I completely played through the game as dark jedi-master without bugs coming from wine.
All missions I have played work, without any problems.
Fullscreen and Window mode without artifacts
What does not
Screenshots are messed up (two frames get put together or there are black boxes at some regions of the screen) may be due to my proprietary NVidia OpenGL Driver
Sometimes, only a completely white screen appears after loading a saved game, but iirc, this bug had also occured on my XP box.
After switching to another X-Session, the sound was completely gone when coming back, everything else worked fine.
What was not tested
5th, out of the 2nd bunch of missions
the mission with the rancor, out of the 3rd bunch
At the first run, it set a weird video-mode my TFT does apparently not support. I edited the fullscreen setting in the generated config file an from thereon, everything worked perfectly.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Apr 20 2013||1.5.28||Yes||Yes||Silver||an anonymous user|
|Show||Arch Linux x86_64||Apr 20 2012||1.5.2||Yes||Yes||Silver||Arthur Huillet|
|Show||Fedora 15 x86_64||Jul 19 2011||1.3.24||Yes||Yes||Platinum||Michael|
|Show||Ubuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)||Jun 04 2011||1.3.21||Yes||Yes||Gold||Michael|
|Show||Linux Mint Debian||Nov 22 2010||1.2.1||Yes||Yes||Platinum||Michael|
Lucasarts released the source code for JKA on April 4th, 2013.
The OpenJK project began the day that the JKA source was released. It is recommended to use the native Linux port instead of WINE due to far better stability. However, many mods such as JA+ or MBII do not have a Linux version available.
Users of JA+ can use Raz0r's japp (JA++) mod. It aims to be be a fully compatible clone of JA+ while also adding new and interesting features.
There has not been a public release of OpenJK yet, but the source can be compiled.
Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch.
Download these fixed binaries (are also nocd patched)
If using the NVIDIA proprietary driver you can start the game prefixed with:
Note to all x86_64 (64 bit) Linux users:
Ensure that your system have installed the OpenGL 32bit compatibility drivers, or else Jedi Academy will not start or work correcty. If you don't know if your system has the 32bit compatibility drivers, ask in your distribution forum or live support chat. (Questions about how this is done will be not answered here, due to the wide range of distributions existing).
A first step can be look at: 3DDriverIssues
You need to use the executable in the GameData directory.
Go to the Jedi Knight: Jedi Academy GameData directory and run jamp.exe in WINE. This opens up Jedi Academy Multiplayer. In my case, it is in /home/michael/Lucasarts/Jedi Knight Jedi Academy/GameData. You should see jamp.exe or jasp.exe... choose which you wish to play and be on your way.