The game itself and the cursor (with MouseWarpOverride=disable - see usefuly registry keys), it's in most cases nearly native speed, but it slows down extremely when displaying the enemy's field of vision.
What does not
The interface is invisible (or mostly invisible) and the feature of displaying the enemy's field of vision is really slow.
What was not tested
The setup, but I think this should be no problem.
This game is really the worst case of a DirectDraw game: It uses screen locking and GetDC in addition with 16-Bit color depth. According to http://wiki.winehq.org/DirectDraw this is really the worst case one can imagine, because using OpenGL as DirectDrawRenderer will decrease performance because of GetDC, using GDI will decrease performance due to color conversions. The only solution I found is switching the X color depth to 16 Bits and using GDI. The mouse problem is avoided by using MouseWarpOverride=disable (see usefuly registry keys). Altogether I managed to play the game, but you should go without displaying the enemy's field of vision, because this will reduce the performance to about one FPS (I don't know why and changing the ingame settings didn't help).
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Nov 14 2020||5.21-staging||Yes||Yes||No||Platinum||sajad mns|
|Show||Linux Mint 18.1 "Serena" x86_64||Jun 14 2020||5.0.1||Yes||Yes||Yes||Gold||Lukas Bockel|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Mar 04 2018||3.0||Yes||Yes||No||Silver||psofiterol|
|Show||Debian GNU/kFreeBSD Unstable "Sid"||Dec 03 2016||1.9.24||Yes||Yes||Silver||J V|
|Show||Fedora 22 x86_64||Sep 18 2015||1.7.51||Yes||Yes||Platinum||Elia Devito|