyst drivers.
I'm using PlayonLinux. I'm running this install of Rift on Wine with a 32 bit installation, but I get the same results whether it's 32 or 64 bit.
When I install using the Glyph installer, it gives me an error when it gets to the screen where you put in your login credentials. It says that it crashed, and you should start it again from the start menu. From POL, I open the directory with Glyph, run it again, and it's fine. I install Rift. Once it's installed, I close Glyph. I try to run it again from POL, but it crashes. In the debug logs, it says that it can't find Qt5Webkit.dll, Qt5Network.dll, Qt5Multimedia,dll, and DNSAPI.dll. If I open the directory and run it directly, it works. Once I have it open, I try to run Rift. The first time I run it, I can hear the sounds from the opening videos, but it just shows flickering colours. Once I hit escape, I just get a black screen - no sound. Not blank, but black. Every time I try to run Rift after that, I get the same - black screen. I can get out of it by hitting escape a bunch of times. If I alt+tab, I can see that there is an error message window being displayed, but when I try to focus on it, I get snapped back to the black screen.
If I run Rift right from the directory (not through PoL), nothing happens.

Any ideas? Hopefully we can get Rift playable again.
RE: Installing with Glyph
by Jen on Sunday August 3rd 2014, 9:11
Are you getting the issue where it says it's corrupted? Uninstall Rift, then reinstall. It should be OK afterwards. Granted, I'm playing on bog-standard WINE with a 32-bit prefix, not POL. (I am 64 bit, but I keep WINE things 32 bit.)
RE: Installing with Glyph
by Jen on Sunday August 3rd 2014, 9:11
Are you getting the issue where it says it's corrupted? Uninstall Rift, then reinstall. It should be OK afterwards. Granted, I'm playing on bog-standard WINE with a 32-bit prefix, not POL. (I am 64 bit, but I keep WINE things 32 bit.)
RE: Installing with Glyph
by Jeremy Rimpo on Tuesday August 19th 2014, 23:49
After a great deal of annoyance starting with the Rift_LIVE_Patcher_setup.exe and getting the exact error you describe, I tried actually installing the glyph.dyn.triongames.com/glyph/live/GlyphInstall.exe directly with Wine in the Windws XP mode. Oddly enough, this worked without a hitch.

Otherwise the same rules seem to apply. Same winetricks (plus the June 2010 DX installer), same registry settings.

You also have to let Rift download completely. Otherwise it will crash out at some point, because the in-game streamer doesn't work for whatever reason and as soon as it needs to download data it will fail.
Installing Rift on Max OSX 10.8.2
by Ethan on Friday November 2nd 2012, 2:29
Hello it was frustrating but I was able to install rift on my mac and though I should share since it required some steps that weren't mentioned. (note I used the mac ports pkg handler)

For some reason the installer that I downloaded from Trion kept returning errors after accepting the License agreement making it useless. Luckily I was able to install it from the install disc I got when I originally installed the game.

1.) If haven't already install Xcode then install wine.
2.) If you haven't yet installed wine tricks.
4.) Install XQuartz.
5.) Reboot your mac.
6.) Use wine tricks to install the following files: vcrun2008 d3dx9 d3dx9_43
7.) insert the install DVD into your optical drive.
8.) locate the installer on the DVD. (note auto run.exe doesn't work so you have to find it manually.)
9.) Execute the installer in wine and install the game. The game will offer to install Direct X and Visual C++ 2008. If you followed step 6 correctly you already have these so uncheck these boxes. Make sure the box to open rift is check and click done.
10.) A the launcher will open and it should update it's self
11.) log in and click update depending on how old your install DVD is the patcher may require you to redownload the entire game. Don't worry it will do this automatically.
12.) For some reason the streaming client doesn't work (in my case at least) so you must wait for the patcher to finish completely.
13.) Click Play.

I've yet to play the game since I just did this but I'll be sure to report my experience later.
RE: Installing Rift on Max OSX 10.8.2
by Ethan on Friday November 2nd 2012, 2:38
Oops, I forgot something important!

You need to activate D-Bus which is installed with Mac Ports. To do this enter the following commands (minus the $ sign) into terminal before step 6. If you don't do this you will get an error during step 6.

$ sudo launchctl load -w /Library/LaunchDaemons/org.freedesktop.dbus-system.plist
$ launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist
Additional steps
by Dan on Monday January 2nd 2012, 14:46
As I mentioned in my test data on Fedora x86_64, in addition to the things listed above, there are a few more things that might need to be done to get this running:

1. Wine Gecko
2. d3dx9_43 from winetricks (d3dx9 did not install this)
3. 32-bit driver libs (if the system is 64-bit)
4. Prepend "taskset -c 0" to the beginning of the command in the Rift shortcut, as mentioned in this bug: bugs.winehq.org/show_bug.cgi?id=26018
Renderer Version
by Nudge on Wednesday April 6th 2011, 8:51
If you encounter a Renderer version issue, you need try setting your renderer version in the rift.cfg file to;

drive_c/users//Application Data/RIFT/rift.cfg [LegacyRenderer = True]

also set the [ProjectedTexturesEnabled = False] but still checking
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