Rift: Planes of Telara.
Installation Process, Patching Process, Logged into game moved to multiple areas, npc interfacing, character information, chatting interface.Â Moved to multiple areas and the new area and used bank and mail interface.
What does not
The launcher will occasionally fail to connect, however this is remedied by pressing the play button 1 to 2 additional times.Â Loading screen visuals, shows progress indicator but miscellaneous flashing and twitching.Â Game lagged slightly in the more populated areas in low resolution.Â Has issues dealing with the lighting in the game creating occasional flashing and odd partially transparent effects.
What was not tested
Party and raid instances (more testing will be done in the next few weeks).Â Also planning to upgrade to 1.4 release soon.
Test System: Intel i7 740QM 8GB system memory Nvidia Geforce 460M 1.5GB Winetricks installed On System Prior to Install: d3dx9 d3dx9_43 dxdiag dxdiagn vcrun2008
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Show||Mac OS X 10.11 "El Capitan"||May 16 2016||1.8.2||Yes||Yes||Gold||an anonymous user|
|Show||Gentoo Linux||Feb 07 2016||1.8.1||Yes||Yes||Silver||Jan K|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.