Star Wars: Jedi Knight - Jedi Academy

Original CD installed version.

Application Details:

Version: 1.01
License: Retail
Votes: 15
Latest Rating: Silver
Latest Wine Version Tested: 1.5.28

Maintainers: About Maintainership

Link JKHub (Extras, articles, community) Link OpenJK Project Link Running JKA on Linux

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Every single aspect of the game works perfectly.

If you want mods/extras etc. go here.

What does not

Absolutely nothing.


What was not tested

Nothing. Everything was tested.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

The game runs more perfectly than I could have hoped. The ONLY things that could be improved on, are the brightness, which for some reason could not be increased, and the FPS decrease on high quality custom maps (with full graphics/dynamic glow). Multiplayer works great, LAN and internet, and so do modifications that can be made/downloaded.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowArch Linux x86_64Apr 20 20131.5.28Yes Yes NoSilveran anonymous user 
ShowArch Linux x86_64Apr 20 20121.5.2Yes Yes NoSilverArthur Huillet 
ShowFedora 15 x86_64Jul 19 20111.3.24Yes Yes NoPlatinumMichael 
ShowUbuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)Jun 04 20111.3.21Yes Yes NoGoldMichael 
ShowLinux Mint DebianNov 22 20101.2.1Yes Yes NoPlatinumMichael 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

There's now a native version of JKA.

Lucasarts released the source code for JKA on April 4th, 2013. 

The OpenJK project began the day that the JKA source was released. It is recommended to use the native Linux port instead of WINE due to far better stability. However, many mods such as JA+ or MBII do not have a Linux version available.

Users of JA+ can use Raz0r's japp (JA++) mod. It aims to be be a fully compatible clone of JA+ while also adding new and interesting features.

There has not been a public release of OpenJK yet, but the source can be compiled.

OpenJK Website and Source


Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch. 

2 solutions:

Download these fixed binaries (are also nocd patched)


If using the NVIDIA proprietary driver you can start the game prefixed with:


Note to all x86_64  (64 bit) Linux users:

Ensure that your system have installed the OpenGL 32bit compatibility drivers, or else Jedi Academy will not start or work correcty. If you don't know if your system has the 32bit compatibility drivers, ask in your distribution forum or live support chat. (Questions about how this is done will be not answered here, due to the wide range of distributions existing).

A first step can be look at: 3DDriverIssues

Running the game from CD startup does not work.

You need to use the executable in the GameData directory.

Go to the Jedi Knight: Jedi Academy GameData directory and run jamp.exe in WINE. This opens up Jedi Academy Multiplayer. In my case, it is in /home/michael/Lucasarts/Jedi Knight Jedi Academy/GameData. You should see jamp.exe or jasp.exe... choose which you wish to play and be on your way.