|Latest Wine Version Tested:||1.5.28|
Maintainers: About Maintainership
Everything, apparently, but the multiplayer mode was a bit laggy.
What does not
What was not tested
The 'fixed' exe didn't work for me, when I tried that my character and all NPCs were invisible. What did work was the following: From the GameData subdirectory of the directory where the game is installed, open 'jasp.exe' with a hex editor (I used Okteta) and search for 'GL_EXTENSIONS %s'. Replace the 's' with 'p'. Repeat with 'jamp.exe' (which is the multiplayer exe). The only trouble with this is that it only works with the actual CD (i.e. not with an ISO). Apparently there's a way to fix this, but don't ask me how, I haven't tried. The single player game was laggy with the default settings, but in the 'More Video' section of the game menu, I turned of 'Dynamic Glow' and this fixed it completely. The multiplayer game was less laggy, but I didn't figure out a way to get rid of the lag just by playing with the in-game menu.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Arch Linux x86_64||Apr 20 2013||1.5.28||Yes||Yes||Silver||an anonymous user|
|Show||Arch Linux x86_64||Apr 20 2012||1.5.2||Yes||Yes||Silver||Arthur Huillet|
|Show||Fedora 15 x86_64||Jul 19 2011||1.3.24||Yes||Yes||Platinum||Michael|
|Show||Ubuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)||Jun 04 2011||1.3.21||Yes||Yes||Gold||Michael|
|Show||Linux Mint Debian||Nov 22 2010||1.2.1||Yes||Yes||Platinum||Michael|
|Bug #||Description||Status||Resolution||Other apps affected|
Lucasarts released the source code for JKA on April 4th, 2013.
The OpenJK project began the day that the JKA source was released. It is recommended to use the native Linux port instead of WINE due to far better stability. However, many mods such as JA+ or MBII do not have a Linux version available.
Users of JA+ can use Raz0r's japp (JA++) mod. It aims to be be a fully compatible clone of JA+ while also adding new and interesting features.
There has not been a public release of OpenJK yet, but the source can be compiled.
Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch.
Download these fixed binaries (are also nocd patched)
If using the NVIDIA proprietary driver you can start the game prefixed with:
Note to all x86_64 (64 bit) Linux users:
Ensure that your system have installed the OpenGL 32bit compatibility drivers, or else Jedi Academy will not start or work correcty. If you don't know if your system has the 32bit compatibility drivers, ask in your distribution forum or live support chat. (Questions about how this is done will be not answered here, due to the wide range of distributions existing).
A first step can be look at: 3DDriverIssues
You need to use the executable in the GameData directory.
Go to the Jedi Knight: Jedi Academy GameData directory and run jamp.exe in WINE. This opens up Jedi Academy Multiplayer. In my case, it is in /home/michael/Lucasarts/Jedi Knight Jedi Academy/GameData. You should see jamp.exe or jasp.exe... choose which you wish to play and be on your way.