Rift: Planes of Telara.
Everything. It works as well as it did when I had Windows 10 installed on the same system, after some tinkering. Raids were perhaps slightly more choppy, but quite playable. After a long time playing the game sound started sounding slightly lower quality.
What does not
Nothing noted in game. I played in a raid for a few hours. Crafted, tinkered with settings, created a character, etc. When playing in full screen with managed window selected, the game liked to freeze when you use alt-tab to go to another application. In an unmanaged window, it doesn't like to let you use alt-tab. I'd be interested to see if others come up with a solution.
What was not tested
Screen resolutions above 1080
I couldn't notice any significant difference between playing the game on Wine and playing on the same machine running Windows 10. I installed the following libraries: corefonts d3dx9 d3dx9_43 registeredfonts tahoma vcrun2005 vcrun2010 vcrun2013 xact I used playonlinux - configured to use my system wine, installed IAW WineHQ directions in the download section for my distribution. Winetricks or some other such tool could also be used. In POL, I enabled GLSL support. Direct Draw Rendering is opengl. Multisampling is disabled. Strict Draw Ordering is enabled. In winecfg, I've set it to Windows 7. CSMT is enabled in the "staging" tab. I've set overrides for msvcr110, msvcr120, msvcr140, and xaudio2_7 (native,builtin). I've running on an AMD A10-7860K on Ubuntu 16.04, using AMDGPU-PRO 16.60 drivers to run the integrated GPU. Not great frame rate, even when running native.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Current||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Show||Mac OS X 10.11 "El Capitan"||May 16 2016||1.8.2||Yes||Yes||Gold||an anonymous user|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.