Rift: Planes of Telara.
Premium shop transactions
Everything else I've ran into via normal gameplay
What does not
Nothing I've ran into through normal game play.
What was not tested
End game raids
It seems everyone has their own winetricks recipe for getting RIFT to work. I'm no different. I started out by using winetricks to install the following... d3dcompiler_43 d3dx9_43 vcrun2008 vcrun2010 xact_jun2010 corefonts vcrun2005 vcrun2010 vcrun2013 I then downloaded the GLYPH installer (GlyphInstall-9999-1001.exe) from glyph.net. I started the installer via the terminal using my installed version of wine (wine with gallium nine). All installed well and I was left with the GLYPH login window. I logged in and let RIFT fully install. I'm having no rendering issues thus far. Game play is pretty much as it is on Windows. I've noticed no differences between the two, but I was busy playing and not looking for them. My system is running Ubuntu Gnome 17.04 with Oibaf's PPA for git MESA builds. I am also running the current mainline kernel (4.11-rc8) and using wine with gallium nine from commendsarnex's PPA. My hardware is an AMD Ryzen 1700+ with an AMD RX480 graphics card. I'm using all opensource graphics drivers.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||May 23 2020||5.4-staging||Yes||Yes||No||Silver||belarios|
|Show||Fedora 26 x86_64||Nov 10 2017||2.19-staging||No, but has workaround||Yes||Yes||Silver||Jeremy|
|Current||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Apr 24 2017||2.0.1||Yes||Yes||Gold||Jeremy|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 04 2017||2.2||Yes||Yes||Gold||Daryle|
|Show||Mac OS X 10.11 "El Capitan"||May 16 2016||1.8.2||Yes||Yes||Gold||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|26270||Rift Live: Not showing character models||CLOSED||ABANDONED||View|
|26939||Multiple games/apps need msvcp90.dll.??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z (Fifa11 demo, Opera Mobile Emulator 11, Kindle for PC)||CLOSED||FIXED||View|
|27012||RIFT needs vcrun2008 during patching phase||CLOSED||FIXED||View|
|27013||RIFT: broken rendering without native d3dx9_43.dll||CLOSED||ABANDONED||View|
|27125||Rift MMO patch 1.2 fails to run||CLOSED||ABANDONED||View|
|27620||RIFT 1.3 hotfix 2 hangs, weird behavior with vectored exception handlers||CLOSED||FIXED||View|
|28241||Rift: Launcher wants msvcp90.dll.?uncaught_exception@std@@YA_NXZ||CLOSED||DUPLICATE||View|
|30879||RIFT loading screen stuck||CLOSED||ABANDONED||View|
|35556||Rift crashes in game randomly||CLOSED||DUPLICATE||View|
|35558||Rift crashes when VT switch > 60 sec||UNCONFIRMED||View|
|36820||Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function)||CLOSED||FIXED||View|
Winetricks allows you to install:
sh winetricks vcrun2008 d3dx9
Mixy reported the following (taken from the comment below):
To make Glyph working:$ wget -O ~/winetricks winetricks.googlecode.com/svn-history/r1209/trunk/src/winetricks
$ sh ~/winetricks d3dx9_43 d3dcompiler_43 strictdrawordering=enabled
Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess itâ€™s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldnâ€™t be, to make it ~pixel perfect to what it should be.