Application Details:
Version: | Steam |
License: | Retail |
URL: | |
Votes: | 20 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.6 |
Maintainers: About Maintainership
What works
Single player (a few levels in without issues)
What does not
Nothing after workarounds.
Workarounds
What was not tested
Multiplayer
Voice
Hardware tested
Graphics:
Additional Comments
I had to use the crack (updated crack as the comments below said) to get past the loading screen when launching the program. Also, though the intro movie had sound, the game did not. To work around this I found a command line option that enables sound for me "-wavonly". Check out http://developer.valvesoftware.com/wiki/Command_Line_Options#Command-line_parameters for a list of possible command line parameters. I also use "-nointro" to skip the intro, "-dev" to enable dev console (~ console), and "+cl_showfps 2" because I like having the FPS meter. Runs smooth (60-200+ FPS) I also added params to manually set the window dimensions and run in windowed mode: "-width 1600 -height 848" All together, my launcher looks like this: env WINEPREFIX="/home//.wine" wine "/home//.wine/drive_c/Program Files/Steam/steamapps/common/portal 2/portal2.exe" -width 1600 -height 848 -nointro -dev +cl_showfps 2 -wavonly I did *not* need to set the disableoverlay option that others set, nor run anything through winetricks, though I may have had something installed before through winetricks. Also the console font is a little unreadable by default, to fix this get a version of lucon.ttf and put it in /home//.wine/drive_c/windows/Fonts/.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | Jul 24 2013 | 1.6 | Yes | Yes | Gold | Artur h0m3 | ||
Show | Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu) | Jun 17 2013 | 1.6-rc2 | Yes | Yes | Platinum | Eric | ||
Show | Ubuntu 12.10 "Quantal" i386 (+ variants like Kubuntu) | Jan 10 2013 | 1.5.21 | Yes | Yes | Platinum | MR_squiggley | ||
Show | Ubuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu) | Jan 08 2013 | 1.5.19 | Yes | Yes | Platinum | Gareth Schakel | ||
Show | Debian GNU/Linux 7.x "Wheezy" | Dec 14 2012 | 1.5.19 | Yes | Yes | Gold | Artur h0m3 |
This notes was updated: August 03 - 2013
First of all, thank you for spend your time helping wine to get better,
I like to make some suggestions to make the tests results more organized and better to all users:
These are just suggestions to make tests result more clean and more fast to be submitted.
You need:
First download steam from here, install following the steps on Steam page and install the game trought steam.
Be sure that 3D support is working, you can check this by typing the follow command:
glxinfo | grep "direct rendering:"
It's also recomended to install the following fonts: tahoma.ttf, arial.ttf and verdana.ttf.
I recommend that you install the Visual C Runtime, download-it from here and here and install on your prefix.
To override the wine vcrun with the native one you need to create a file called vcrun.reg with the follow content:
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"msvcr80"="native,builtin"
"msvcr90"="native,builtin"
Then run the follow command:
env WINEPREFIX="(your-prefix)" WINEDEBUG="fixme-all" wine regedit ./vcrun.reg
The game shoud work fine. Any problem, you can see the Troubleshoot notes, post a comment or submit a bug at Bugzilla.
For problems related with Steam itself, please visit the Steam Official Release page.
Right click on the game at steam and go to: Proprieties > Set Launch Options and type:
-full -w (your width resolution) -h (your height resolution).
Portal 2 is crashing before you enter the menu.
You need to check your game cache, on Steam right-click on portal 2 and go to Proprieties > Local Files (Tab) > Verify integrity of game cache.
Some people with Portal 2 is still suffering with the problem "crashing before the menu" and verifying the integrity of the game don't work. Solutions that worked for some people:
My suggestion is, if you tried everything and still have this problem, submit a new bug, or, ask to reopen the bug #26835.
Set the Multicore Rendering to Disabled/Off on graphics options into the game.
View more details about this bug here (Bug #24684).
When launch Portal 2 i got the "In order to run Steam properly on this version of Windows, the Steam service component must be installed." error.
The solution for this bug is to set the version of windows to XP, to do that, open your winecfg and set Windows Version to Windows XP.
The game is ramdomly crash after some minutes playing.
Try to check the integrity of the game, to do that, on your steam, right click on your Portal 2 Proprieties > Local Files (Tab) > Verify integrity of game cache.
Also, try to install these fonts on your wine prefix (drive_c/windows/Fonts): lucida.ttf, tahoma.ttf, arial.ttf and times.ttf.
The game wont start or crash at start.
Try to install vcrun2005 and vcrun2008, follow the How-To install tutorial.
The game is laggy on some maps, the FPS is very low.
Try to lower the AntiAliasing (AA), or even turn off AA.
Note: These problems don't affect the newest versions of wine, it's only here for precaution, if you have any of these bug's maybe you should upgrade your wine version.
Mouse randomly jumps around menu or in game.
This is caused by the new implementation of mouse input in wine, to solve-it, you need to run the game in Windowed mode or into a Virtual Desktop.
On wine older than 1.3.28 Portal Exists at Menu Screen.
If you're using a version older than 1.3.28 you're soffer Portal Exists at Menu Screen Problem (More info at bug #26835).
To solve the Portal Exists at Menu Screen, Download and apply this patch to your wine compilation.
On wine older than 1.3.28 Portal ramdomly crash after 5 or more minutes of gameplay.
If you're using a version older than 1.3.28 you're soffer of the 5-Minutes crash (More info at bug #27877) and you have to apply one patch to solve.
To solve the 5-Minutes Crash, download and apply this patch to your wine compilation.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Mike Freeman on Wednesday January 29th 2014, 14:06
When I launch Portal 2 from Steam, it displays garbage on the screen, like distorted remnants of old graphics memory, which flickers. I can hear sound (from the startup Valve video, the music behind the main menu, and the bleeps from moving the mouse over each menu option. But I can't see anything useful. I've tried every permutation of settings in the Catalyst control panel I can think of. I've installed every version of D3D library that winetricks offers, and I've tried without it. I have vcrun2005 and 2008 installed. I have tried all the "fixes" suggested in all of the forums I can find, although none describe a problem like mine. I've never seen this happen on any other WINE program.
Does anyone have any ideas of what to try next, other than wait for the excruciatingly-slow-in-coming native Linux version of Portal 2? Thanks!
by Benjamin Mintz on Tuesday March 26th 2013, 13:09
by Artur h0m3 on Wednesday July 24th 2013, 13:44
Post the result for us :)
by Mike on Thursday March 7th 2013, 9:01
steam launch options for Portal 2 by adding -Novid.
It fixed the problem for me. Skiped the intro credits and went straight to the splash screen. Just got done playing for 3 hours with no major hickups.
by Artur h0m3 on Wednesday July 24th 2013, 13:46
I will add to the possible workarounds :)
by Arthur Schüler on Sunday January 27th 2013, 11:40
I hope you can help me. The GFXCard have got 512MB Ram and my Computer have got 2048 MB.
THANKYOU!
by Arthur Schüler on Sunday January 27th 2013, 11:41
img5.fotos-hochladen.net/uploads/bildschirmfotok65b3gqlhx.png
Its german sorry
by Artur h0m3 on Sunday January 27th 2013, 15:45
Try the option -nod3d9ex at the Startup Options on Steam.
by Arthur Schüler on Monday January 28th 2013, 8:56
NET_GetBindAddresses found 192.168.1.59: 'eth0'
Opened Steam Socket NS_SERVER ( socket 568 )
Opened Steam Socket NS_CLIENT ( socket 596 )
Network: IP 192.168.1.59, mode MP, dedicated No, ports 27015 SV / 27005 CL
Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
Game supporting (2) split screen players
maxplayers set to 1
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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Steam config directory: C:\Program Files\Steam\SteamApps\common\Portal 2\portal2.exe\platform\config
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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--- Missing Vgui material vgui/hud/commands/change_this
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
--- Missing Vgui material vgui/hud/commands/gesture_smallwave
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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Unknown command "cl_thirdperson"
Failed to init 'maps/soundcache/_master_german.cache'
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
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ShaderAPIDX8::CreateD3DTexture: Invalid color format!
Unknown command "cl_thirdperson"
C_GameInstructor::ReadSaveData failed to read GI.lesson.Swap_Split_Screen_Control
It looks like -nod3d9ex can fix that but (i dont know why) it doesnt work!
by Artur h0m3 on Monday January 28th 2013, 14:07
I'm not expert, but, try something else (if you dont try before), verify the game integrity on steam.
Along with alot of erros you can see someone smalls like "Missing Vgui material vgui/hud/commands/change_this", "Missing Vgui material vgui/hud/commands/gesture_Spinjump", "Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res".
I'm not expert but it's look like something is missing on Portal 2 files. And the "ShaderAPIDX8::CreateD3DTexture: Invalid color format!" looks like wine can't translate this specifique function and it's look like is a important one.
Again, i'm not expert on see log's on wine. If don't work, fill a bug report or wait for the experts guy's here, they can help you.
This bug: bugs.winehq.org/show_bug.cgi?id=29272 look alot like yours, maybe it can help you :)
by Arthur Schüler on Friday January 25th 2013, 5:54
THANKYOU!
GFX-Card NVidia GeForce 6200
by monkeyslayer56 on Friday January 25th 2013, 7:32
by Arthur Schüler on Friday January 25th 2013, 12:53
by Yuri Shishenko on Sunday January 13th 2013, 6:38
by Cheeseness on Friday August 17th 2012, 4:25
"In order to run Steam properly on this version of Windows, the Steam service component must be installed."
I was able to get around it by setting the Windows Version option in winecfg to Windows XP (it was previously Win 7).
by Yuri Shishenko on Sunday September 2nd 2012, 12:09
I tested it on 2 wineprefixes and on 1st your error, on 2nd after Portal 2 launch Steam crashes but launches game and it crashes too after intro video.
by Yuri Shishenko on Monday September 3rd 2012, 8:20
by Yaroslav on Friday July 13th 2012, 15:40
This is "fixed" by setting shader detail to medium or low. I also disabled GLSL, don't know if this needed or not.
System specs:
OS: Gentoo linux 64bit
WINE: 1.5.6 32 bit
Video: Advanced Micro Devices Radeon HD 5670
CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
RAM: 6GB
ati-drivers: 12.6
by Artur h0m3 on Friday December 14th 2012, 21:44
by Yuri Shishenko on Tuesday July 3rd 2012, 9:58
My pc specs:
intel core 2 duo e7200 @ 2.5 GHz
nvidia geforce 9600 gt
2 Gb of ram.
Im using nvidia blob 302.17.
by Yuri Shishenko on Tuesday July 3rd 2012, 9:58
by Artur h0m3 on Sunday January 27th 2013, 15:47
Try to lower your AA until the lag stop.
by Moritz on Monday June 25th 2012, 10:08
Cant find anything in log files, because they also can't be written on a complete hang-up.
- Mint 13
- Linux 3.2.0-25-generic #40-Ubuntu SMP Wed May 23 20:30:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux
- wine-1.5.6
- Nvidia GT9600 (Driver version: x86_64 302.17)
by David Murphy on Sunday December 30th 2012, 12:12
by David Murphy on Monday December 31st 2012, 7:43
I disabled UseGLSL in the registry, and I thought that had done it... I was able to play for several hours instead of 10ish minutes (and the stutter between areas went away, too!), but in the end, the same issue brought the session down.
by Eric on Monday June 17th 2013, 21:25
by Mike Freeman on Wednesday December 25th 2013, 14:15
by John Clauson on Tuesday May 22nd 2012, 0:04
by Joe Hillenbrand on Monday June 11th 2012, 21:11
I've:
* disabled gameoverlay
* verified the integrity (several times)
* reinstalled steam using winetricks
* reinstalled portal2 (twice)
Nothing works.
I'm running 1.5.5 on Ubuntu 12.04.
I think something is happening with the files. Whenever I verify the games files, it says that 1 is corrupt. When I then try to play portal2 it says "Completing installation..." then tries to launch, then fails at the splash screen. This happens every verify and every launch, so I think that might be the issue.
I haven't yet figured out a way to have steam tell me which file is corrupt.
by Joe Hillenbrand on Tuesday June 12th 2012, 1:47
by Joe Hillenbrand on Tuesday June 12th 2012, 1:47
by caleb dutton on Wednesday July 4th 2012, 1:54
to highlight
it seems getting my processor information is stubbed, it cant find formats in the format recognition table, then has unrecognised wined3dformat's, a few things after this are stubbed most likely because the previous format's were not in use
by caleb dutton on Wednesday July 4th 2012, 2:02
title: crash on startup/menu like others
by Joe Hillenbrand on Tuesday July 10th 2012, 22:44
by John Clauson on Sunday July 22nd 2012, 22:43
by Cheeseness on Tuesday May 8th 2012, 23:27
Unforunately, the Steam overlay still doesn't work with Portal 2, so none of the documentation for the editor is accessible :(
by Cheeseness on Thursday May 10th 2012, 3:15
by Alberto on Friday May 11th 2012, 7:30
by caleb dutton on Wednesday May 2nd 2012, 0:00
heres a report pastebin.com/0ynvpHsL
i cant seem to get winedebug=fixme+all or err+all working, perhaps because there were no fixme's or errors, just warnings, hmm
by caleb dutton on Wednesday May 2nd 2012, 0:02
by Alberto on Tuesday April 3rd 2012, 12:01
* Make sure you don't have any absolute pointer device connected (drawing tablet, touch screen).
* Run directly portal2.exe with wine instead of opening the game in steam.
After finding out those quirks (I have wine 1.4) I can play in a multiseat box (single computer, two screens, two keyboards, two mice and two graphic cards with two user sessions).
by Shiba on Thursday May 10th 2012, 2:33
by Jake on Friday May 11th 2012, 12:10
by Pryoidain on Tuesday March 13th 2012, 14:03
But everything else is black.
Running Gentoo Linux, wine-1.4, compiled with win32 options, opengl, etc etc etc, fixed ntlm_auth problems with steam, have corefonts installed along with the vc runtimes, and recently i went full hog and installed ALL the directx dlls. I also have glsl disabled.
Graphics card is an Intel HD Graphics 3000 series, 256mb of onboard memory
by Pryoidain on Tuesday March 13th 2012, 20:02
by Robert Clausecker on Monday March 26th 2012, 11:42
by Jeff Cook on Wednesday December 21st 2011, 0:03
1. You are not running Steam from its normal installation path on C:\Program Files\Steam. Go into winecfg, make sure your C:\ drive is configured, and make this path exist.
2. You may think it'd be clever to symlink or something. Do NOT do this. Newer Valve games like LFD2 and Portal 2 choke to death if the folder used to access the game doesn't have certain likeable attributes (unsure what these are). A symbolic link will not fix anything, you will continue to get the same errors. You must move the Steam and steamapps folders into that path for real in order to launch.
I do not believe this is a WINE bug as many Windows configurations experience similar issues if Steam is not placed in the expected path or drive.
Spent a couple of hours struggling with this tonight. Portal 2 seems to run great after this workaround. Hope it helps someone out there.
by Erich E. Hoover on Saturday December 31st 2011, 13:15
source.winehq.org/patches/data/82079
by Lucas Zawacki on Tuesday July 24th 2012, 0:44
The only working solution to the problem was not using a symlink to the 'steampps' folder as described in the OP's comment.
by emsy on Saturday August 25th 2012, 5:42
Thanks a lot, i hope the problem is fixed soon
fixme:volume:GetVolumePathNameW (L"C:\\Steam\\Public", 0x6e1de94, 520), stub!
fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32\\mui", 0x6e1de90, 520), stub!
by Zhenya on Sunday November 27th 2011, 11:55
Missing shutdown function for DevShotGenerator_Init() : DevShotGenerator_Shutdown()
Missing shutdown function for MapReslistGenerator_Init() : MapReslistGenerator_Shutdown()
Missing shutdown function for COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) : COM_ShutdownFileSystem()
Missing shutdown function for Steam3Client().Activate() : Steam3Client().Shutdown()
Same problem: www.playonlinux.com/en/issue-322.html
P.S. It was started from game's directory, not from Steam. Steam displays "Completing installation: 1%", and "All servers of Steam are busy". All the time.
by Zhenya on Sunday November 27th 2011, 11:55
Missing shutdown function for DevShotGenerator_Init() : DevShotGenerator_Shutdown()
Missing shutdown function for MapReslistGenerator_Init() : MapReslistGenerator_Shutdown()
Missing shutdown function for COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) : COM_ShutdownFileSystem()
Missing shutdown function for Steam3Client().Activate() : Steam3Client().Shutdown()
Same problem: www.playonlinux.com/en/issue-322.html
P.S. It was started from game's directory, not from Steam. Steam displays "Completing installation: 1%", and "All servers of Steam are busy". All the time.
by Konrad Tlatlik on Thursday September 29th 2011, 15:48
by Erich E. Hoover on Monday October 3rd 2011, 17:30
by Cheeseness on Friday September 9th 2011, 2:48
I'm still getting very frequent crashing (sometimes less than a minute) with 1.3.27 (from Fedora updates-testing) on F15 with UseGLSL disabled. Is anybody else still having problems too?
by Mateusz Stachowski on Saturday September 10th 2011, 9:11
by Cheeseness on Saturday September 10th 2011, 17:37
by Mateusz Stachowski on Sunday September 11th 2011, 14:29
With version 1.3.27 I had from time to time a problem with rendering. That caused most of the textures render as yellow (I couldn't tell where to place portals) but with Wine 1.3.28 everything is good.
If you want to achieve the best performence I strongly recommend to set UseGLSL as disabled. When I didn't had it set there was a lag when new sound loaded (just like reported in bug #27453).
by Yann Kaiser on Wednesday September 7th 2011, 15:01
fglrx / wine 1.3.27 / UseGLSL=disabled / borderless window
by Yann Kaiser on Wednesday September 7th 2011, 17:32
epsy.net46.net/files/1315433573.sav
epsy.net46.net/files/1315433573.tga
(Not sure if the save thumbnail is really useful, but here it is)
by Martin P on Thursday October 6th 2011, 15:41
by Yann Kaiser on Thursday October 6th 2011, 15:53
by Paul Moir on Sunday August 14th 2011, 21:12
I did have some old PlayOnLinux stuff that was causing a bit of a problem because it was launching an older wine. Try running Steam.exe and portal2.exe from the command line.
I'm running Kubuntu, but I doubt that makes a difference. Same kernel and everything as you. I'm using the Ubuntu Wine PPA for installation.
Now just need to get sound working...
Ah, got it. Went over to ALSA:
Close all wine programs. ps -ax to make sure they're all gone. winecfg->Audio - uncheck OSS and check ALSA. Test Sound button produces sound. Now I get sound in portal2.
Only an annoying blinking cursor left to kill.
by Line Noise on Sunday August 14th 2011, 5:46
Has anyone had any success getting Portal 2 to run on Ubuntu Natty? (Without the SkidRow crack.)
I've installed Wine 1.3.26 which should have the patch that fixes the bug that was crashing Portal 2 before the menu. Unfortunately I haven't seen any change in behaviour.
If I run portal2.exe directly from the command line it just exits before the menu appears. If I run it from Steam then I get the "Completing installation ... 1%" dialog and then it says "Incomplete installation of Portal 2 (2)" :-(
I've tried verifying local game cache files. They all verify OK.
I've tried deleting server.dll and client.dll, then verifying. Steam re-creates those two files. Still doesn't work.
I've tried copying the game files from a working Windows installation. No dice.
I've completely deleted my Steam Wine prefix, reinstalled Steam and re-downloaded Portal 2. No luck.
Noone has reported that they have it working in Ubuntu Natty without the crack and as the patch that is supposed to fix the problem was to do with a more strict Linux kernel I'm wondering if perhaps the kernel that comes with Natty is even more strict and might need some more patching to Wine. I'm just guessing, though.
Any ideas?
Thanks!
by Milo Mordaunt on Wednesday August 17th 2011, 12:06
by Milo Mordaunt on Thursday August 18th 2011, 10:00
After you've registered a copy of the game to your steam account, you have to download the whole shebang without the DVD, even though the integ check reports positive.
After that you will experience the 'random crash'. Currently patching to sort that out (which will presumably work... but I got this far!)
Only other problem is a blinking cursor, which is just annoying and doesn't render the game any less playable.
This is on Arch Linux with wine 1.3.26, running on a 64 bit system under a 32 bit Wine guise.
by Joseph Rushton on Sunday August 21st 2011, 6:27
Before the Wine patches were released, I was using the SkidRow patch to play. Over the last couple of days I have been trying to get Portal 2 to work without the crack, but upon starting from Steam I encounter the "Completing installation... 1%" dialog, followed by the error "Incomplete installation of Portal 2 (2)".
If I instead try starting the game (in a new Wine prefix) via the terminal I see up to the Portal 2 splash-screen, where the screen pauses for about 30 seconds, then crashes.
I have tried verifying the cached data, deleting the "portal 2" folder to reinstall from cache and deleting the cache and re-downloading the whole game. All to no avail.
The version of wine I have been using is wine-1.3.26 from git. The patches I applied were are ntquerydir.patch (5 min portal crash) and 0001-winex11.drv-be-more-compliant-when-SetPixelFormat-i.patch (Used to prevent Napoleon Total War crashing during the loading screen). I did not need to install the patch that prevents the crash before the menu, as it is supposedly not needed anymore if you are using wine 1.3.25 and Newest.
My kernel version is 2.6.38-8-generic.
Can anybody else reproduce this bug?
by Marian on Wednesday October 5th 2011, 19:02
Linux 2.6.38-8-generic-pae #43~ppa1~loms~natty-Ubuntu SMP Wed May 4 15:16:24 UTC 2011 i686 i686 i386 GNU/Linux
Ubuntu 11.04
wine-1.3.29
WIth and without patches.
by P Orlov on Sunday October 23rd 2011, 23:56
by Cheeseness on Saturday July 16th 2011, 0:21
bugs.winehq.org/show_bug.cgi?id=26835#c160
by Guilherme on Friday June 17th 2011, 18:15
I can provide debug output if needed.
wine 1.3.22
Portal 2 Steam version
I'm using Debian Squeeze x86_64 with Ubuntu wine packages.
The game was installed on a clean wine prefix with corefonts, vcrun2005, vcrun2008 and vcrun2010 installed via winetricks.
I have a NVidia video card (GeForce 8600GTS) and I'm using the proprietary drivers, version 270.41.06.
The game runs very smoothly aside from this problem.
by Jake ward on Thursday June 2nd 2011, 16:16
Shows the game runs perfect in Linux, I ran the game in Windowed to get rid of the 'mouse jerking' problem. Be aware I recorded with GLC so its only a video of the game.
by Jörg Selbach on Saturday June 4th 2011, 6:41
by Frankie on Sunday May 22nd 2011, 3:50
Ubuntu 11.04, Wine 1.3.20
Thanks
by Artur h0m3 on Monday May 23rd 2011, 11:15
by David on Wednesday May 11th 2011, 0:53
by Dheart on Saturday May 7th 2011, 6:12
by Cheeseness on Saturday May 7th 2011, 6:16
I too don't have any noticeable change in behaviour following the most recent update.
by Dheart on Saturday May 7th 2011, 6:38
by Cheeseness on Saturday May 7th 2011, 6:40
by Cheeseness on Thursday May 5th 2011, 18:16
My girlfriend's laptop had what seemed to be the same problem under Windows. Converting her primary partition to NTFS sorted out the problem on that machine. I'm curious to know whether it makes a difference under Wine as well.
by monkeyslayer56 on Thursday May 5th 2011, 18:37
by Night Nord on Friday May 6th 2011, 12:07
by Night Nord on Friday May 6th 2011, 14:56
by monkeyslayer56 on Friday May 6th 2011, 14:57
by bersl2 on Saturday May 7th 2011, 0:33
I'm not sure about everyone, but at least *I* said that, to my knowledge (and I would love to be corrected if I'm wrong), Wine doesn't know a thing about xattrs, so how in the hell could that possibly help?
In fact, I mentioned that whether the underlying filesystem supports xattrs is theoretically irrelevant, since not only do xattrs *not* have the same features as forks/ADSs, but also the whole forking mechanism could be implemented with name mangling for alternate streams larger than the xattr size limit, and for filesystems without xattrs enabled, even if this is a distastefully kludgy solution.
Moreover, no one with a working, hack-free installation of this game has confirmed or denied that forks/ADSs are even being used by Steam and/or this game. My requests being posted there are only partially to mock Valve; I really do want someone with a copy of Windows to go looking around on the relevant portions of the filesystem, looking for forks attached to files installed as a part of Steam or as a part of the game, bearing in mind that just maybe, the forks are transient.
Or failing that, that nothing of the sort was found at all, and that I should stop parroting about forks. Either way, I know I'm not finding anything with Wine, and I don't own any Windows copies that I remember, so having someone else look for them would be really spiffy.
by Night Nord on Sunday May 8th 2011, 5:08
I mentioned your suggestion only because I have seen few reports of normal behaviour from several Linux users.
by bersl2 on Sunday May 8th 2011, 5:26
by Night Nord on Sunday May 8th 2011, 6:11
by Cheeseness on Sunday May 8th 2011, 5:28
by bersl2 on Sunday May 8th 2011, 5:52
Other than not being able to play, I've been most frustrated that when I brought the issue up over there on Valve's forums, I was pretty much ignored even by Windows users; really, I just want some evidence for or against, because I don't have Windows, so I don't know what a working copy looks like. I mean, don't they have tools which will list alternate data streams on NTFS? How hard can it be? Shouldn't that info be in the file metadata? Is there something stupid about NTFS I'm not anticipating? Are they that afraid of being banned over there?
Also, people should note that some Windows/FAT32 users are coming forward on the Steam forums and saying that their copy of the game (finally) works. Note that some FAT32 users still have problems, and that some NTFS users also have had problems.
by Night Nord on Sunday May 8th 2011, 6:21
You may use this tool: www.ntsecurity.nu/toolbox/lns/ (googled) if you have windows to check any ADS attached data in directory.
by john on Monday May 9th 2011, 19:54
by john on Monday May 9th 2011, 20:05
by Cheeseness on Friday May 6th 2011, 22:19
I'm not sure I was saying that the problem was simple - I'm pretty sure I was asking if anybody had any experiences they could share that might correlate with my personal experience of having a change of filesystem resolve (at least one of) the problem(s).
Where did you read that people have had it running under ext4?
by Matt Helsley on Monday May 2nd 2011, 17:37
It is NOT a fix if it exposes me to losing or having any restrictions on my steam account (or worse!). It is NOT a fix if it needs to be supplied by Valve rather than the Wine community.
All the posts reporting that "I got it to work" with this method are USELESS and, for some of us on this world, would require us to do something that is illegal. Notice how it also doesn't matter what I believe about DRM -- it's still illegal.
So please stop -- we understand that it "works". Now let's focus on working without it.
by Clayton Hobbs on Thursday May 5th 2011, 10:03
by Frenk on Friday April 29th 2011, 12:36
I don t can play the game, cause there a lot of bugs:
-I cannot see the letterings / buttons at the main menu
-you can only see the letterings / buttons in submenu if you click on it. and than the lettering is underlaing with black...
-if I m in the submenu singleplayer (I only think, it is called so) and I click the first mission, the game load 5 seconds, than it s ready to start, but it don t start the first level, portal exits himself...
whats fine: ; )
-I can look the trailers and films
-it don t exit at the main menu
so i can t oplay the game...
I m using:
-wine 1.2.2.
-ubuntu 10.10
-I have installed with DVD and than i have take the client.dll and the server.dll and the portal.exe and a skidrow.ini from a crack
I hope you have understood me, pls help! I´m looking forward to a answer, Frenky.
by Frenk on Friday April 29th 2011, 17:51
by MartÃn Fixman on Wednesday April 27th 2011, 15:09
pastebin.com/ghin9JVC
by monkeyslayer56 on Wednesday April 27th 2011, 7:23
by Lyle Underwood on Thursday April 28th 2011, 0:48
by Jinx Wolf on Friday April 22nd 2011, 22:01
by Oskar Kolar on Friday April 29th 2011, 16:33
img194.imageshack.us/i/screenshot1ukp.png/
img101.imageshack.us/i/screenshot5y.png/
img535.imageshack.us/i/screenshot6jo.png/
by Lyle Underwood on Thursday April 21st 2011, 21:09
by Night Nord on Friday April 22nd 2011, 8:10
Just wait until valve will fix it and we'll be able to use normal version.
by Clayton Hobbs on Saturday April 23rd 2011, 12:05
by Lyle Underwood on Saturday April 23rd 2011, 21:53
If your multiplayer is working fill out a test result. Might even be gold. Tell us exactly everything you did. Are you on the patched version of portal? You didn't apply the launcher.exe and the portal2.exe?
by Lyle Underwood on Saturday April 23rd 2011, 21:53
by Lyle Underwood on Sunday April 24th 2011, 2:55
by Zorael on Monday April 25th 2011, 7:18
by luke on Thursday April 21st 2011, 19:17
If your mouse is "jumpy" and accelerates incorrectly, use the developers console to set the max fps to something like 30: "fps_max 30" and enable vsync.
by Jack Peirce on Friday April 22nd 2011, 11:25
by Christian on Sunday April 24th 2011, 17:35
It turned out that it is a filesystem issue. I had a Skidrow.ini and a SKIDROW.ini file in my Portal 2 directory. One was missing the line "AppId=620". Just adding that to the file resolved the issue for me.
by Jack Peirce on Thursday April 21st 2011, 16:28
If I set the in-game option "Ignore Windows Mouse Speed" this stops, but no movements of the mouse get registered at all and I can't look around.
This does not happen in other Windows games, or in regular use of my mouse.
by Jack Peirce on Friday April 22nd 2011, 11:26
by Jeff Cook on Friday April 22nd 2011, 15:56
by Jack Peirce on Friday April 22nd 2011, 16:00
If it's not mainline please link me to a patch I can easily apply to current git and I'll test it, I don't think I saw a patch for 1.3.18
by cyphaw on Thursday April 21st 2011, 14:53
wine says:
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit
by cyphaw on Friday April 22nd 2011, 12:09
The ORM stands for OffScreenRenderingMode. To modify it, you have to modify the key HKEY_CURRENT_USER\Software\Wine\Direct3D\OffScreen RenderingMode of the registry (launch it with wine regedit) to "fbo" (no quotes).
If it doesn't exist, create it (in my case, I didn't have a Direct3D folder either, I created it and then the actual key).
Btw, if that helps, I have the 260.19.44 nvidia proprietary drivers, my card is a 9400 M G, and I only tried with low graphics and resolution.
by lorenzo on Thursday April 21st 2011, 14:10
by Jordan on Thursday April 21st 2011, 18:01
by lorenzo on Thursday April 21st 2011, 18:24
by lorenzo on Thursday April 21st 2011, 18:46
by Cheeseness on Thursday April 21st 2011, 18:58
by lorenzo on Friday April 22nd 2011, 5:45
by Night Nord on Thursday April 21st 2011, 11:08
./winetricks glsl-disable
And check if you have crashes on new game start or second level/save from second level loading.
And, please, check if it crashes or lags when you looking upon yourself though portals.
If it do any of this, please post corresponding backtraces (you'd better run the game with -nominidumps -nobreakpad command-line options) to corresponding bugs from list above.
Thanks.
by Zorael on Thursday April 21st 2011, 15:48
It (subjectively) feels like I get worse performance with GLSL enabled? Like brief stuttering when turning around or opening new portals. I'm leaving it disabled.
DirectDrawRenderer: opengl
Multisampling: disabled (portal creation looks bad with antialiasing; the "allocated" portal space gets preallocated with a black texture that the portal eventually fills in. separate bug, yet to file.)
OffscreenRenderingMode: pbuffer
PixelShaderMode: enabled
RenderTargetLockMode: readtex
StrictDrawOrdering: disabled
UseGLSL: disabled
VertexShaderMode: hardware
VideoMemorySize: 1536
by blaise on Thursday April 21st 2011, 16:54
there's no more pbuffers option. FBO is default with backbuffer as the onlyother rendering option.
>UseGLSL: disabled
UseGLSL - set to 'Enabled'. There's no reason not to.
>RenderTargetLockMode: readtex
set to 'auto'
by Zorael on Thursday April 21st 2011, 18:57
>UseGLSL - set to 'Enabled'. There's no reason not to.
Is there any difference in picture quality if I leave it disabled? Because I seriously get +10fps in Starcraft II and avoid *considerable* stuttering in Portal 2 if I disable it. This is with a GeForce 580 on an i7-2600k running at 4.6ghz.
by blaise on Friday April 22nd 2011, 13:01
Actually I was mistaken readtex is the default for RTLM. They made a change I missed.:) GLSL is used by default for pixel/vertex/geometry shaders ala DirectX9 and above...it defaults to ARB which is equivalent to DirectX8 so you may notice a definite visual difference I would think. I always have it enabled. With a 580 I wouldn't think fps would be a concern at all since it's usually 100+fps in any game with that much horsepower. See the Wiki for a better explanation and more registry tricks.
GT 220 1024 MB oc'd 700/860/1540
Athlon II X3 720 @3.5GHz
by Zorael on Friday April 22nd 2011, 13:43
But I'm getting stuttering with 0 fps for a split second when opening new portals, coming into view of one of those emancipation grids, etc. Even with 100fps before and after, those 0fps moments are very annoying and a blemish on an otherwise flawless performance.
by Jari Vetoniemi on Wednesday May 4th 2011, 23:47
On other cards you won't get any fancy GLSL effects with it disabled.
by Night Nord on Friday April 22nd 2011, 7:24
by Zorael on Wednesday April 20th 2011, 15:36
by luke on Wednesday April 20th 2011, 20:05
by Zorael on Thursday April 21st 2011, 12:27
by choch on Wednesday April 20th 2011, 6:24
error log: pastebin.com/4ez2UH14
by Zorael on Thursday April 21st 2011, 13:23
by lubosz on Tuesday April 19th 2011, 20:19
by Ben on Tuesday April 19th 2011, 23:38
by Cheeseness on Tuesday April 19th 2011, 23:41
by lubosz on Wednesday April 20th 2011, 3:05
by Cheeseness on Wednesday April 20th 2011, 3:08
by lubosz on Wednesday April 20th 2011, 3:51
by Cheeseness on Tuesday April 19th 2011, 1:19
forums.steampowered.com/forums/showthread.php?t=1847517
by Suppen on Tuesday April 19th 2011, 1:36
by Cheeseness on Tuesday April 19th 2011, 1:04
by john on Tuesday April 19th 2011, 6:52
by Cheeseness on Tuesday April 19th 2011, 6:55
by Maarten Lankhorst on Tuesday April 19th 2011, 23:39
by Cheeseness on Wednesday April 20th 2011, 0:06
by john on Wednesday April 20th 2011, 6:50
by Cheeseness on Wednesday April 20th 2011, 7:02
by john on Wednesday April 20th 2011, 7:05
by Cheeseness on Wednesday April 20th 2011, 7:07