Game works after using PlayOnLinux default config for football manager 2010, need java dependencies and gecko installed to work.
Fully playable, but runs better if played as "windowed mode" , the only problem i have this way is that the screens goes black when the mouse leaves the game window (easily fixed by opening any option tab (trainning, a player profile etc) in game. (you get used to it but it's annoying if you're doing something else besides playing)
NOTE: game runs faster than windows version but is less stable.
(takes little time to load between days with a big database game) (i usualy play with All the players loaded 290k+) but can crash at some points.
Sound makes the game lag on some computers, but since is only crowd noise, you can disable it.
What does not
Game hangs while loading sometimes, easily resolved by closing wine and re launching the game again.
Hotkeys inside the game (like CTRL+S to Save game) don't work
Can't copy text from outside wine into the game, weird characters (ascii cubes?) pasted
On 2 of 3 Machines tested (all with a graphic card capable of handling the game Geforce 9400+ or up) 3d pitch is greyed out on the options menu. Still looking for a workaround.
Games crashes randomly (not too often but if you should enable autosave every month or so) (i could crash once every 3 or 4 hours of gameplay)
The game has a problem reading BIG facepacks.
Facepacks need the images indexed in a XML file called "config.xml" to work,
the code inside the xml file list players as follows:
from="(player id number)" to="graphics/pictures/person/(a filename)/portrait"/>
Wine can run config.xml with a small to medium number of players, but the aplication hangs while loading big facepacks
tested with the Fmsite.net facepack (wich i created 4 years ago BTW) and since the config.xml is 4.5MB in size game hangs loading
What was not tested
Multiplayer Online Gamming was not tested.
Everything else i tried worked flawlessly
Fully Playable but with some annoying issues.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Jun 19 2011||1.3.22||Yes||Yes||Gold||an anonymous user|
|Current||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Jun 11 2011||1.3.22||Yes||Yes||Gold||Jorge|
|Show||Gentoo Linux x86_64||May 31 2011||1.3.21||Yes||Yes||Gold||Maquis196|
|Show||Gentoo Linux x86_64||Apr 13 2011||1.3.17||Yes||Yes||Silver||Maquis196|
|Show||Arch Linux x86_64||Apr 19 2011||1.0.1||Yes||Yes||Silver||Guillaume|
From personal testing and user's in the threads the following workarounds work for fm2011.
At the most you will need these to get fm2011 working.
Warning for some users
It seems that mostly Nvidia users are affected by this and in a variety of a distro's; basically if you run fm2011 and it doesn't come up straight away and your last msg involves the "cannot change backbuffer count yet "
A user suggested downloading a program called "stress" and running;
stress --cpu $(number of cores you have)
This seems to help the game load quicker, it doesn't work everytime. Alternatively you can wait (faster the computer, the longer it takes from testing). I also found running another direct3d game in a window elsewhere also helped (for me it was an EVE Online client)
Another warning, starting a new game from within a game (as in not from main menu) seems to result in the game hanging, it's as if it's restarting it's 3d engine which triggers the problem above. You would need to quit and start from main menu if it dies.
All credit to everyone involved.
10093 - TCP/UDP
10094 - TCP/UDP