Rift: Planes of Telara.
Gameplay (up to level 16 so far)
Even works well with 10+ players throwing magic particle effects everywhere.
Easy switch from Fullscreen to Windowed modes and vice versa.
What does not
Corruption free gameplay without Low quality renderer:
When I first logged into the game I could see graphic corruption at the character selection screen. I checked the "Low Quality" Renderer option and restarted which cleared up graphics corruption at the character selection screen.
Corruption free gameplay without StrictDrawOrdering:
I noticed while I was riding through freemarch that there would be random flashes of graphics corruption in the sky. Turning on StrictDrawOrdering corrected the problem.
What was not tested
High level gameplay and dungeons.
All of the comments state that launching the game from the live patcher while it is downloading doesn't work so I didn't even attempt it.
Graphics Driver: 319.23 Hardware: Athlon II X4 635 Nvidia GT 640 4 GB DDR3-1333 I followed Mihail Stoyanov's directions for install and had no problems. I did however have a couple of differences from his directions. I changed the prefix settings from regedit rather than winetricks. I also added a few values that Mihail does not list such as: StrictDrawOrdering, VideoMemorySize, VideoPciDeviceID, and VideoPciVendorID. My video memory size is 2048 mb and I didn't want that to be overlooked somehow by wine so I added the customized values of my graphics card (GT 640). I've also been disappointed to find that my FPS is averaging from 20-40 and not insanely high because when I played this game two years ago on an HD 4650 I had the same frame rates and that card is much weaker than what I'm currently using. But regardless, the gameplay looks very fluid to me. I'll also mention that my system locked up at one point after 3 hours of continuous gameplay. I was planning on getting off for a while anyway so it wasn't much of an inconvenience. I've played for at least another 3 hours today and did not have a single lockup.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Jan 15 2021||6.0||Yes||Yes||No||Platinum||belarios|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.