WineHQ
Category: Main Games Portal 2 Steam

Portal 2

Steam & DVD version

Application Details:

Version: Steam
License: Retail
URL:  
Votes: 20
Latest Rating: Gold
Latest Wine Version Tested: 1.6

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

  • SinglePlayer
  • Steam Overlay
  • Map Creation
  • Fullscreen
  • Settings to High

What does not

  • Multicore Rendering
  • Crashs when trying to close.

Workarounds

What was not tested

  • Finish the game
  • Cooperative
  • Playing created maps
  • Windowed

Hardware tested

Graphics:

  • GPU:
  • Driver:
  • Additional Comments

    Only multicore rendering don't work for me, for that i will give Gold. It's make the game really laggy (8/10FPS), without i have ~60 FPS. Hardware: AMD Phenom II x6 1090T, 8GB DDR3, GeForce GTX460. Software: Arch Linux x86_64, Nvidia Proprietary 319.32, KDE 4.10.5, Wine 1.6 Wine: From Arch repositories, with multilib libraries installed, used with WINEARCH=win32, Wine Gecko and Wine Mono installed.

    selected in Test Results table below
    Operating systemTest dateWine versionInstalls?Runs?Used
    Workaround?
    RatingSubmitter
    CurrentArch Linux x86_64Jul 24 20131.6Yes Yes GoldArtur h0m3 
    ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jun 17 20131.6-rc2Yes Yes PlatinumEric 
    ShowUbuntu 12.10 "Quantal" i386 (+ variants like Kubuntu)Jan 10 20131.5.21Yes Yes PlatinumMR_squiggley 
    ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Jan 08 20131.5.19Yes Yes PlatinumGareth Schakel 
    ShowDebian GNU/Linux 7.x "Wheezy"Dec 14 20121.5.19Yes Yes GoldArtur h0m3 

    Known Bugs

    Bug # Description Status Resolution Other apps affected
    24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View
    27453 Lag when loading new sound in source games NEW View

    Show all bugs

    HowTo / Notes

    Sugestions about Test result submit

    This notes was updated: August 03 - 2013

    First of all, thank you for spend your time helping wine to get better,

    I like to make some suggestions to make the tests results more organized and better to all users:

    • Put your PC specifications at the Extra Coments section like your video card, cpu, and system memory.
    • It's important to put your video card drivers into extra coments section.
    • Specify if you installed the game into a fresh prefix (or not), and what programs are you installed.
    • Tell what version of the windows emulation you use in your wine (at winecfg).
    • Add a comment about what is don't working.
    • Tell if you put any official or unnoficial path on your game like a diferent version of some .exe or a modification on some config file from the game.
    • Please, don't put tests results like "Everything is working" or "Everything is not working".

    These are just suggestions to make tests result more clean and more fast to be submitted.

    How-to install the game

    You need:

    • A recent version of wine, 1.3.28 or newest, it's recommended the lastest release.
    • A video card with 3D Acceleration suport on your unix.
    • The official 3D driver installed and working for that card.
    • It's not necessary a clean prefix, but it's recommended.

    First download steam from here, install following the steps on Steam page and install the game trought steam.

    Be sure that 3D support is working, you can check this by typing the follow command:

    glxinfo | grep "direct rendering:"

    It's also recomended to install the following fonts: tahoma.ttf, arial.ttf and verdana.ttf.

    I recommend that you install the Visual C Runtime, download-it from here and here and install on your prefix.

    To override the wine vcrun with the native one you need to create a file called vcrun.reg with the follow content:

    [HKEY_CURRENT_USER\Software\Wine\DllOverrides]
    "msvcr80"="native,builtin"
    "msvcr90"="native,builtin"

    Then run the follow command:

    env WINEPREFIX="(your-prefix)" WINEDEBUG="fixme-all" wine regedit ./vcrun.reg

    The game shoud work fine. Any problem, you can see the Troubleshoot notes, post a comment or submit a bug at Bugzilla.

    Workarounds

     For problems related with Steam itself, please visit the Steam Official Release page.


    Can't change the resolution or go to fullscreen.

    Right click on the game at steam and go to: Proprieties > Set Launch Options and type:

    -full -w (your width resolution) -h (your height resolution).


    Portal 2 is crashing before you enter the menu.

    You need to check your game cache, on Steam right-click on portal 2 and go to Proprieties > Local Files (Tab) > Verify integrity of game cache.

    Some people with  Portal 2 is still suffering with the problem "crashing before the menu" and verifying the integrity of the game don't work. Solutions that worked for some people:

    • Uninstall portal 2, and download again through steam (don't reinstall from DVD, download-it again).
    • Install steam through winetricks.
    • Disable the Steam Overlay by setting the gameoverlayrenderer library to disabled on winecfg.
    • Set winecfg to emulate Windows 7.

    My suggestion is, if you tried everything and still have this problem, submit a new bug, or, ask to reopen the bug #26835.


    Portal 2 has some ugly textures, or everything is yellow/green, the light is showing trought the wall.

    Set the Multicore Rendering to Disabled/Off on graphics options into the game.

    View more details about this bug here (Bug #24684).


    When launch Portal 2 i got the "In order to run Steam properly on this version of Windows, the Steam service component must be installed." error.

    The solution for this bug is to set the version of windows to XP, to do that, open your winecfg and set Windows Version to Windows XP.


    The game is ramdomly crash after some minutes playing.

    Try to check the integrity of the game, to do that, on your steam, right click on your Portal 2 Proprieties > Local Files (Tab) > Verify integrity of game cache.

    Also, try to install these fonts on your wine prefix (drive_c/windows/Fonts)lucida.ttf, tahoma.ttf, arial.ttf and times.ttf.


    The game wont start or crash at start.

    Try to install vcrun2005 and vcrun2008, follow the How-To install tutorial.


    The game is laggy on some maps, the FPS is very low.

    Try to lower the AntiAliasing (AA), or even turn off AA.


    General Troubleshoot.
    • Verify if your video driver is installed properly.
    • Install steam and Portal 2 to a separated prefix.
    • Set prefix version to Windows XP.
    • Close Portal 2 and steam, and reboot wine by typing wineserver -k.
    • Check integrity of the game trought steam, you can do that by right click on the game and going on Proprieties.
    • You can reinstall Portal 2 and Steam again in a fresh prefix, just copy the folder (your-prefix)/drive_c/Program Files/Steam/steamapps that contain all the Portal 2 files.
    Old Problems.

    Note: These problems don't affect the newest versions of wine, it's only here for precaution, if you have any of these bug's maybe you should upgrade your wine version.


    Mouse randomly jumps around menu or in game.
    This is caused by the new implementation of mouse input in wine, to solve-it, you need to run the game in Windowed mode or into a Virtual Desktop.


    On wine older than 1.3.28 Portal Exists at Menu Screen.

    If you're using a version older than 1.3.28 you're soffer Portal Exists at Menu Screen Problem (More info at bug #26835).

    To solve the Portal Exists at Menu Screen, Download and apply this patch to your wine compilation. 


    On wine older than 1.3.28 Portal ramdomly crash after 5 or more minutes of gameplay.

    If you're using a version older than 1.3.28 you're soffer of the 5-Minutes crash (More info at bug #27877) and you have to apply one patch to solve.

    To solve the 5-Minutes Crash, download and apply this patch to your wine compilation.

    Comments

    The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

    Portal 2 graphics problem
    by Mike Freeman on Wednesday January 29th 2014, 14:06
    I'm trying to run Portal 2 via Steam, through WINE, in its own separate WINE prefix, on Linux Mint 13. The computer runs on a Radeon HD 4200 with the latest proprietary Legacy drivers (Catalyst 13.1). I'm currently using WINE 1.7.11, but I've tried several others from 1.5, 1.6, and 1.7 versions.

    When I launch Portal 2 from Steam, it displays garbage on the screen, like distorted remnants of old graphics memory, which flickers. I can hear sound (from the startup Valve video, the music behind the main menu, and the bleeps from moving the mouse over each menu option. But I can't see anything useful. I've tried every permutation of settings in the Catalyst control panel I can think of. I've installed every version of D3D library that winetricks offers, and I've tried without it. I have vcrun2005 and 2008 installed. I have tried all the "fixes" suggested in all of the forums I can find, although none describe a problem like mine. I've never seen this happen on any other WINE program.

    Does anyone have any ideas of what to try next, other than wait for the excruciatingly-slow-in-coming native Linux version of Portal 2? Thanks!
    Fullscreen and Full Resolution not registering
    by Benjamin Mintz on Tuesday March 26th 2013, 13:09
    On Portal 2, when I try to change the video resolution in the settings, I can't select 1920*1080, I can only select 1280*1024. Also, Portal 2 thinks it's in fullscreen mode, but it's not. Thus, I can't play Portal 2 in fullscreen on WINE; nor can I in full resolution. Any ideas?
    RE: Fullscreen and Full Resolution not registering
    by Artur h0m3 on Wednesday July 24th 2013, 13:44
    Right click on the game > Proprieties > Set Launch Options and type: -full -w 1920 -h 1080

    Post the result for us :)
    New Workaround
    by Mike on Thursday March 7th 2013, 9:01
    I tried all the work arounds listed above and none of them worked. I search steam support for windows 7 and they suggested modifying the

    steam launch options for Portal 2 by adding -Novid.

    It fixed the problem for me. Skiped the intro credits and went straight to the splash screen. Just got done playing for 3 hours with no major hickups.
    RE: New Workaround
    by Artur h0m3 on Wednesday July 24th 2013, 13:46
    Just confirm to me, you probme is the "Portal 2 is crashing before you enter the menu."

    I will add to the possible workarounds :)
    missing images in Portal 2
    by Arthur Schüler on Sunday January 27th 2013, 11:40
    I bought Portal 2 via Steam and installed the right Driver for my new ATI Radeon HD 4650 GFXCard. Then i launched Portal via Steam and it works fine but i am wondering about the black background at the Portal 2 Picture after the Valve Logo. Also i am getting a short moment with low brightness when i am klicking at something. Also there are many little or big Pictures which arent shown, or shown very dark. In the level editor the objekts are black squares and the walls of the test chamber are dark and black. When i launch the game everything works, there comes the voice and the white letters with "look up" and so. But all i can see its black screen with white letters and this 5 points in the middle. When Portal is loading something with this bluegreywhite circle at upper right and the blue points right down there is also no background image. And i dont know why but the main menu is very laggy too.

    I hope you can help me. The GFXCard have got 512MB Ram and my Computer have got 2048 MB.

    THANKYOU!
    RE: missing images in Portal 2
    by Arthur Schüler on Sunday January 27th 2013, 11:41
    RE: missing images in Portal 2
    by Artur h0m3 on Sunday January 27th 2013, 15:45
    Hi,

    Try the option -nod3d9ex at the Startup Options on Steam.
    RE: missing images in Portal 2
    by Arthur Schüler on Monday January 28th 2013, 8:56
    Ok i am typing -nod3d9ex at the start options for Portal 2, but that changes nothing. Also i tried to start a windows cmd and "portal2.exe -nod3d9ex" but also this changes nothing.... The Devloper Console says the following:

    NET_GetBindAddresses found 192.168.1.59: 'eth0'
    Opened Steam Socket NS_SERVER ( socket 568 )
    Opened Steam Socket NS_CLIENT ( socket 596 )
    Network: IP 192.168.1.59, mode MP, dedicated No, ports 27015 SV / 27005 CL
    Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
    Game supporting (2) split screen players
    maxplayers set to 1
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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    Steam config directory: C:\Program Files\Steam\SteamApps\common\Portal 2\portal2.exe\platform\config
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    --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
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    --- Missing Vgui material vgui/hud/commands/gesture_headspin
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    --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
    --- Missing Vgui material vgui/hud/commands/gesture_Spinjump
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    --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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    Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
    Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
    Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
    Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
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    --- Missing Vgui material vgui/hud/commands/change_this
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    --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
    --- Missing Vgui material vgui/hud/commands/gesture_Spinjump
    --- Missing Vgui material vgui/hud/commands/gesture_headspin
    --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
    --- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
    --- Missing Vgui material vgui/hud/commands/gesture_Spinjump
    --- Missing Vgui material vgui/hud/commands/gesture_headspin
    --- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
    Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
    Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
    Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
    Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    --- Missing Vgui material vgui/hud/commands/gesture_smallwave
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    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    Unknown command "cl_thirdperson"
    Failed to init 'maps/soundcache/_master_german.cache'
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    ShaderAPIDX8::CreateD3DTexture: Invalid color format!
    Unknown command "cl_thirdperson"
    C_GameInstructor::ReadSaveData failed to read GI.lesson.Swap_Split_Screen_Control


    It looks like -nod3d9ex can fix that but (i dont know why) it doesnt work!
    RE: missing images in Portal 2
    by Artur h0m3 on Monday January 28th 2013, 14:07
    Well,

    I'm not expert, but, try something else (if you dont try before), verify the game integrity on steam.

    Along with alot of erros you can see someone smalls like "Missing Vgui material vgui/hud/commands/change_this", "Missing Vgui material vgui/hud/commands/gesture_Spinjump", "Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res".

    I'm not expert but it's look like something is missing on Portal 2 files. And the "ShaderAPIDX8::CreateD3DTexture: Invalid color format!" looks like wine can't translate this specifique function and it's look like is a important one.

    Again, i'm not expert on see log's on wine. If don't work, fill a bug report or wait for the experts guy's here, they can help you.

    This bug: bugs.winehq.org/show_bug.cgi?id=29272 look alot like yours, maybe it can help you :)
    Everything works fine. except the 3D things...
    by Arthur Schüler on Friday January 25th 2013, 5:54
    So, i bought Portal 2 via Steam and launched the Steam client with wine and the game via this client. Everything works, the menu, the level editor and the options. But if i want to launch Singleplayer Game i am getting a white screen and nothing else. If i want to launch a self created level i am getting a black screen with a text "Left klick to make a blue portal". This text is wandering slowly down, out of the screen. and that was it... I dont know whats the problem! I hope you can help me!

    THANKYOU!

    GFX-Card NVidia GeForce 6200
    RE: Everything works fine. except the 3D things...
    by monkeyslayer56 on Friday January 25th 2013, 7:32
    The problem is likely your video card as according to the system requirements the minimum is ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher). So i don't think its a wine issue since you say you only have a Geforce 6200. You could try setting all graphical settings to the lowest setting but chances are it still wont run. (as a side note, does it run at all on windows with that card?)
    RE: Everything works fine. except the 3D things...
    by Arthur Schüler on Friday January 25th 2013, 12:53
    hmmm, okay i will try it with the low gfx settings. But thankyou! ;)
    Crashing
    by Yuri Shishenko on Sunday January 13th 2013, 6:38
    Game crashes when i'm trying to access to test chamber editor. Using 1.5.21.
    The Steam service component must be installed.
    by Cheeseness on Friday August 17th 2012, 4:25
    Following today's update, I started receiving this error when launching Portal 2:

    "In order to run Steam properly on this version of Windows, the Steam service component must be installed."

    I was able to get around it by setting the Windows Version option in winecfg to Windows XP (it was previously Win 7).
    RE: The Steam service component must be installed.
    by Yuri Shishenko on Sunday September 2nd 2012, 12:09
    Same here. Other games launches properly.
    I tested it on 2 wineprefixes and on 1st your error, on 2nd after Portal 2 launch Steam crashes but launches game and it crashes too after intro video.
    RE: The Steam service component must be installed.
    by Yuri Shishenko on Monday September 3rd 2012, 8:20
    Tested with WinXP emulation. Steam crashes after pressing "Play" button.
    frequent lags and random crashes
    by Yaroslav on Friday July 13th 2012, 15:40
    I experience random lags/freezes/hangs on most portal shoots and door openings. Game crashes sometimes.

    This is "fixed" by setting shader detail to medium or low. I also disabled GLSL, don't know if this needed or not.


    System specs:
    OS: Gentoo linux 64bit
    WINE: 1.5.6 32 bit
    Video: Advanced Micro Devices Radeon HD 5670
    CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
    RAM: 6GB
    ati-drivers: 12.6
    RE: frequent lags and random crashes
    by Artur h0m3 on Friday December 14th 2012, 21:44
    Try to verify the integrity of the game cache on steam, solved this problems to me.

    by Yuri Shishenko on Tuesday July 3rd 2012, 9:58
    When load and play in some custom maps from steam workshop, game begins to lag and continue to do it until exiting.
    My pc specs:
    intel core 2 duo e7200 @ 2.5 GHz
    nvidia geforce 9600 gt
    2 Gb of ram.
    Im using nvidia blob 302.17.
    RE:
    by Yuri Shishenko on Tuesday July 3rd 2012, 9:58
    Im using wine 1.5.7.
    RE:
    by Artur h0m3 on Sunday January 27th 2013, 15:47
    Hi,

    Try to lower your AA until the lag stop.
    System crashes after ~10 minutes of Portal 2
    by Moritz on Monday June 25th 2012, 10:08
    After 10ish minutes of Portal 2 my system crashes: The sound hangs, the keyboard does not react to anything (not even the numlock-led). Only a hard reset helps from there.

    Cant find anything in log files, because they also can't be written on a complete hang-up.

    - Mint 13
    - Linux 3.2.0-25-generic #40-Ubuntu SMP Wed May 23 20:30:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux
    - wine-1.5.6
    - Nvidia GT9600 (Driver version: x86_64 302.17)
    RE: System crashes after ~10 minutes of Portal 2
    by David Murphy on Sunday December 30th 2012, 12:12
    I can echo this. Just installed on Xubuntu 12.04 32-bit. Wine 1.5.19. After 10 minutes or so, the game suddenly stops responding to inputs, then a few seconds later, the graphics freeze, and the last split second of sound goes into a loop. Can only reboot the system.
    RE: System crashes after ~10 minutes of Portal 2
    by David Murphy on Monday December 31st 2012, 7:43
    To follow up on my own message, I do the Verify Integrity thing after each freeze, and it does find something that needs to be fixed. But it doesn't prevent to issue from recurring.

    I disabled UseGLSL in the registry, and I thought that had done it... I was able to play for several hours instead of 10ish minutes (and the stutter between areas went away, too!), but in the end, the same issue brought the session down.
    RE: System crashes after ~10 minutes of Portal 2
    by Eric on Monday June 17th 2013, 21:25
    update your MB bios i had similar problems and it run fantastic now
    RE: System crashes after ~10 minutes of Portal 2
    by Mike Freeman on Wednesday December 25th 2013, 14:15
    Please explain. How does one go about updating the BIOS with wine? Cannot find any info on this.
    1.5.4 Splash screen
    by John Clauson on Tuesday May 22nd 2012, 0:04
    I'm having the same trouble everyone is having below, but on 1.5.4. I have winetricks installed with Visual C++, the latest fglrx drivers for my AMD HD 7870 and 3.2.0.24 kernel. I'm at a loss. I uninstalled and reinstalled to no effect.
    RE: 1.5.4 Splash screen
    by Joe Hillenbrand on Monday June 11th 2012, 21:11
    I am having the same issue. I can't get past the splash screen. It was working a couple weeks ago, but since then there have been both a portal update and wine updates, so it's hard to know which is the culprit.

    I've:

    * disabled gameoverlay
    * verified the integrity (several times)
    * reinstalled steam using winetricks
    * reinstalled portal2 (twice)

    Nothing works.

    I'm running 1.5.5 on Ubuntu 12.04.

    I think something is happening with the files. Whenever I verify the games files, it says that 1 is corrupt. When I then try to play portal2 it says "Completing installation..." then tries to launch, then fails at the splash screen. This happens every verify and every launch, so I think that might be the issue.

    I haven't yet figured out a way to have steam tell me which file is corrupt.
    RE: 1.5.4 Splash screen
    by Joe Hillenbrand on Tuesday June 12th 2012, 1:47
    Nevermind about the verification problem. Turns out it is a know issue.
    RE: 1.5.4 Splash screen
    by Joe Hillenbrand on Tuesday June 12th 2012, 1:47
    RE: 1.5.4 Splash screen (1.5.7)
    by caleb dutton on Wednesday July 4th 2012, 1:54
    so, i upgraded to this version of wine, i have a pastebin of whats happening before the menu and crash pastebin.com/SLCfEPpu

    to highlight
    it seems getting my processor information is stubbed, it cant find formats in the format recognition table, then has unrecognised wined3dformat's, a few things after this are stubbed most likely because the previous format's were not in use
    RE: 1.5.4 Splash screen (1.5.7)
    by caleb dutton on Wednesday July 4th 2012, 2:02
    i just noticed, but this is simmilar to a guys wine 1.3.2 report for portal2 on dvd
    title: crash on startup/menu like others
    RE: 1.5.4 Splash screen
    by Joe Hillenbrand on Tuesday July 10th 2012, 22:44
    FIXED IN 1.5.8!
    RE: 1.5.4 Splash screen
    by John Clauson on Sunday July 22nd 2012, 22:43
    Turns out I needed the BIOS update for my FX-8150. It works fine now.
    Perpetual Testing Initiative
    by Cheeseness on Tuesday May 8th 2012, 23:27
    I'm tooling around in the new editor that came out with today's DLC release, and it *seems* to work OK. I haven't tried publishing anything yet (I'll submit some test results when I get around to that).

    Unforunately, the Steam overlay still doesn't work with Portal 2, so none of the documentation for the editor is accessible :(
    RE: Perpetual Testing Initiative
    by Cheeseness on Thursday May 10th 2012, 3:15
    I opted in to the Steam beta and now the overlay seems to work happily. Able to publish, download, rate, etc. Everything seems to be functioning correctly. Huzzah!
    RE: Perpetual Testing Initiative
    by Alberto on Friday May 11th 2012, 7:30
    It works for me right now. Wine 1.4 on ubuntu 64 bits.
    crash bug for wine 1.4
    by caleb dutton on Wednesday May 2nd 2012, 0:00
    just like the 1.3 bugs, but im exceeded that mark, the patch did not seem to help unless i downloaded it wrongly,
    heres a report pastebin.com/0ynvpHsL
    i cant seem to get winedebug=fixme+all or err+all working, perhaps because there were no fixme's or errors, just warnings, hmm
    RE: crash bug for wine 1.4
    by caleb dutton on Wednesday May 2nd 2012, 0:02
    since im lazy, i am clarifying this bug is exactly like the menu bug, it crashes after the logo

    by Alberto on Tuesday April 3rd 2012, 12:01
    Please add this to the "crashing before entering the menu" section:

    * Make sure you don't have any absolute pointer device connected (drawing tablet, touch screen).
    * Run directly portal2.exe with wine instead of opening the game in steam.

    After finding out those quirks (I have wine 1.4) I can play in a multiseat box (single computer, two screens, two keyboards, two mice and two graphic cards with two user sessions).
    RE:
    by Shiba on Thursday May 10th 2012, 2:33
    That solved for me. Remember Steam must be running, else you'll get a NO STEAM warning on Portal 2.
    RE:
    by Jake on Friday May 11th 2012, 12:10
    I get a NO STEAM warning whether steam is running or not. Any way to make portal realize steam is running?
    Black Screen with Crosshairs
    by Pryoidain on Tuesday March 13th 2012, 14:03
    When loading Portal 2, everything appears to work (The menus do this goofy thing where they start really faded out then jump to being lit up) until I get into the game. I have full sound, I know I have mouse movement (because even though the game screen is black if I move the mouse up it responds in game), and a crosshair.

    But everything else is black.

    Running Gentoo Linux, wine-1.4, compiled with win32 options, opengl, etc etc etc, fixed ntlm_auth problems with steam, have corefonts installed along with the vc runtimes, and recently i went full hog and installed ALL the directx dlls. I also have glsl disabled.

    Graphics card is an Intel HD Graphics 3000 series, 256mb of onboard memory
    RE: Black Screen with Crosshairs
    by Pryoidain on Tuesday March 13th 2012, 20:02
    Solved. In the event that anyone else has the same issue, I had to install DRIconf and then enable hardware texture compression to get it going. Installing L4D tipped me off to this.
    RE: Black Screen with Crosshairs
    by Robert Clausecker on Monday March 26th 2012, 11:42
    I had the same problem and applied your solution. Now it works flawless. Thank you!
    Steam "Incomplete Installation" and "Completing Installation" errors
    by Jeff Cook on Wednesday December 21st 2011, 0:03
    If you get messages like "Completing Installation ... 1%" followed by errors like "Steam servers were too busy to fulfill your request. Error Code (2)" or "Error Code (55)", Steam is yelling at you for these reasons:

    1. You are not running Steam from its normal installation path on C:\Program Files\Steam. Go into winecfg, make sure your C:\ drive is configured, and make this path exist.

    2. You may think it'd be clever to symlink or something. Do NOT do this. Newer Valve games like LFD2 and Portal 2 choke to death if the folder used to access the game doesn't have certain likeable attributes (unsure what these are). A symbolic link will not fix anything, you will continue to get the same errors. You must move the Steam and steamapps folders into that path for real in order to launch.

    I do not believe this is a WINE bug as many Windows configurations experience similar issues if Steam is not placed in the expected path or drive.

    Spent a couple of hours struggling with this tonight. Portal 2 seems to run great after this workaround. Hope it helps someone out there.
    RE: Steam
    by Erich E. Hoover on Saturday December 31st 2011, 13:15
    This is a Wine bug, the fix is to implement GetVolumePathName:
    source.winehq.org/patches/data/82079
    RE: Steam
    by Lucas Zawacki on Tuesday July 24th 2012, 0:44
    Hi I suffered from this bug because I used my 'steamapps' folder symlinked to another partition. I tried applying this patch but portal2 then hanged on the "Completing Installation ... 1%" dialog and by interpreting the terminal output it seemed to be deadlocked.

    The only working solution to the problem was not using a symlink to the 'steampps' folder as described in the OP's comment.
    RE: Steam
    by emsy on Saturday August 25th 2012, 5:42
    oh my god, thanks for this. I was having this problem because i had steam installed on Z: drive (/). My drive situation is a bit complicated, but long story short, linking ../drive_c (C:) to the directory where steam is installed and running steam as C:\\Steam\\Steam.exe solved the issue.

    Thanks a lot, i hope the problem is fixed soon

    fixme:volume:GetVolumePathNameW (L"C:\\Steam\\Public", 0x6e1de94, 520), stub!
    fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32\\mui", 0x6e1de90, 520), stub!
    A new error
    by Zhenya on Sunday November 27th 2011, 11:55
    Portal 2 crashed while running

    Missing shutdown function for DevShotGenerator_Init() : DevShotGenerator_Shutdown()
    Missing shutdown function for MapReslistGenerator_Init() : MapReslistGenerator_Shutdown()
    Missing shutdown function for COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) : COM_ShutdownFileSystem()
    Missing shutdown function for Steam3Client().Activate() : Steam3Client().Shutdown()


    Same problem: www.playonlinux.com/en/issue-322.html

    P.S. It was started from game's directory, not from Steam. Steam displays "Completing installation: 1%", and "All servers of Steam are busy". All the time.
    A new error
    by Zhenya on Sunday November 27th 2011, 11:55
    Portal 2 crashed while running

    Missing shutdown function for DevShotGenerator_Init() : DevShotGenerator_Shutdown()
    Missing shutdown function for MapReslistGenerator_Init() : MapReslistGenerator_Shutdown()
    Missing shutdown function for COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) : COM_ShutdownFileSystem()
    Missing shutdown function for Steam3Client().Activate() : Steam3Client().Shutdown()


    Same problem: www.playonlinux.com/en/issue-322.html

    P.S. It was started from game's directory, not from Steam. Steam displays "Completing installation: 1%", and "All servers of Steam are busy". All the time.
    Crash before menu
    by Konrad Tlatlik on Thursday September 29th 2011, 15:48
    I've installed portal2 according to the howto, experimented with the settings for quite a time, and I still can't get it to work. The crash looks exactly like the bugs.winehq.org/show_bug.cgi?id=26835 bug, but I'm using wine 1.3.29, so it shouldn't occur. Human sacrifices in the name of Cthulhu don't work either, however the blood splattered on my laptop does look pretty cool. Any help?
    RE: Crash before menu
    by Erich E. Hoover on Monday October 3rd 2011, 17:30
    Have you disabled gameoverlayrenderer in winecfg? I just discovered that that fixed my launching issue (which is strange since I have the overlay UI disabled in the game properties).
    "5 minute crash bug"
    by Cheeseness on Friday September 9th 2011, 2:48
    The second patch in the howto is not the same patch listed as fixing the "5 minute crash bug". Wording of the howto might need to be changed if that patch is still required.

    I'm still getting very frequent crashing (sometimes less than a minute) with 1.3.27 (from Fedora updates-testing) on F15 with UseGLSL disabled. Is anybody else still having problems too?
    RE:
    by Mateusz Stachowski on Saturday September 10th 2011, 9:11
    I'm on Ubuntu 11.04 and since I've compiled 1.3.27 from git I didn't had any crashes (this version has resolved that bug). Before that version it was about 15 minutes until the crash occurred.
    RE:
    by Cheeseness on Saturday September 10th 2011, 17:37
    I thought it was meant to be resolved in 1.3.27, but it was listed in the release notes for 1.3.28 yesterday.
    RE:
    by Mateusz Stachowski on Sunday September 11th 2011, 14:29
    When 1.3.27 came out the "5 minute crash" bug had status resolved fixed and now it is closed fixed. It seems that developers of wine waited for the users to test it and when people reported that it is working they decided to finally close this bug.

    With version 1.3.27 I had from time to time a problem with rendering. That caused most of the textures render as yellow (I couldn't tell where to place portals) but with Wine 1.3.28 everything is good.

    If you want to achieve the best performence I strongly recommend to set UseGLSL as disabled. When I didn't had it set there was a lag when new sound loaded (just like reported in bug #27453).
    Crash when seeing yourself through portals in singleplayer
    by Yann Kaiser on Wednesday September 7th 2011, 15:01
    Noticeable especially when the first portal opens after you exit the motel room. The game will freeze for an instant and crash(inf recursion?). It does not happen in CO-OP.

    fglrx / wine 1.3.27 / UseGLSL=disabled / borderless window
    RE: Crash when seeing yourself through portals in singleplayer
    by Yann Kaiser on Wednesday September 7th 2011, 17:32
    Well, it doesn't always happen, apparently, but it systematically does here. I can get out of the room by walking backwards and not looking at the portals, at which point I can look at them the way I want. However I crash as soon as I return in the glass room.

    epsy.net46.net/files/1315433573.sav
    epsy.net46.net/files/1315433573.tga

    (Not sure if the save thumbnail is really useful, but here it is)
    RE: Crash when seeing yourself through portals in singleplayer
    by Martin P on Thursday October 6th 2011, 15:41
    Seeing the same behaviour here, Ubuntu 11.04, fglrx-8.892, wine-1.3.29, USEGLSL=disabled, fullscreen :(
    RE: Crash when seeing yourself through portals in singleplayer
    by Yann Kaiser on Thursday October 6th 2011, 15:53
    Natty
    by Paul Moir on Sunday August 14th 2011, 21:12
    Yes it's working for me now, with no cracks ever being used. (Only 4 months after purchasing the game. Thank you Valve, I'll remember that next time. Oh and a big non-sarcastic thank you to the Wine Devs!)

    I did have some old PlayOnLinux stuff that was causing a bit of a problem because it was launching an older wine. Try running Steam.exe and portal2.exe from the command line.

    I'm running Kubuntu, but I doubt that makes a difference. Same kernel and everything as you. I'm using the Ubuntu Wine PPA for installation.

    Now just need to get sound working...

    Ah, got it. Went over to ALSA:
    Close all wine programs. ps -ax to make sure they're all gone. winecfg->Audio - uncheck OSS and check ALSA. Test Sound button produces sound. Now I get sound in portal2.

    Only an annoying blinking cursor left to kill.
    Portal 2 on Ubuntu Natty?
    by Line Noise on Sunday August 14th 2011, 5:46
    G'day!

    Has anyone had any success getting Portal 2 to run on Ubuntu Natty? (Without the SkidRow crack.)

    I've installed Wine 1.3.26 which should have the patch that fixes the bug that was crashing Portal 2 before the menu. Unfortunately I haven't seen any change in behaviour.

    If I run portal2.exe directly from the command line it just exits before the menu appears. If I run it from Steam then I get the "Completing installation ... 1%" dialog and then it says "Incomplete installation of Portal 2 (2)" :-(

    I've tried verifying local game cache files. They all verify OK.

    I've tried deleting server.dll and client.dll, then verifying. Steam re-creates those two files. Still doesn't work.

    I've tried copying the game files from a working Windows installation. No dice.

    I've completely deleted my Steam Wine prefix, reinstalled Steam and re-downloaded Portal 2. No luck.

    Noone has reported that they have it working in Ubuntu Natty without the crack and as the patch that is supposed to fix the problem was to do with a more strict Linux kernel I'm wondering if perhaps the kernel that comes with Natty is even more strict and might need some more patching to Wine. I'm just guessing, though.

    Any ideas?

    Thanks!
    RE: Portal 2 on Ubuntu Natty?
    by Milo Mordaunt on Wednesday August 17th 2011, 12:06
    Having exact same problem on Arch.Trying a few things. I'll inform you if anything works!
    RE: Portal 2 on Ubuntu Natty?
    by Milo Mordaunt on Thursday August 18th 2011, 10:00
    OK. Pretty much done it. Basically, my problem was that the DVD version doesn't install properly.

    After you've registered a copy of the game to your steam account, you have to download the whole shebang without the DVD, even though the integ check reports positive.

    After that you will experience the 'random crash'. Currently patching to sort that out (which will presumably work... but I got this far!)

    Only other problem is a blinking cursor, which is just annoying and doesn't render the game any less playable.

    This is on Arch Linux with wine 1.3.26, running on a 64 bit system under a 32 bit Wine guise.
    RE: Portal 2 on Ubuntu Natty?
    by Joseph Rushton on Sunday August 21st 2011, 6:27
    I am experiencing the exact same problem.

    Before the Wine patches were released, I was using the SkidRow patch to play. Over the last couple of days I have been trying to get Portal 2 to work without the crack, but upon starting from Steam I encounter the "Completing installation... 1%" dialog, followed by the error "Incomplete installation of Portal 2 (2)".

    If I instead try starting the game (in a new Wine prefix) via the terminal I see up to the Portal 2 splash-screen, where the screen pauses for about 30 seconds, then crashes.

    I have tried verifying the cached data, deleting the "portal 2" folder to reinstall from cache and deleting the cache and re-downloading the whole game. All to no avail.

    The version of wine I have been using is wine-1.3.26 from git. The patches I applied were are ntquerydir.patch (5 min portal crash) and 0001-winex11.drv-be-more-compliant-when-SetPixelFormat-i.patch (Used to prevent Napoleon Total War crashing during the loading screen). I did not need to install the patch that prevents the crash before the menu, as it is supposedly not needed anymore if you are using wine 1.3.25 and Newest.

    My kernel version is 2.6.38-8-generic.

    Can anybody else reproduce this bug?
    RE: Portal 2 on Ubuntu Natty?
    by Marian on Wednesday October 5th 2011, 19:02
    Yes.

    Linux 2.6.38-8-generic-pae #43~ppa1~loms~natty-Ubuntu SMP Wed May 4 15:16:24 UTC 2011 i686 i686 i386 GNU/Linux
    Ubuntu 11.04
    wine-1.3.29
    WIth and without patches.
    RE: Portal 2 on Ubuntu Natty?
    by P Orlov on Sunday October 23rd 2011, 23:56
    I had this problem. Solution for me was install steam via winetricks
    Fix On Its Way?
    by Cheeseness on Saturday July 16th 2011, 0:21
    For anybody not subscribed to bug 26835, watch this space
    bugs.winehq.org/show_bug.cgi?id=26835#c160
    5-minute crashes
    by Guilherme on Friday June 17th 2011, 18:15
    I am having the 5-minute crashes described by Thomas Egenhofer as well.
    I can provide debug output if needed.

    wine 1.3.22
    Portal 2 Steam version

    I'm using Debian Squeeze x86_64 with Ubuntu wine packages.
    The game was installed on a clean wine prefix with corefonts, vcrun2005, vcrun2008 and vcrun2010 installed via winetricks.

    I have a NVidia video card (GeForce 8600GTS) and I'm using the proprietary drivers, version 270.41.06.

    The game runs very smoothly aside from this problem.
    Gameplay Video
    by Jake ward on Thursday June 2nd 2011, 16:16
    www.youtube.com/watch?v=65KsSuuW_EU

    Shows the game runs perfect in Linux, I ran the game in Windowed to get rid of the 'mouse jerking' problem. Be aware I recorded with GLC so its only a video of the game.
    RE: Gameplay Video
    by Jörg Selbach on Saturday June 4th 2011, 6:41
    Did you install this via Steam or the DVD? Did you use the crack to "fix" the crash after the valve vid? If not: what are your Wine settings (OS version, DLL overrides etc.)?
    Jumpy mouse
    by Frankie on Sunday May 22nd 2011, 3:50
    I've tried the "fps_max 30" method below and enabled vsync, but my mouse is still jumps a great deal when I move my mouse. Anything else I could try?
    Ubuntu 11.04, Wine 1.3.20
    Thanks
    RE: Jumpy mouse
    by Artur h0m3 on Monday May 23rd 2011, 11:15
    I Have this same problem, it's seems that the new implementation of MouseWarp (Wine 1.3.20) in wine isn't working very well with the Source Engine, to solve this, set your game to Windowed (With Borders) and reboot your game, work for me :P
    Test results
    by David on Wednesday May 11th 2011, 0:53
    If you submit a test result here that shows the game running, Please note if you used the crack or not, it's confusing that some people apparently claim to have the game working but don't include that very important little detail.
    Reopen the crashes after valve vid bug?
    by Dheart on Saturday May 7th 2011, 6:12
    According to the steamforums forums.steampowered.com/forums/showthread.php?t=1847517&page=138 that bug is fixed, however the game still doesn't work on wine and exhibits the same behavior? I suggest we reopen the bug as now it is certain that it is a wine bug.
    RE: Reopen the crashes after valve vid bug?
    by Cheeseness on Saturday May 7th 2011, 6:16
    The bug has been marked as reopened for a while now, I think.

    I too don't have any noticeable change in behaviour following the most recent update.
    RE: Reopen the crashes after valve vid bug?
    by Dheart on Saturday May 7th 2011, 6:38
    Wasn't that a different issue?
    RE: Reopen the crashes after valve vid bug?
    by Cheeseness on Saturday May 7th 2011, 6:40
    I'm referring to this bug: bugs.winehq.org/show_bug.cgi?id=26835
    File Systems
    by Cheeseness on Thursday May 5th 2011, 18:16
    Is there anybody here who is running Steam and Portal 2 off an NTFS partition?

    My girlfriend's laptop had what seemed to be the same problem under Windows. Converting her primary partition to NTFS sorted out the problem on that machine. I'm curious to know whether it makes a difference under Wine as well.
    RE: File Systems
    by monkeyslayer56 on Thursday May 5th 2011, 18:37
    well i tried moving just portal2 over to a NTFS drive and launching portal2.exe and still got the crash right after the intro video, so after that i kinda gave up on pursuing that approach
    RE: File Systems
    by Night Nord on Friday May 6th 2011, 12:07
    wine will not work correctly on NTFS partition and that is said in FAQ. Anyway, problem is not so simple like NTFS vs. FAT. Some people reported, that they could play on ext4 partition (without crack). That seems to be random.
    RE: File Systems
    by Night Nord on Friday May 6th 2011, 14:56
    BTW, people from steamforums suggest that maybe usage of fork-enabled FS with xattrs support enabled may help.
    RE: File Systems
    by monkeyslayer56 on Friday May 6th 2011, 14:57
    i saw that too so i mounted my filesystems with xattr support and still getting the same crash
    RE: File Systems
    by bersl2 on Saturday May 7th 2011, 0:33
    Since I am the one who keeps mentioning forks/alternate data streams on the Steam forums, I would be remiss if I did not correct you.

    I'm not sure about everyone, but at least *I* said that, to my knowledge (and I would love to be corrected if I'm wrong), Wine doesn't know a thing about xattrs, so how in the hell could that possibly help?

    In fact, I mentioned that whether the underlying filesystem supports xattrs is theoretically irrelevant, since not only do xattrs *not* have the same features as forks/ADSs, but also the whole forking mechanism could be implemented with name mangling for alternate streams larger than the xattr size limit, and for filesystems without xattrs enabled, even if this is a distastefully kludgy solution.

    Moreover, no one with a working, hack-free installation of this game has confirmed or denied that forks/ADSs are even being used by Steam and/or this game. My requests being posted there are only partially to mock Valve; I really do want someone with a copy of Windows to go looking around on the relevant portions of the filesystem, looking for forks attached to files installed as a part of Steam or as a part of the game, bearing in mind that just maybe, the forks are transient.

    Or failing that, that nothing of the sort was found at all, and that I should stop parroting about forks. Either way, I know I'm not finding anything with Wine, and I don't own any Windows copies that I remember, so having someone else look for them would be really spiffy.
    RE: File Systems
    by Night Nord on Sunday May 8th 2011, 5:08
    It does know about xattrs. Futhermore, wine uses it at least for storing filesystem file attributes, which are missing in normal UNIX filesystem model. (at least such patches are available at dotnet30 bugs).

    I mentioned your suggestion only because I have seen few reports of normal behaviour from several Linux users.
    RE: File Systems
    by bersl2 on Sunday May 8th 2011, 5:26
    Wait, patches? As in, it's not in vanilla Wine but possibly in Wine versions obtained through distro repositories?
    RE: File Systems
    by Night Nord on Sunday May 8th 2011, 6:11
    bugs.winehq.org/show_bug.cgi?id=9158 as I get it, it should be in-tree already.
    RE: File Systems
    by Cheeseness on Sunday May 8th 2011, 5:28
    Have you got links for those reports? I haven't found anything that wasn't at least ambiguous with regards to using cracks.
    RE: File Systems
    by bersl2 on Sunday May 8th 2011, 5:52
    Also, again, xattrs are, in essence, irrelevant to my question; the important questions are (1) whether Steam is using NTFS alternate data streams as part of its DRM mechanism; and (2) if it using this feature, whether Wine supports them, no matter how they're implemented on the Linux side of the environment. Notice how if (1) is not true, (2) is a moot point.

    Other than not being able to play, I've been most frustrated that when I brought the issue up over there on Valve's forums, I was pretty much ignored even by Windows users; really, I just want some evidence for or against, because I don't have Windows, so I don't know what a working copy looks like. I mean, don't they have tools which will list alternate data streams on NTFS? How hard can it be? Shouldn't that info be in the file metadata? Is there something stupid about NTFS I'm not anticipating? Are they that afraid of being banned over there?

    Also, people should note that some Windows/FAT32 users are coming forward on the Steam forums and saying that their copy of the game (finally) works. Note that some FAT32 users still have problems, and that some NTFS users also have had problems.
    RE: File Systems
    by Night Nord on Sunday May 8th 2011, 6:21
    Well, probably asking Valve "So, what was a problem?" is a best way to get what is not working in wine, yet, but chances to get any authoritative and useful answer are zero.

    You may use this tool: www.ntsecurity.nu/toolbox/lns/ (googled) if you have windows to check any ADS attached data in directory.
    RE: File Systems
    by john on Monday May 9th 2011, 19:54
    According to Lns Portal 2 does not use ADS. Also only 8 files in all of steam use ADS. I forgot to log it however the .blob file does, and so does the tf2 gcf files.
    RE: File Systems
    by john on Monday May 9th 2011, 20:05
    Check the bug for more information that I found out.
    RE: File Systems
    by Cheeseness on Friday May 6th 2011, 22:19
    It's been years since I read the Wine FAQ. I guess I must've forgotten.

    I'm not sure I was saying that the problem was simple - I'm pretty sure I was asking if anybody had any experiences they could share that might correlate with my personal experience of having a change of filesystem resolve (at least one of) the problem(s).

    Where did you read that people have had it running under ext4?
    "Fixes"
    by Matt Helsley on Monday May 2nd 2011, 17:37
    Would people please stop posting references to a certain crack?

    It is NOT a fix if it exposes me to losing or having any restrictions on my steam account (or worse!). It is NOT a fix if it needs to be supplied by Valve rather than the Wine community.

    All the posts reporting that "I got it to work" with this method are USELESS and, for some of us on this world, would require us to do something that is illegal. Notice how it also doesn't matter what I believe about DRM -- it's still illegal.

    So please stop -- we understand that it "works". Now let's focus on working without it.
    RE:
    by Clayton Hobbs on Thursday May 5th 2011, 10:03
    I know it's not a fix. But it makes the game I paid for run as advertised, so until there's a better solution, I'll go with this.
    cannot see the letterings and game exit at the end of the loading the first mission
    by Frenk on Friday April 29th 2011, 12:36
    at first: I dont speak a good english.

    I don t can play the game, cause there a lot of bugs:
    -I cannot see the letterings / buttons at the main menu
    -you can only see the letterings / buttons in submenu if you click on it. and than the lettering is underlaing with black...
    -if I m in the submenu singleplayer (I only think, it is called so) and I click the first mission, the game load 5 seconds, than it s ready to start, but it don t start the first level, portal exits himself...

    whats fine: ; )
    -I can look the trailers and films
    -it don t exit at the main menu

    so i can t oplay the game...

    I m using:
    -wine 1.2.2.
    -ubuntu 10.10
    -I have installed with DVD and than i have take the client.dll and the server.dll and the portal.exe and a skidrow.ini from a crack




    I hope you have understood me, pls help! I´m looking forward to a answer, Frenky.
    RE: cannot see the letterings and game exit at the end of the loading the first mission
    by Frenk on Friday April 29th 2011, 17:51
    it s the skidrow crack...
    Portal 2 crashes after loading first level
    by Martín Fixman on Wednesday April 27th 2011, 15:09
    I'm using SKIDROW's Crack.Fix, and I can get to the menu normally. But once I start the game, it loads for a few seconds with the loading screen (which is normal) and then crashes. This is the dump:

    pastebin.com/ghin9JVC
    crashing question
    by monkeyslayer56 on Wednesday April 27th 2011, 7:23
    out of curiosity since in steamforums it seams the crash is filesystem/DRM related what filesystem do you guys have steam and portal 2 installed on? I have my steam and portal2 installed to a EXT4 filesystem and i get the crash, and i tried moving portal2 files to a NTFS partition and running from there (steam still on ext4) i still got the crash. i read were some guy got it to work on an ext3 with crossover. so just curious what filesystem you guys are using and if it crashes or not
    RE: crashing question
    by Lyle Underwood on Thursday April 28th 2011, 0:48
    Works fine on my ext4 partition after the fixes in my test results.
    Not rendering certain textures properly...
    by Jinx Wolf on Friday April 22nd 2011, 22:01
    I've gotten most of the bugs worked out, except certain textures like the ones seen in the following picture, and those little square icons that pop up. img839.imageshack.us/i/screenshotrc.png/
    RE: Not rendering certain textures properly...
    by Oskar Kolar on Friday April 29th 2011, 16:33
    Multiplayer
    by Lyle Underwood on Thursday April 21st 2011, 21:09
    Anybody had any luck at all with multiplayer?
    RE: Multiplayer
    by Night Nord on Friday April 22nd 2011, 8:10
    Everyone here are using cracks due to bug #26835 - therefore there is no multiplayer at all. And I strongly don't recommend to even try it (but, probably, crack just blocks all requests to steam).

    Just wait until valve will fix it and we'll be able to use normal version.
    RE: Multiplayer
    by Clayton Hobbs on Saturday April 23rd 2011, 12:05
    Multiplayer works great for me. I just replaced client.dll and server.dll with the cracked ones, started Steam, and ran portal2.exe from a terminal.
    RE: Multiplayer
    by Lyle Underwood on Saturday April 23rd 2011, 21:53
    Wat.

    If your multiplayer is working fill out a test result. Might even be gold. Tell us exactly everything you did. Are you on the patched version of portal? You didn't apply the launcher.exe and the portal2.exe?
    RE: Multiplayer
    by Lyle Underwood on Saturday April 23rd 2011, 21:53
    LOL just showed up. good job. more details on the how would be good though.
    RE: Multiplayer
    by Lyle Underwood on Sunday April 24th 2011, 2:55
    nicccce, got it working.
    RE: Multiplayer
    by Zorael on Monday April 25th 2011, 7:18
    While it's still a shame we have to resort to this, I can confirm it's working. Moreover if you enable the Steam ingame community you can enter the store. You need to disable it before starting a game though, or the game will crash.
    appid not configured and jumpy mouse
    by luke on Thursday April 21st 2011, 19:17
    If you get an "appid not configured" error, and then the no steam message, run the game at least once BEFORE you apply the crack/patch.

    If your mouse is "jumpy" and accelerates incorrectly, use the developers console to set the max fps to something like 30: "fps_max 30" and enable vsync.
    RE: appid not configured and jumpy mouse
    by Jack Peirce on Friday April 22nd 2011, 11:25
    Thanks! The fps_max trick fixed my mouse.
    Fixing the App ID issue with skidrow
    by Christian on Sunday April 24th 2011, 17:35
    I had a popup saying that the app id is not configured. The games starts but there are only two buttons: NO STEAM and EXIT.

    It turned out that it is a filesystem issue. I had a Skidrow.ini and a SKIDROW.ini file in my Portal 2 directory. One was missing the line "AppId=620". Just adding that to the file resolved the issue for me.
    Mouse constantly moves up and to the left during gameplay
    by Jack Peirce on Thursday April 21st 2011, 16:28
    My cursor is constantly moving up and to the left during gameplay. This does not happen in the menus.

    If I set the in-game option "Ignore Windows Mouse Speed" this stops, but no movements of the mouse get registered at all and I can't look around.

    This does not happen in other Windows games, or in regular use of my mouse.
    RE: Mouse constantly moves up and to the left during gameplay
    by Jack Peirce on Friday April 22nd 2011, 11:26
    Setting 'fps_max' to 30 via dev console as noted above fixed this issue.
    RE: Mouse constantly moves up and to the left during gameplay
    by Jeff Cook on Friday April 22nd 2011, 15:56
    I'm curious if this still happens with the XI2 patch here: bugs.winehq.org/show_bug.cgi?id=6971
    RE: Mouse constantly moves up and to the left during gameplay
    by Jack Peirce on Friday April 22nd 2011, 16:00
    Isn't that patch now mainline? At least that's what I can tell from the comments on that bug. I'm using a pull from git from yesterday.

    If it's not mainline please link me to a patch I can easily apply to current git and I'll test it, I don't think I saw a patch for 1.3.18

    by cyphaw on Thursday April 21st 2011, 14:53
    Using skidrow's crack, the game works fine, but that is until chapter 8 (yes I played a lot), where new textures appear, making the fps drop to less than 1.

    wine says:

    fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues
    err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit
    RE:
    by cyphaw on Friday April 22nd 2011, 12:09
    The problem I mentionned is solved by setting the ORM to fbo.

    The ORM stands for OffScreenRenderingMode. To modify it, you have to modify the key HKEY_CURRENT_USER\Software\Wine\Direct3D\OffScreen RenderingMode of the registry (launch it with wine regedit) to "fbo" (no quotes).
    If it doesn't exist, create it (in my case, I didn't have a Direct3D folder either, I created it and then the actual key).

    Btw, if that helps, I have the 260.19.44 nvidia proprietary drivers, my card is a 9400 M G, and I only tried with low graphics and resolution.
    crash
    by lorenzo on Thursday April 21st 2011, 14:10
    i'm using the skidrow version, installed with playonlinux script, copied all the crack files, but it crashes on startup. someone can help me?
    RE: crash
    by Jordan on Thursday April 21st 2011, 18:01
    Make sure your running the Portal 2 executable directly without Steam.
    RE: crash
    by lorenzo on Thursday April 21st 2011, 18:24
    i've not steam installed, i'm using skidrow version, i tried to move some .ddl and now nothing happens when i click on the .exe
    RE: crash
    by lorenzo on Thursday April 21st 2011, 18:46
    i use right now the new skidrow update but it's right the same: i moved all the skidrow folder files in the installation folder; it crashed on startup; if a delete the file steamclient.ddl nothing happens, and no message appears. what i have to do?
    RE: crash
    by Cheeseness on Thursday April 21st 2011, 18:58
    To get it past the startup screen, I had to set mmdevapi to disabled in the Libraries tab of winecfg. The current testing results mention a -wavonly option when launching the game. That may resolve the same problem.
    RE: crash
    by lorenzo on Friday April 22nd 2011, 5:45
    the mmdevapi library is disabled in my configuration; the game still not start and i have no start screen, it just crashed before i can see anything else but my desktop; how can i do a wavonly test?

    by Night Nord on Thursday April 21st 2011, 11:08
    Nvidia users, please test the game without GLSL enabled:
    ./winetricks glsl-disable

    And check if you have crashes on new game start or second level/save from second level loading.
    And, please, check if it crashes or lags when you looking upon yourself though portals.

    If it do any of this, please post corresponding backtraces (you'd better run the game with -nominidumps -nobreakpad command-line options) to corresponding bugs from list above.

    Thanks.
    RE:
    by Zorael on Thursday April 21st 2011, 15:48
    I've played the game from start to finish with GLSL disabled, on my GeForce 580 with the proprietary 270.41.03 driver. It works wonderfully. The only "crashes" I had were with the old SKIDROW crack, and I assume that was remnants of Steam DRM periodically waking up, noticing something's wrong and throwing a fit. With the new crack I don't crash at all.

    It (subjectively) feels like I get worse performance with GLSL enabled? Like brief stuttering when turning around or opening new portals. I'm leaving it disabled.

    DirectDrawRenderer: opengl
    Multisampling: disabled (portal creation looks bad with antialiasing; the "allocated" portal space gets preallocated with a black texture that the portal eventually fills in. separate bug, yet to file.)
    OffscreenRenderingMode: pbuffer
    PixelShaderMode: enabled
    RenderTargetLockMode: readtex
    StrictDrawOrdering: disabled
    UseGLSL: disabled
    VertexShaderMode: hardware
    VideoMemorySize: 1536
    RE:
    by blaise on Thursday April 21st 2011, 16:54
    >OffscreenRenderingMode: pbuffer
    there's no more pbuffers option. FBO is default with backbuffer as the onlyother rendering option.

    >UseGLSL: disabled
    UseGLSL - set to 'Enabled'. There's no reason not to.

    >RenderTargetLockMode: readtex
    set to 'auto'
    RE:
    by Zorael on Thursday April 21st 2011, 18:57
    Thanks, I set ORM and RTLM to fbo and auto with no noticable changes in performance.

    >UseGLSL - set to 'Enabled'. There's no reason not to.
    Is there any difference in picture quality if I leave it disabled? Because I seriously get +10fps in Starcraft II and avoid *considerable* stuttering in Portal 2 if I disable it. This is with a GeForce 580 on an i7-2600k running at 4.6ghz.
    RE:
    by blaise on Friday April 22nd 2011, 13:01
    wiki.winehq.org/UsefulRegistryKeys

    Actually I was mistaken readtex is the default for RTLM. They made a change I missed.:) GLSL is used by default for pixel/vertex/geometry shaders ala DirectX9 and above...it defaults to ARB which is equivalent to DirectX8 so you may notice a definite visual difference I would think. I always have it enabled. With a 580 I wouldn't think fps would be a concern at all since it's usually 100+fps in any game with that much horsepower. See the Wiki for a better explanation and more registry tricks.

    GT 220 1024 MB oc'd 700/860/1540
    Athlon II X3 720 @3.5GHz
    RE:
    by Zorael on Friday April 22nd 2011, 13:43
    I probably wouldn't mind using GLSL if it meant a stable -10fps or something like that; the framerate I'm getting allows for that without dipping uncomfortably low.

    But I'm getting stuttering with 0 fps for a split second when opening new portals, coming into view of one of those emancipation grids, etc. Even with 100fps before and after, those 0fps moments are very annoying and a blemish on an otherwise flawless performance.
    RE:
    by Jari Vetoniemi on Wednesday May 4th 2011, 23:47
    It's ok to leave it disabled if you use Nvidia card. It still provides SM 3.0 with 'nv_arb_' extensions and is generally faster like you said.

    On other cards you won't get any fancy GLSL effects with it disabled.
    RE:
    by Night Nord on Friday April 22nd 2011, 7:24
    Ok, thanks. Well, maybe any Intel users will confirm that? Problem is - I'm getting such error on both fglrx and mesa drivers, so it's probably some nvidia non-conformance wine relying upon.
    New and fixed crack
    by Zorael on Wednesday April 20th 2011, 15:36
    If you're running with the SKIDROW crack to get past the splash screen, and you're getting intermittent or suspiciously well-timed crashes (such as 30 seconds after loading the first repulsion gel area in ch6), make sure to upgrade to the *new* SKIDROW crack named "Crack Fix".
    RE: New and fixed crack
    by luke on Wednesday April 20th 2011, 20:05
    Do you still have to install steam, or will steams drm interfere with the crack?
    RE: New and fixed crack
    by Zorael on Thursday April 21st 2011, 12:27
    The crack severs the game from Steam completely, from what I understand. So its DRM gets replaced with dummy dlls.
    crash in-game
    by choch on Wednesday April 20th 2011, 6:24
    managed to get portal 2 to run and load a saved game, but it crashes out after 20-30secs.

    error log: pastebin.com/4ez2UH14
    RE: crash in-game
    by Zorael on Thursday April 21st 2011, 13:23
    Try the new crack for the time being.
    DVD Release
    by lubosz on Tuesday April 19th 2011, 20:19
    The DVD release works ridiculously well out of the box.
    RE: DVD Release
    by Ben on Tuesday April 19th 2011, 23:38
    Explain more
    RE: DVD Release
    by Cheeseness on Tuesday April 19th 2011, 23:41
    I installed from DVD and wasn't able to get anywhere.
    RE: DVD Release
    by lubosz on Wednesday April 20th 2011, 3:05
    Maybe it's not the most official DVD release...It does not need steam.
    RE: DVD Release
    by Cheeseness on Wednesday April 20th 2011, 3:08
    Ah. Out of interest, did you use any specific DLL overrides? I had to have mmdevapi disabled to get into the main menu.
    RE: DVD Release
    by lubosz on Wednesday April 20th 2011, 3:51
    Nope nothing. All buildin. Sound and graphics are working smooth.
    Windows Users Crashing At Similar Location?
    by Cheeseness on Tuesday April 19th 2011, 1:19
    Just spotted this on the Steam forums:
    forums.steampowered.com/forums/showthread.php?t=1847517
    RE: Windows Users Crashing At Similar Location?
    by Suppen on Tuesday April 19th 2011, 1:36
    Good. Increases the probability of this being fixed in a future Portal 2 patch
    Bronze?
    by Cheeseness on Tuesday April 19th 2011, 1:04
    How can it be bronze if it doesn't even launch >_
    RE: Bronze?
    by john on Tuesday April 19th 2011, 6:52
    Because it runs and launchs and Garbage is reserved for not running but installing.
    RE: Bronze?
    by Cheeseness on Tuesday April 19th 2011, 6:55
    But it doesn't finish launching.
    RE: Bronze?
    by Maarten Lankhorst on Tuesday April 19th 2011, 23:39
    if it fails in the same way as on windows then it should be a platinum rating
    RE: Bronze?
    by Cheeseness on Wednesday April 20th 2011, 0:06
    I don't know that we've actually identified that it *is* the same crash. Whilst I'm having trouble under XP as well and it seems to crash at the same location, none of the Wine output I get seems to be similar to the error messages I get under Windows. Until we know more, it doesn't hurt to continue investigating, IMO.
    RE: Bronze?
    by john on Wednesday April 20th 2011, 6:50
    I have identified it not a file problem or OS problem because I took the Portal 2 files, copied them to my Windows 7 Partition, and the game worked perfect after verification.I think I had one problem with physx.dll but it wouldn't launch at all without it so.
    RE: Bronze?
    by Cheeseness on Wednesday April 20th 2011, 7:02
    Did any files fail verification? If so, then fresh copies of them were redownloaded from the Steam servers, and the ones you were using under Linux were not the ones you ended up using under Windows.
    RE: Bronze?
    by john on Wednesday April 20th 2011, 7:05
    as I said only physx.dll and the game wouldn't launch on windows at all without it
    RE: Bronze?
    by Cheeseness on Wednesday April 20th 2011, 7:07
    Oh, right. Sorry.
    Back