WineHQ

Lord of the Rings Online


**** OBSOLETE **** 

Volume III, Book 3: Echoes of the Dead

Application Details:

Version: Volume III, Book 3
License: Free to use
URL: http://www.lotro.com/
Votes: Marked as obsolete
Latest Rating: Silver
Latest Wine Version Tested: 1.5.18

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

With pylotro launcher:

-everything works out of the box(launching and playing)

With official launcher:

-needs Dot Net 1.1 in order to run

-patching, launching,playing

-corefonts if you want to have text on launcher buttons

What does not

 Few noticable errors:

-can't change resolution

-can't see character in selection menu(opening settings menu seems to fix this problem)

-bad performance x8 slower, but it could be just my system or unoficial proprietary driver

My system:

-Windows ingame settings: Ultra High(zero lag)

-Linux ingame settings: Very Low(sometimes bit laggy) with proprietary drivers from fglrx-legacy!!

-256mb ati 4350,intel celeron 2.2Ghzx2, 1GB ram, lubuntu 12.10 32bit (openbox)

-can't restore game after minimizing (openbox problem)

Workarounds

What was not tested

???

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

none

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 12.10 "Quantal" i386 (+ variants like Kubuntu)Nov 24 20121.5.18No, but has workaround Yes Silveran anonymous user 
ShowUbuntu 12.10 "Quantal" i386 (+ variants like Kubuntu)Nov 24 20121.5.17No, but has workaround Yes Silveran anonymous user 
ShowSlackware64 13.37Aug 26 20121.5.10Yes No GarbageBranden 
ShowFedora 16 x86Feb 16 20121.4-rc3N/A Yes Goldan anonymous user 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Sep 04 20111.3.27Yes Yes Goldergo 

Known Bugs

Bug # Description Status Resolution Other apps affected
24926 Lotro crash RESOLVED NOTOURBUG View

Show all bugs

HowTo / Notes

WARNING

LOTRO isn't the easiest game to setup, installing LOTRO requires some level of understanding Linux and Wine commands, procedures shown below are valid for English systems, so other languages might need to change some paths.

If you are new to Linux or Wine please ask for help here first, it will be faster and more accurate for beginners.

If you still have problems that live support chat isn't capable of resolve, feel free of asking here.


HOWTO
­

Clean install Volume III, Book 3

To do this you will need the latest LOTRO install files, you can choose to get the files with Pando Downloader or download the full client.

Downloading the full client:

The current US client can be downloaded from this link. If you have chosen this method, skip next step and go to Installing the game.

Download install files with pando downloader:

Currently can be easily done with with Wine-1.3.2 or upper, getting the latest installer from the official LOTRO page and doing the following:

First check your wine version using the following command in a terminal.

wine --version

If the output of the terminal was wine-1.3.2 or upper (wine-1.3.4 is now prefered) you can proceed to next steps, if not, upgrade to latest wine version.

With wine 1.3.2 or upper, do:

export WINEPREFIX=$HOME/.wine-pando
wget www.kegel.com/wine/winetricks
chmod +x winetricks
./winetricks vcrun2008
wine lotrohigh.exe

This will download the most updated install files, note that the downloader's GUI will be not rendered correctly or even might crash, but download happens.

If the downloader fails to start when launching 'wine lotrohigh.exe' please try the following:

GC_DONT_GC=1 wine lotrohigh.exe

Pando installer defaults the downloading to $HOME/Desktop/ , so, after downloading latest install files you can remove downloader's prefix doing:

rm -rf $HOME/.wine-pando

Now proceed to Installing the game.

Installing the game:

From that point you will install the game doing the following.

export WINEPREFIX=$HOME/.wine-lotro
./winetricks d3dx9_36
wine "Desktop/LOTRO High Res Install Files/LOTROSetup.exe"

Note that que last step defaults to Desktop folder, likely you will need to change the path if you are using non-english system.

Download Pylotro and setup it as follows:

Application      Wine
WINEDEBUG        fixme-all
WINEPREFIX       /home/your-username/.wine-lotro
Game Directory   /home/your-username/.wine-lotro/drive_c/Program Files/Turbine/The Lord of the Rings Online
Hi-Res Graphics  Enabled (or Disabled if you downloaded standard res LOTRO)

If everything worked, you can start LOTRO with the Pylotro launcher.

Note to all x86_64  (64 bit) Linux users:

Ensure that your system have installed the OpenGL 32bit compatibility drivers, or else LOTRO will not start or work correctly. If you don't know if your system has the 32bit compatibility drivers, ask in your distribution forum or live support chat. (Questions about how this is done will be not answered here, due to the wide range of distributions existing).

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Videocard drivers
by Mohandevir on Saturday January 19th 2013, 19:22
I just tried the steam client for linux which is providing experimental videocard drivers. They are just awesome. No more problems with my ATI videocard on my Dell laptop and even better with my Nvidia card on my pc.

My PC setup (Ubuntu 12.04, Wine and, Nvidia 240GT) runs smoother and faster than my native windows installation. I have been able to boost my in-game graphics setup to Ultra-High. No kidding!

Steam, ATI-AMD and Nvidia are coming with the first thrue videocard drivers for linux.

Give it a try...
RE: Videocard drivers
by Chuck on Saturday January 19th 2013, 19:30
Are you using opengl or d3 for your rendering?
Any other special setting?
Would be nice to know your exact setup for others to follow from scratch is basic Ubuntu install to running lotro. Thanks.
RE: Videocard drivers
by Mohandevir on Saturday January 19th 2013, 19:50
Just followed the "How to" provided in Wine pages with the winetricks proposed.

Must specify that I use a Ubuntu Unity-2D session and the full directX download from Microsoft.

Then, I did the installation of Steam and then accepted the new drivers ppa (activated via Jockey) and it's done.

Did I mentionned that the in-game store works fine after the installation these drivers (both systems)? Don't know if it's the drivers or the wine update but it works.
RE: Videocard drivers
by Michael Davenport on Saturday January 19th 2013, 23:05
This page is considered obsolete. Any information regarding your experiences with Lord of the rings online would be benefit the newer pages.

by john mcknight on Monday October 15th 2012, 22:07
ok had it running fine then the game had a update and now I get this
wine: Unhandled page fault on write access to 0x00000034 at address 0x6d3fd2 (thread 0009), starting debugger...

Unhandled exception: page fault on write access to 0x00000034 in 32-bit code (0x006d3fd2).

Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:006d3fd2 ESP:0032fd64 EBP:0163aaf4 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:00000354 EDX:00000001
ESI:01ae8520 EDI:01ae8520
Stack dump:

0x0032fd64: 01ae83a8 00000354 0000026d 006e4381
0x0032fd74: 01c67128 015072c0 0032fe30 00000000
0x0032fd84: 011feb8c 011feb9f 00000017 01ae83a8
0x0032fd94: 0032fe20 013151be 00000013 013b6a7a
0x0032fda4: 78131742 00000001 011ff3de 01505ed4
0x0032fdb4: 01520e44 2b0f5f36 00d8baf0 7ffdf000
Backtrace:
=>0 0x006d3fd2 in lotroclient (+0x2d3fd2) (0x0163aaf4)
0x006d3fd2: movl %ecx,0x34(%eax)
Modules:
Module Address Debug info Name (114 modules)
PE 330000- 35d000 Deferred lua51
PE 360000- 375000 Deferred vorbisfile
PE 380000- 38d000 Deferred ogg
PE 400000- 1c95000 Export lotroclient
PE 1ca0000- 1e85000 Deferred d3dx9_42
PE 1e90000- 1f98000 Deferred vorbis
PE 1fa0000- 206e000 Deferred umbra
PE 2070000- 3597000 Deferred awesomium
PE 10000000-10012000 Deferred zlib1t
PE 12000000-121c6000 Deferred xerces-c_2_6
PE 18000000-18033000 Deferred binkw32
PE 3b400000-3b41e000 Deferred steam_api
PE 78130000-781cb000 Deferred msvcr80
ELF 7b800000-7ba2d000 Deferred kernel32
\-PE 7b810000-7ba2d000 \ kernel32
ELF 7bc00000-7bcc6000 Deferred ntdll
\-PE 7bc10000-7bcc6000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
PE 7c340000-7c396000 Deferred msvcr71
PE 7c420000-7c4a7000 Deferred msvcp80
ELF 7da75000-7da87000 Deferred libp11-kit.so.0
ELF 7da87000-7db0c000 Deferred libgcrypt.so.11
ELF 7db0c000-7db1e000 Deferred libtasn1.so.3
ELF 7db1e000-7dbe2000 Deferred libgnutls.so.26
ELF 7dc19000-7dc4d000 Deferred uxtheme
\-PE 7dc20000-7dc4d000 \ uxtheme
ELF 7dc4d000-7dc53000 Deferred libxfixes.so.3
ELF 7dc53000-7dc5e000 Deferred libxcursor.so.1
ELF 7dc62000-7dc67000 Deferred libgpg-error.so.0
ELF 7dcf3000-7dd1d000 Deferred libexpat.so.1
ELF 7dd1d000-7dd51000 Deferred libfontconfig.so.1
ELF 7dd51000-7dd61000 Deferred libxi.so.6
ELF 7dd61000-7dd65000 Deferred libxcomposite.so.1
ELF 7dd65000-7dd6e000 Deferred libxrandr.so.2
ELF 7dd6e000-7dd78000 Deferred libxrender.so.1
ELF 7dd78000-7dd7e000 Deferred libxxf86vm.so.1
ELF 7dd7e000-7dd85000 Deferred libxdmcp.so.6
ELF 7dd85000-7dda6000 Deferred libxcb.so.1
ELF 7dda6000-7ddac000 Deferred libuuid.so.1
ELF 7ddac000-7ddc6000 Deferred libice.so.6
ELF 7ddc6000-7defa000 Deferred libx11.so.6
ELF 7defa000-7df0c000 Deferred libxext.so.6
ELF 7df0c000-7df96000 Deferred winex11
\-PE 7df20000-7df96000 \ winex11
ELF 7df96000-7dfac000 Deferred libz.so.1
ELF 7dfac000-7e046000 Deferred libfreetype.so.6
ELF 7e067000-7e082000 Deferred wsock32
\-PE 7e070000-7e082000 \ wsock32
ELF 7e082000-7e0bf000 Deferred usp10
\-PE 7e090000-7e0bf000 \ usp10
ELF 7e0bf000-7e117000 Deferred riched20
\-PE 7e0d0000-7e117000 \ riched20
ELF 7e117000-7e137000 Deferred oleacc
\-PE 7e120000-7e137000 \ oleacc
ELF 7e137000-7e169000 Deferred ws2_32
\-PE 7e140000-7e169000 \ ws2_32
ELF 7e169000-7e18d000 Deferred iphlpapi
\-PE 7e170000-7e18d000 \ iphlpapi
ELF 7e18d000-7e1b8000 Deferred netapi32
\-PE 7e190000-7e1b8000 \ netapi32
ELF 7e1b8000-7e1e6000 Deferred secur32
\-PE 7e1c0000-7e1e6000 \ secur32
ELF 7e1e6000-7e2b7000 Deferred opengl32
\-PE 7e200000-7e2b7000 \ opengl32
ELF 7e2b7000-7e2fc000 Deferred dsound
\-PE 7e2c0000-7e2fc000 \ dsound
ELF 7e2fc000-7e305000 Deferred librt.so.1
ELF 7e305000-7e34e000 Deferred libopenal.so.1
ELF 7e34e000-7e352000 Deferred libxinerama.so.1
ELF 7e352000-7e35b000 Deferred libsm.so.6
ELF 7e35b000-7e36f000 Deferred psapi
\-PE 7e360000-7e36f000 \ psapi
ELF 7e36f000-7e38a000 Deferred openal32
\-PE 7e380000-7e38a000 \ openal32
ELF 7e38a000-7e483000 Deferred comctl32
\-PE 7e390000-7e483000 \ comctl32
ELF 7e483000-7e4ee000 Deferred shlwapi
\-PE 7e490000-7e4ee000 \ shlwapi
ELF 7e4ee000-7e701000 Deferred shell32
\-PE 7e500000-7e701000 \ shell32
ELF 7e701000-7e790000 Deferred msvcrt
\-PE 7e710000-7e790000 \ msvcrt
ELF 7e790000-7e89f000 Deferred oleaut32
\-PE 7e7b0000-7e89f000 \ oleaut32
ELF 7e89f000-7e8c1000 Deferred imm32
\-PE 7e8b0000-7e8c1000 \ imm32
ELF 7e8c1000-7e8ea000 Deferred msacm32
\-PE 7e8d0000-7e8ea000 \ msacm32
ELF 7e8ea000-7e960000 Deferred rpcrt4
\-PE 7e900000-7e960000 \ rpcrt4
ELF 7e960000-7ea68000 Deferred ole32
\-PE 7e980000-7ea68000 \ ole32
ELF 7ea68000-7eb2e000 Deferred gdi32
\-PE 7ea70000-7eb2e000 \ gdi32
ELF 7eb2e000-7ec70000 Deferred user32
\-PE 7eb40000-7ec70000 \ user32
ELF 7ec70000-7ed1e000 Deferred winmm
\-PE 7ec80000-7ed1e000 \ winmm
ELF 7ed1e000-7ed80000 Deferred advapi32
\-PE 7ed30000-7ed80000 \ advapi32
ELF 7ef80000-7ef8d000 Deferred libnss_files.so.2
ELF 7ef8d000-7ef99000 Deferred libnss_nis.so.2
ELF 7ef99000-7efb3000 Deferred libnsl.so.1
ELF 7efb3000-7efdf000 Deferred libm.so.6
ELF 7efe0000-7eff9000 Deferred version
\-PE 7eff0000-7eff9000 \ version
ELF f7401000-f7406000 Deferred libdl.so.2
ELF f7406000-f75b0000 Deferred libc.so.6
ELF f75b1000-f75cc000 Deferred libpthread.so.0
ELF f75cc000-f75d0000 Deferred libxau.so.6
ELF f75e4000-f75ed000 Deferred libnss_compat.so.2
ELF f75ed000-f772f000 Dwarf libwine.so.1
ELF f7731000-f7753000 Deferred ld-linux.so.2
ELF f7753000-f7754000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Turbine\The Lord of the Rings Online\lotroclient.exe
00000024 0
00000009 0
LOTRO not launching
by Ulrika on Sunday July 22nd 2012, 11:12
I followed the instructions on this page, but I got this error message. I have no idea of what I'm doing wrong. I've previously had a working installation, but I had to re-install and now it doesn't work.

Unhandled exception: page fault on write access to 0x00000030 in 32-bit code (0x006d14a2).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:006d14a2 ESP:0032fd64 EBP:01602f94 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:0000040e EDX:0032fd70
ESI:01aa8c98 EDI:01aa8c98
Stack dump:
0x0032fd64: 01aa8b28 0000040e 00000268 006e153b
0x0032fd74: 01c27128 014d6294 0032fe30 00000000
0x0032fd84: 011da4ac 011da4bf 00000017 01aa8b28
0x0032fd94: 0032fe20 012f047b 00000013 0138be8a
0x0032fda4: 78131742 00000001 011dacfe 014d4ec8
0x0032fdb4: 014efad0 91ec8bf4 00d673d0 7ffdf000
Backtrace:
=>0 0x006d14a2 in lotroclient (+0x2d14a2) (0x01602f94)
0x006d14a2: movl %ecx,0x30(%eax)
Modules:
Module Address Debug info Name (117 modules)
PE 330000- 35d000 Deferred lua51
PE 360000- 375000 Deferred vorbisfile
PE 380000- 38d000 Deferred ogg
PE 400000- 1c55000 Export lotroclient
PE 1c60000- 1e45000 Deferred d3dx9_42
PE 1e50000- 1f58000 Deferred vorbis
PE 1f60000- 202e000 Deferred umbra
PE 2030000- 3557000 Deferred awesomium
PE 10000000-10012000 Deferred zlib1t
PE 12000000-121c6000 Deferred xerces-c_2_6
PE 18000000-18033000 Deferred binkw32
PE 3b400000-3b41e000 Deferred steam_api
PE 78130000-781cb000 Deferred msvcr80
ELF 79bb2000-7b800000 Deferred libnvidia-glcore.so.295.59
ELF 7b800000-7ba40000 Deferred kernel32
\-PE 7b810000-7ba40000 \ kernel32
ELF 7bf00000-7bf04000 Deferred
PE 7c340000-7c396000 Deferred msvcr71
ELF 7c987000-7c999000 Deferred libp11-kit.so.0
ELF 7c999000-7c9af000 Deferred libz.so.1
ELF 7c9af000-7c9b4000 Deferred libgpg-error.so.0
ELF 7c9b4000-7ca35000 Deferred libgcrypt.so.11
ELF 7ca35000-7caf5000 Deferred libgnutls.so.26
ELF 7d501000-7d513000 Deferred libtasn1.so.3
ELF 7d67b000-7d6b1000 Deferred uxtheme
\-PE 7d680000-7d6b1000 \ uxtheme
ELF 7d6b1000-7d6b7000 Deferred libxfixes.so.3
ELF 7d6b7000-7d6c2000 Deferred libxcursor.so.1
ELF 7d702000-7d72b000 Deferred libexpat.so.1
ELF 7d72b000-7d760000 Deferred libfontconfig.so.1
ELF 7d760000-7d770000 Deferred libxi.so.6
ELF 7d796000-7d824000 Deferred winex11
\-PE 7d7a0000-7d824000 \ winex11
ELF 7d824000-7d8c4000 Deferred libfreetype.so.6
ELF 7d8c7000-7d8cb000 Deferred libxcomposite.so.1
ELF 7d8cb000-7d8d4000 Deferred libxrandr.so.2
ELF 7d8d4000-7d8de000 Deferred libxrender.so.1
ELF 7d8de000-7d8e4000 Deferred libxxf86vm.so.1
ELF 7d8ea000-7d906000 Deferred wsock32
\-PE 7d8f0000-7d906000 \ wsock32
ELF 7d906000-7da34000 Deferred msvcp90
\-PE 7d940000-7da34000 \ msvcp90
ELF 7da34000-7dadc000 Deferred msvcp80
\-PE 7da40000-7dadc000 \ msvcp80
ELF 7dadc000-7db18000 Deferred usp10
\-PE 7dae0000-7db18000 \ usp10
ELF 7db18000-7db78000 Deferred riched20
\-PE 7db20000-7db78000 \ riched20
ELF 7db78000-7dbac000 Deferred ws2_32
\-PE 7db80000-7dbac000 \ ws2_32
ELF 7dbac000-7dbc5000 Deferred libresolv.so.2
ELF 7dbcb000-7dbeb000 Deferred oleacc
\-PE 7dbd0000-7dbeb000 \ oleacc
ELF 7dbeb000-7dc18000 Deferred netapi32
\-PE 7dbf0000-7dc18000 \ netapi32
ELF 7dd18000-7dd3a000 Deferred libxcb.so.1
ELF 7dd3a000-7dd40000 Deferred libuuid.so.1
ELF 7dd40000-7de18000 Deferred libgl.so.1
ELF 7de18000-7df50000 Deferred libx11.so.6
ELF 7df50000-7df62000 Deferred libxext.so.6
ELF 7df62000-7df7c000 Deferred libice.so.6
ELF 7df7c000-7df85000 Deferred libsm.so.6
ELF 7df87000-7dfab000 Deferred iphlpapi
\-PE 7df90000-7dfab000 \ iphlpapi
ELF 7dfab000-7e087000 Deferred opengl32
\-PE 7dfc0000-7e087000 \ opengl32
ELF 7e0de000-7e0e2000 Deferred libxinerama.so.1
ELF 7e0f4000-7e125000 Deferred secur32
\-PE 7e100000-7e125000 \ secur32
ELF 7e125000-7e174000 Deferred dsound
\-PE 7e130000-7e174000 \ dsound
ELF 7e174000-7e1c9000 Deferred libopenal.so.1
ELF 7e1cb000-7e1df000 Deferred psapi
\-PE 7e1d0000-7e1df000 \ psapi
ELF 7e1eb000-7e1ef000 Deferred libxau.so.6
ELF 7e1ef000-7e20c000 Deferred openal32
\-PE 7e200000-7e20c000 \ openal32
ELF 7e20c000-7e30f000 Deferred comctl32
\-PE 7e210000-7e30f000 \ comctl32
ELF 7e30f000-7e382000 Deferred shlwapi
\-PE 7e320000-7e382000 \ shlwapi
ELF 7e382000-7e5ab000 Deferred shell32
\-PE 7e390000-7e5ab000 \ shell32
ELF 7e5ab000-7e649000 Deferred msvcrt
\-PE 7e5c0000-7e649000 \ msvcrt
ELF 7e66b000-7e797000 Deferred oleaut32
\-PE 7e680000-7e797000 \ oleaut32
ELF 7e797000-7e7bb000 Deferred imm32
\-PE 7e7a0000-7e7bb000 \ imm32
ELF 7e7bb000-7e7e5000 Deferred msacm32
\-PE 7e7c0000-7e7e5000 \ msacm32
ELF 7e7e5000-7e865000 Deferred rpcrt4
\-PE 7e7f0000-7e865000 \ rpcrt4
ELF 7e865000-7e98f000 Deferred ole32
\-PE 7e880000-7e98f000 \ ole32
ELF 7e98f000-7ea5d000 Deferred gdi32
\-PE 7e9a0000-7ea5d000 \ gdi32
ELF 7ea5d000-7ebb1000 Deferred user32
\-PE 7ea70000-7ebb1000 \ user32
ELF 7ebb1000-7ec63000 Deferred winmm
\-PE 7ebc0000-7ec63000 \ winmm
ELF 7ec63000-7ecce000 Deferred advapi32
\-PE 7ec70000-7ecce000 \ advapi32
ELF 7eece000-7eedb000 Deferred libnss_files.so.2
ELF 7eedb000-7ef06000 Deferred libm.so.6
ELF 7ef09000-7ef12000 Deferred librt.so.1
ELF 7ef12000-7ef2c000 Deferred version
\-PE 7ef20000-7ef2c000 \ version
ELF 7ef2c000-7f000000 Deferred ntdll
\-PE 7ef40000-7f000000 \ ntdll
ELF f7429000-f742e000 Deferred libdl.so.2
ELF f742e000-f75dc000 Deferred libc.so.6
ELF f75dc000-f75f6000 Deferred libpthread.so.0
ELF f75f6000-f773a000 Dwarf libwine.so.1
ELF f773c000-f7740000 Deferred libnvidia-tls.so.295.59
ELF f7761000-f7782000 Deferred ld-linux.so.2
ELF f7782000-f7783000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Turbine\The Lord of the Rings Online\lotroclient.exe
00000023 0
00000009 0
RE: LOTRO not launching
by HuSSaR on Sunday July 22nd 2012, 17:06
I'm having the same problem, had any luck with it?
RE: LOTRO not launching
by William Magill on Monday July 23rd 2012, 11:09
LOL... the simple answer is ... the Bullroarer client is bugged. It crashes every time on quit in XP also. And crashes randomly when running. Looks like it is seriously Windows 7 oriented.

Other than that, the normal LOTRO client runs fine. It is only the Bullroarer Client which crashes. Wait till the next client build -- probably later this week.

BTW, I've bugged this through Codeweavers (CrossOver).
RE: LOTRO not launching
by Björn Bidar on Friday August 3rd 2012, 8:20
Its still bugged when shows this with the actual client:

Unhandled exception: page fault on write access to 0x00000030 in 32-bit code (0x006d1192).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:006d1192 ESP:0033fd64 EBP:01611394 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:00000099 EDX:0033fd70
ESI:01ab8db8 EDI:01ab8db8
Stack dump:
0x0033fd64: 01ab8c48 00000099 00000143 006e12bb
0x0033fd74: 01c37288 014e1294 0033fe30 00000000
0x0033fd84: 011e415c 011e416f 00000017 01ab8c48
0x0033fd94: 0033fe20 012fa47b 00000013 01396d0a
0x0033fda4: 78131742 00000001 011e49ae 014dfec8
0x0033fdb4: 014faafc 5c8a4b32 00d716e0 7ffdf000
000c: sel=0067 base=00000000 limit=00000000 16-bit --x
Backtrace:
=>0 0x006d1192 in lotroclient (+0x2d1192) (0x01611394)
0x006d1192: movl %ecx,0x30(%eax)

Hate the mac users now...
1.5.7-0ubuntu3~pulse18
by Chuck on Wednesday June 27th 2012, 19:43
1.5.7-0ubuntu3~pulse18
this version breaks running lotro in opengl, i reverted back to
1.5.7-0ubuntu2~pulse18
RE: 1.5.7-0ubuntu3~pulse18
by Chuck on Friday June 29th 2012, 16:20
fixed in
1.5.7-0ubuntu4~pulse18
running ubuntu 12.04 64bit, nvidia card.
Mumble Overlay and LOTRO
by William Magill on Wednesday June 20th 2012, 12:23
Running LOTRO in CrossOver 11.1 (WINE 1.4)

Mumble 1.2.3a has a native client for OSX, which works fine under OSX 7.4 (Lion). There is also a "Mumble overlay".

As best I can tell, the implementation requires that mumble be launched first, then the mumble overlay, then the game.

So, with Mumble 1.2.3a (a native OSX Client) everything seems to work as expected, up to the point of launching the game -- when nothing useful happens.

That is to say LOTRO runs as usual, as does Mumble -- "but never the twain shall meet" :) No overlay appears in the game window.

One assumes that this is because however Mumble identifies the running game, all that is sees is CrossOver (WINE).

Any one have any clues on how to configure/patch around this issue?
Unable to establish SSL connection.
by Alecks Gates on Friday May 18th 2012, 15:04
Hey all,

Been having a similar problem with PyLotro, getting stuck on authentication. To figure out in more detail what the problem is, I used the cli-launcher script and disabled --quiet in wget. Apparently I'm having connection issues, somehow. Output below.

Welcome to the CLI launcher for LOTRO v1.0rc2.
(C) 2007-2011 by SNy

Reading launcher configuration...
--2012-05-18 14:48:55-- moria.gls.lotro.com/GLS.DataCenterServer/Service.asmx
Resolving moria.gls.lotro.com (moria.gls.lotro.com)... 74.201.102.12
Connecting to moria.gls.lotro.com (moria.gls.lotro.com)|74.201.102.12|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 8578 (8.4K) [text/xml]
Saving to: `.launcher/GLSDataCenter.config'

100%[====================================================================================================================>] 8,578 --.-K/s in 0.05s

2012-05-18 14:48:55 (153 KB/s) - `.launcher/GLSDataCenter.config' saved [8578/8578]

--2012-05-18 14:48:55-- gls.lotro.com/launcher/lotro/lotrolauncher.server.config.xml
Resolving gls.lotro.com (gls.lotro.com)... 74.201.102.12
Connecting to gls.lotro.com (gls.lotro.com)|74.201.102.12|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 7052 (6.9K) [text/xml]
Saving to: `.launcher/launcher.config'

100%[====================================================================================================================>] 7,052 --.-K/s in 0.06s

2012-05-18 14:48:55 (122 KB/s) - `.launcher/launcher.config' saved [7052/7052]


Do you want to check for updates (y/N)? n

Please enter your account details now.
account: mynickname
password:
Requesting GLS authentication ticket...
--2012-05-18 14:49:03-- gls-auth.lotro.com/GLS.AuthServer/Service.asmx
Resolving gls-auth.lotro.com (gls-auth.lotro.com)... 74.201.102.12
Connecting to gls-auth.lotro.com (gls-auth.lotro.com)|74.201.102.12|:443... connected.
Unable to establish SSL connection.

Error: GLS auth server request failed. Wrong account/password?


And yeah, I made sure "--no-check-certificate" is being used in wget.
RE: Unable to establish SSL connection.
by William Magill on Friday May 18th 2012, 16:30
Hmm... Turbine has apparently again been having problems" with "backend stuff" since the release of Update 7.

The iPhone app - LOTRO erald apparently crashes when it tries to get character data.

The character sheet displays at my.lotro.com are no longer populated with items and their respective tool tips.

data.lotro.com is still not updated (since ROI update)

I was trying out the new Gaikai interface to LOTRO today and it keeps failing on me with "invalid certificate" hostname does not match.

so, here's a theory -- with the modifications/expansions to the LOTRO database (which drives the entire game) to accommodate bag #6 there is a "twisted pointer" that is causing/preventing account validation from taking place as it used to.

I specifically know of one other similar situation where PyLotRO can apparently successfully authenticate, but not patch.

One thing, which I think I'm seeing in the dialog -- the names of the Global servers have changed.
I think they used to be accessed via "www.turbine.com/SE/GLS" --- but that is only from memory.

The one thing which I know is true, looking at the return from a successful PyLotRO login yesterday, and comparing it to one from last summer I happened to have around (GLSAuthServer.config) the content is radically different. Mostly reflecting all of the different orders/pre-orders and their associated "freebies". One thing which I notice interestingly, (I'm a Founder/Lifetime) I no longer have either or
tokens.

Sadly, what I can't compare is if the "ticket" has changed in format.
RE: Unable to establish SSL connection.
by Athrun on Sunday May 27th 2012, 10:49
>Connecting to gls-auth.lotro.com (gls-auth.lotro.com)|74.201.102.12|:443... connected.
>Unable to establish SSL connection.
>
>Error: GLS auth server request failed. Wrong account/password?

At first look it looks like a wget issue, maybe something changed in the latest version, maybe it has a bug, or maybe you're facing some uncommon network issue, as it is still working perfectly in my setup, but it is not the latest wget.

I didn't wrote that script and didn't found anything wrong in the code, so it might worth trying to contact the dev to investigate the issue.

bmx-chemnitz.de/~mfr/LOTRO/

In the past he frequented ubutu forums, but right now I am not sure.
RE: Unable to establish SSL connection.
by Alecks Gates on Friday July 27th 2012, 16:28
I looked over this again now a couple of months later and still have the same issue.

It works on a different computer on the same network, running Ubuntu with GNU Wget 1.13.4 +digest +https +ipv6 +iri +large-file +nls +ntlm +opie +ssl/openssl.

This computer is running Gentoo with net-misc/wget-1.13.4-r1 USE="idn ipv6 nls ntlm ssl -debug -gnutls -static" and I do not see any outstanding issues with this version at bugs.gentoo.org. Lotro seemed to work a while ago, but I had gone through many updates without trying to play the game.

Any ideas?
RE: Unable to establish SSL connection.
by William Magill on Saturday July 28th 2012, 14:54
From the PyLotRO forum at Codeweavers Crossover: [Ubuntu 12.04 and PyLotRO]

www.codeweavers.com/compatibility/browse/name/?app_id=6292;forum=1;mhl=129237;msg=129235

"Ubuntu released with an updated version of the library that handles tls validation. But it defaults to tls 1.2 and wasn't falling back to 1.1 if that request was invalid, there is meant to be a fix either released or due for release. It is fixed in the next version of Ubuntu that is in development so the fix should be out. I did have the bug number, I'll dig it out and check the status. Sadly PyLotRO was just one of many apps caught by the bug.


The bug report is bugs.launchpad.net/ubuntu/+source/openssl/+bug/965371 "

by Björn Bidar on Monday May 14th 2012, 18:28
The crash was cause of that i had Antialasing enabled. After i disabled this lotro runned. I will test the OpenGL render in my next TO raid tommorrow. The only problem i has was that the client to quited properly.


Theirs a threat about this topic in the offical lotro forums:
forums.lotro.com/showthread.php?458990-Is-Turbine-working-on-a-Mac-OSX-and-maybe-even-Linux-client
RE:
by Chuck on Tuesday May 15th 2012, 7:29
i'm using latest beta wine and ubuntu 12.04 64bit.
i don't have AA check and changing the .ini file causes a 131 error for me.
RE: OpenGL
by Athrun on Tuesday May 15th 2012, 7:46
The point is that OpenGL for LOTRO is still EXPERIMENTAL and UNSUPPORTED. Hopefully it this will change in the future, but right now it depends more on luck than other thing.

forums.lotro.com/showthread.php?458990-Is-Turbine-working-on-a-Mac-OSX-and-maybe-even-Linux-client&p=6168283#post6168283
RE:
by Björn Bidar on Tuesday May 15th 2012, 7:56
My lotro config file:
pastebin.com/JjKZFjgU

Im using Arch Linux x86_64 with wine 1.5.4 for more info see: www.sysprofile.de/id123113
OpenGL render
by William Magill on Monday May 14th 2012, 15:56
I don't know what happened to Björn Bidar's comment with the same subject, but this is just to follow up -- Running with Codeweavers CrossOver 11.0.3 (WINE 1.4) seting the parameter results in unpredictable "freezing" (one assumes a system crash) under OSX Lion 10.7.4

The system log reports some kind of Kernel message -- GPU error, but whatever the format of the error report is, it is totally new to me. Looks like nothing but register dumps, not a classic core dump format.
RE: OpenGL render
by Athrun on Monday May 14th 2012, 16:36
I was waiting for Björn to re-post.

The point is, yes, there is an OpenGL backend now, but it doesn't seem very stable at this point. Björn is getting a crash, you have issues, and I can only start it on windowed mode as fullscreen mode refuses to start with an 'Unable to find the desired display mode. Please...' no matter what resolution I try, and when logging out (with this plugin) game's crashes on exit, so it looks as experimental as is suggested here:

forums.lotro.com/showthread.php?458990-Is-Turbine-working-on-a-Mac-OSX-and-maybe-even-Linux-client&p=6168548#post6168548
Problems with this forum ???
by William Magill on Monday May 14th 2012, 15:50
I got an email telling me that a new comment had been posted:

Comment for 'Lord of the Rings Online Volume III, Book 3' added by Björn Bidar

Subject: OpenGL render

appdb.winehq.org/objectManager.php?sClass=version&iId=23486#Comment-76597

However, I do not see that comment anywhere on this forum when I look for it.
RE: Problems with this forum ???
by Athrun on Monday May 14th 2012, 16:17
It is not an issue with the forum, as I had to delete it.

One of the duties of a mantainer is keeping the page readable, and that is hardly attainable when somebody paste a full dump here. In those cases, I delete it and request be reposted with the full dump in pastebin.com/ and it is a common practice.
Graphics is in LOTRO
by William Magill on Saturday May 12th 2012, 17:56
Where does one look to find any reasonable explanation or discussion of the Graphics settings available in LOTRO ... AND what is their implication to WINE?

Example.
It is obvious that over time Turbine has upgraded the graphics "capabilities" of the LOTRO client. It first supported DX9 only, now it also supports DX10 and DX11 (and it's anybody's guess what other changes have been implented).However along with those "obvious" upgrades/changes, the in-game graphics settings have not changed other than a new tic-box for DX10.

During this time (i.e. since release in 2007) WINE itself has changed.

So, how does one determine which changes relate to what?

Two examples come immediately to mind... Over the years, there are two Reg Edits which have been recommended for use with the 1.3x. versions of WINE, which are apparently no longer relevant to WINE 1.4. -- VertexShaderMode and PixelShader Mode. In the CXG version (WINE 1.3.x) these were check boxes available on the graphics tab of
"Wine Configuration". In CO-11 (WINE 1.4) these options are now gone. So, one assumes that they are no longer relevant.

There are two other RegEdits which have been recommended for use with LOTRO...
1- DirectDrawRenderer OpenGL
2- VideoMemorySize 1024 (in my case)
RE: Graphics is in LOTRO
by Athrun on Sunday May 13th 2012, 14:40
Not an easy task, as Wine developers plan what needs to be done, and sometimes knowing what's going on under the hood requires a lot of effort and reading a lot messages that can be somewhat criptic (I mean wine-devels, release notes, patches comments, etc). So isn't the easiest topic to talk about.

What I can tell is that wine got a massive overhaul and improvement, and things no longer needed disappeared. In fact "DirectDrawRenderer OpenGL" is the default since 1.3.28/29, so in no longer need on wine 1.4.

"VideoMemorySize 1024" is still useful for cards that doesn't report the memory size correctly.

Anyway you can ever take a look at: wiki.winehq.org/UsefulRegistryKeys

Is not very in depth, but still useful.
Wine 1.4 and Direct3D 9 Extensions
by William Magill on Saturday May 12th 2012, 1:54
I'm running CrossOver (Wine 1.4) on OSX Lion 10.7.4 - (I'm an Advocate for LOTRO at Codeweavers and have reported this there as well.) A "mid 2010 "27 inch iMac - ATI Radeon HD 5750 1024 MB - 4 GB ram; 2.93 GHz Intel Core i7

I have several "vintage" bottles of LOTRO created under different versions of CXG. The oldest probably dates back to 2007/8 when LOTRO was first released. (I've been playing under CXG the whole time.)

Today following the latest update to OSX, I create a new bottle and downloaded (via PMB) the "current" LOTRO download and PyLotRO. All went as expected.

The "Vintage" versions of LOTRO let me play for hours at a time with no problems. Tonight I'm getting 30 -60 minutes before the Turbine client "freezes" -- apparently crashing.

I made two interesting observations tonight.
1- wandering around Enedwaith, with my Vintage bottle, the "grass lands" are very smooth.
However, with the same graphics settings, those same "grass lands" are now populated with all kinds of grasses! i.e. the graphics display is MUCH more detailed, even though the settings are unchanged.

2- This time the Turbine Client actually generated a log file with something in it.
Hopefully, the information is meaningful/useful to someone.

Program fault: ACCESS_VIOLATION (0xc0000005) trying to read from 0x3D46C608

Version information for error module C:\windows\system32\d3dx9_42.dll:
Language: English
CompanyName : Microsoft Corporation
FileDescription : Direct3D 9 Extensions
FileVersion : 9.27.952.3001
InternalName : D3DX9D.dll
LegalCopyright : Copyright � Microsoft Corp. 1994-2007
OriginalFilename : D3DX9D.dll
ProductName : Microsoft� DirectX for Windows�
ProductVersion : 9.27.952.3001

So, the question becomes... what's the relationship between WINE 1.4 and D3DX9D.dll? are there know issues there?

I'm a total noob as far as BUGZILLA is concerned, but as I read a search for "D3DX9D.dll " it appears that, Yes it is an old bug that has resurfaced. Am I correct?
RE: Wine 1.4 and Direct3D 9 Extensions
by Athrun on Saturday May 12th 2012, 12:01
Hi William,

I'm afraid that I can't give a full blown answer this time, but I will share my thoughts.

It is nothing new that there are (sometimes huge) differences between LOTRO clients, and they do behave different indeed. As I explained here in the past: bugs.winehq.org/show_bug.cgi?id=16051#c21

So, what you are explaining sounds very familiar to me as I have seen it in the past, maybe in other ways, but in essence, the same.

So what I can advice is keeping a backup of that vintage bottle as likely it will keep behaving the same (in fact some of my older installs run way better that the latest client), but maybe eventually we will need to update to latest.

And if you feel that it deserves to open a bug here, please do it so.
RE: Wine 1.4 and Direct3D 9 Extensions
by William Magill on Saturday May 12th 2012, 17:41
Thanks, I hear what you're saying!

This particular problem is compounded by the fact of LION. There is/was a change which Turbine made when Update 5 was released back in November of 2010. Here is where Alan Jackson and I discussed the issue over at the PyLotRO forum at Codeweavers:

www.codeweavers.com/compatibility/browse/name/?app_id=6292;forum=1;msg=115004

Basically, something which Turbine did with update 5 caused the LOTRO client to stop telling PyLotRO/Wine that it was terminating, and threfore you needed to abort/kill the PyLotRO instance to clear the Turbine client -- which results in the Turbine Client never updating the UserPreferences.ini file, as it is not written out until - "the end."

It was clearly something which Turbine "changed" in Update 5 as this problem happened immediately after installing that patch -- nothing else was changed.

The interesting thing is that it is a CrossOver/Wine interaction with OSX Lion, as CrossOver/Wine Linux does not see the problem. When the problem first surfaced CrossOver/Wine was at 1.3.9 (aka CrossOver Games) as I recall, before updating to CrossOver 11.0/Wine 4.1.

The main question I have as far as a bug report is concerned.... (I know little about Bugzilla) if you search Bugzilla for "D3DX9D.dll" you get a page headed:

"Status: REOPENED, NEW, ASSIGNED, UNCONFIRMED"

and

"Zarro Boogs found"

but no bug details.

However, if you search for "the Lord of the Rings Online" -- you get a report with 9 bugs, and with the same "Status: REOPENED, NEW, ASSIGNED, UNCONFIRMED" at the head ...

So, I'm guessing that "status" is a set of default search terms, not an indication of the "status" of the bugs, and that "Zarro Boogs found," is someone's cute way of saying "zero bugs found" -- ?

One comment on your old bug report... there was a thread in the LOTRO techincal forum about a year ago concerning the issues with the Turbine launcher/client requiring/depending upon .net 1.x while windows had moved on to .net 4, and how Turbine was planning on updating to support .net 4 sometime in the future. Naturally stuff like that never makes it into the release notes, and I don't read the technical forum very often-- sigh.

And just for yucks.... It will be interesting to see what Monday's (14 May) patch brings. I had just created a bottle with a fresh download of the PMB (Akamai) copy of the game... this was after the previous Monday's patch -- and was quite surprised when the launch falied with the client not up to date message. The patch then took over an Hour -- which was much longer than the previous Monday's patch had taken! So, it's anybody's guess what version of the game/client Turbine has up on Akamai for PMB to download. I was surprised to find it as out of date as it was.

Again, thanks for the comments.
RE: Wine 1.4 and Direct3D 9 Extensions
by Athrun on Sunday May 13th 2012, 14:15
Well, by default bugzilla looks for open bugs, so in you case you can do a custom search with component directx-d3dx9 or directx-d3d, with some keywords, all the available status (including closed if you want), as it is what you were looking for, but on a quick look I didn't found anything too promising. So maybe it only happens on Lion and nobody reported it. And yes Zarro is Zero.

You should open a bug if you get that behaviour with wine 1.4 or higher, as some issues are OS dependant, and if it wasn't reproducible on older versions, maybe there is a regression (loss of functionality).

Aside of that, I was about to write a how-to to give steps to use Turbine's original launcher, but knowing that Turbine is going to adopt .net4 is dreadful, as currently is not supported by wine (read somewhere that .net4 looks if it is being installing on a windows environment, and chokes because wine isn't windows).
Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Friday May 4th 2012, 12:36
I have been playing Lotro through PyLotro for a couple of months, and just upgraded to Ubuntu 12.04; now PyLotro just hangs up at "Checking account details...". Anyone got any thoughts? If this has been addressed before, sorry, but I couldn't find mention of this issue after looking for a while.

Using wine 1.4, if that matters.
RE: Upgraded to 12.04, pylotro hangs
by William Magill on Friday May 4th 2012, 13:04
What version of PyLotRO are you using?
Current version is 0.1.15a

However, you are hanging on the communication with the Turbine Account servers.
This is probably a firewall/router issue.

Turbine (for both LOTRO and DDO) need:
TCP pot 80
UDP ports 2900-2910, 9000-9010
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Friday May 4th 2012, 13:12
PyLotro version is 1.15, so that should be good.

Not sure how it could be a firewall/router issue, if the game was running fine before I went from 11.10 to 12.04, and nothing else was changed.

Where would I check those settings (TCP port, UDP ports, etc)?
RE: Upgraded to 12.04, pylotro hangs
by William Magill on Friday May 4th 2012, 13:21
No idea... I'm an OSX/FreeBSD type.

My guess is that the upgrade automagically installed a restrictive setting that you didn't have before.

There is an outside chance that you are hitting another IP change issue from Turbine. It has happened before. You just have to wait till their changes propagate, or they change it back. Off hand I forget which servers Turbine did it to the last time -- one of the European servers as I recall, but it affected only one server.

PyLotRO logs what it is seeing down in the bowels of the bottle ... 5 files tagged ".config" as I recall. One of those has all the info it is using to communicate with.

When you see the message "Checking account details" PyLotRO is passing the info you typed in to the Turbine Account server, and waiting for a response back.

The only other thing I know of which causes the problem is a bogus userid/password -- one that contains spaces as I recall. But since this is not a new account, I don't believe that is the issue.
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Friday May 4th 2012, 13:34
Hmm...

Currently trying to find ".config" files in the PyLotro directory (on the "C:" drive created by Wine) without any luck.

And yes, it does seem that PyLotro is waiting for something, as the program is not locking up, or giving any other issues, it's just sitting there. It even updates/patches correctly.

And you're right, this is not a user id/password issue.

Back to searching. Thanks, by the way, for the help so far. :D
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Friday May 4th 2012, 13:44
Curious thing (to me, anyway):

I went into the PyLotro directory, and double-clicked on pylotro.exe, and a terminal popped up, along with, and behind, the PyLotro launcher. This text was in the terminal:

Traceback (most recent call last):

File "PyLotRO\build\pyi.win32\pylotro\outPYZ1.pyz/PyLotROLauncher.MainWindow", line 291, in txtPasswordEnter
File "PyLotRO\build\pyi.win32\pylotro\outPYZ1.pyz/PyLotROLauncher.MainWindow", line 285, in btnLoginClicked
File "PyLotRO\build\pyi.win32\pylotro\outPYZ1.pyz/PyLotROLauncher.MainWindow", line 302, in AuthAccount
File "PyLotRO\build\pyi.win32\pylotro\outPYZ1.pyz/PyLotROLauncher.PyLotROUtils", line 527, in __init__

AttributeError: 'NoneType' object has no attribute 'status'


I have NO idea what any of that means. LOL
RE: Upgraded to 12.04, pylotro hangs
by William Magill on Friday May 4th 2012, 13:55
Its Python, and I don't either...

However, one assumes that the "nil" response is triggering the "NoneType" error.

You can look through the PyLotRO forum at Codeweaves (Crossover) and see if there is anything else there. aha... Gilrain was the problem server before.

www.codeweavers.com/compatibility/browse/name/?app_id=6292;forum=1

... did you happen to change your LOTRO password recently? I forget what characters are problems, but the line 291 error implies that.
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Friday May 4th 2012, 14:08
No, I haven't changed my password in quite some time, actually. Once I get in, maybe I should, though. :P

Another thing that jumped out at me, was when checking the file GLSDataCenter.config:

LOTROCrickhollow(invalid service specified)<

Each line, for each one of the servers, has that "(invalid service specified)" comment at the end.

Not knowing what's going on is really annoying.
RE: Upgraded to 12.04, pylotro hangs
by mahamar on Monday May 7th 2012, 13:53
Hi,

I'm nearly in the same situation : Coming from ubuntu 11.10 and having a fresh install of 12.04. Pylotro does nothing except "Checking account details..."
RE: Upgraded to 12.04, pylotro hangs
by mahamar on Monday May 7th 2012, 14:44
Replying to myself.

I've got one solution : Pylotro doesn't work so I tried the launcher script as described here : appdb.winehq.org/appview.php?iVersionId=13213.
You must copy lotrolauncher.script and urlencode.sh in the lotro directory then in a terminal (within this directory) : ./lotrolaucher.script
It works fine for me.
It will not explain why Pylotro doesn't work but you can access the game this way.
Best regards.
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Tuesday May 8th 2012, 13:48
Okay, more weird stuff.

I got the files, and saved them as indicated. I then copied them into the Lotro directory (I am assuming the Wine "C:" directory where the files for the game are located?). When I open a terminal, and direct it to that directory, and then attempt to execute the ./lotrolauncher.script, it first tells me "permission denied." Then, when I use "sudo", it changes it's mind, and tells me "command not found."
RE: Upgraded to 12.04, pylotro hangs
by mahamar on Tuesday May 8th 2012, 14:26
You must be able to execute those files : right clic, properties, permissions, Programm : can be executed (my translation from french)
The path : /home/you/.wine/drive_c/Program Files/Turbine/Lotro (in French Le seigneur des anneaux online).
Nothing weird here : it was the first script able to launch the game.
It works fine for me.
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Tuesday May 8th 2012, 14:59
Okay, forgot about that. Got a little further this time. Still hitting a snag. I get to where it asks for my account name, then password, then it asks me to select a world/server, then I get this:

Ready. Now starting the client...
wine: /home//.wine is not owned by you

Then my terminal is back at the prompt, and nothing else happens.

Any thoughts?
RE: Upgraded to 12.04, pylotro hangs
by mahamar on Tuesday May 8th 2012, 15:36
It seems you saved the directory on a linux partition before upgrading, changed your user name under Ubuntu and restored the .wine/. In this case it saved at the same time, the owner and permissions. Right-clic on the .wine directory and verify you own it. If not, sudo chown -R you ./wine or sudo nautilus and do it graphically. Don't forget the -R (recursive -> for all the files and directories inside ./wine).
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Wednesday May 9th 2012, 10:45
Actually, I didn't do anything to the files. All I did was upgrade from 11.10 to 12.04, then tried to play Lotro the next day. But...am trying the permission/ownership thing now...

Still not working, and still telling me that I don't own the files. I don't quite get this. I am the only user on the computer; how can I not own the files? Who DOES own them, then?
RE: Upgraded to 12.04, pylotro hangs
by Athrun on Wednesday May 9th 2012, 10:56
When you ran wine with sudo (or in this case with that laucher), all the wine prefix became property of root, in any case is not wise to run wine as root, so avoid doing it again. The 'sudo chown -R $USER:$USER ~/.wine' is safe at least in this case.
RE: Upgraded to 12.04, pylotro hangs
by Athrun on Wednesday May 9th 2012, 11:00
But if you followed the howto, it should be 'sudo chown -R $USER:$USER $HOME/.wine-lotro'
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Wednesday May 9th 2012, 11:17
Okay, I am assuming that I did follow the how-to, originally, since I got Lotro to work, and without much trouble. It was running for a month or two, under 11.10. I upgraded to 12.04, didn't change anything (that I am aware of), and now it doesn't work.

I've tried the "chown" command, doing it this way, which I thought was safest:

Opened a terminal, and typed:
sudo chown -R ashley '/home/ashley/.wine' {named computer and user after my daughter}

After typing the above, it asked for password, which I gave; there was a slight pause, as if it was executing the command, then I was back at terminal prompt. I retried Lotro with the same result:

"/home/ashley/.wine is not owned by you"

??
RE: Upgraded to 12.04, pylotro hangs
by Athrun on Wednesday May 9th 2012, 12:11
Well, wine prefixes are directories, /home/ashley/.wine should be the default one for the user ashley, but there can be other like ex: .wine-masseffect .wine-warcraft, so if you followed the howto here, there should be a /home/ashley/.wine-lotro ,but if you're not sure if there are others use the following command 'find / -type d -iname ".wine*" 2> /dev/null' and it will show all the directories (prefixes) starting with .wine

Aside of that. The script was the first method available to run lotro with wine, and, sometimes it was a little user-unfriendly. So if you followed the the howto here, you need to edit the script file with your favorite editor (gedit, kate, leafpad, nano) and change the line export WINEPREFIX="$HOME/.wine" to export WINEPREFIX="$HOME/.wine-lotro" or whatever the correct prefix is. It won't hurt if you also uncomment (remove the leading #) in wgetOptions="--no-check-certificate -q".

Also check that everything is ok (echo $HOME) (echo $USER).
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Wednesday May 9th 2012, 14:55
There is no /home/ashley/wine-lotro; there is a ".wine/dosdevices/c:/Program Files/Turbine/The Lord of the Rings Online" directory, which is where all the files for the game are stored. This is also the directory where I have the script file, and from where I have been trying to launch it.

In the script file, the wgetOptions line was already uncommented. Echo commands both return that Home and User are both ashley.

As for the WINEPREFIX line...should I change it to be the directory listed above, or...??

Sorry to have (or be) so much trouble, but I am kinda lost here.
RE: Upgraded to 12.04, pylotro hangs
by Athrun on Wednesday May 9th 2012, 15:46
If it is .wine and the path is /home/ashley/.wine ($HOME should return /home/ashley) you don't need to change anything on the script.

I you are still getting the "... is not owned by you" message run a 'sudo chown -R $USER:$USER $HOME/.wine' since the problem is the ownership of the directory. That must fix it.
RE: Upgraded to 12.04, pylotro hangs
by Steven Wilson on Monday May 20th 2013, 19:29
That article has been deleted and or moved!
RE: Upgraded to 12.04, pylotro hangs
by William Magill on Friday May 4th 2012, 13:47
I'm using CrossOver on the Mac... but I think except for the name, the location is the same, I think is on a straight wine installation

/drive_c/users//Application Data/PyLotRO/...

GLSAuthServer.config
GLSDataCenter.config
launcher.config
LotROLinux.config
server.config
WorldQueus.config
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Friday May 4th 2012, 13:58
Okay, found the files, right where you said.

Can't find anything in them about TCP port or UDP, but I am looking. Again.
RE: Upgraded to 12.04, pylotro hangs
by William Magill on Wednesday May 9th 2012, 17:23
This indenting is getting ridiculous...

At any rate, this sounds like a typical Unix permissions problem.

My guess is that the Upgrade process changed the ownershiip/permissions on the TOP LEVEL directory /home/ashley, not /home/ashley.wine -- That is why you can't WRITE to the .wine file.

Check that the top-level directory "/home/ashley" is writeable by you as well as owned by you.

cd to /home and then check the directory permissions and ownership, (use ls -als) and change them from there. You WILL have to use "sudo chown xxx" and "sudo chmod xxx" as the directory /home is likely owned by root or users.

Hope I guessed right. :)
RE: Upgraded to 12.04, pylotro hangs
by Athrun on Thursday May 10th 2012, 7:58
In fact it is a permissions problem for sure, as I tested in the past that if you try to make a prefix over a directory you don't own wine complaints "... is not owned by you". But 100% of the times if I create the prefix directory and chown it or in the case that the prefix exists but owned by other user/group chowning it worked out of the box.

So, unless his system is very broken somewhere (like by example the path variables aren't set right or something like that) fixing it should be trivial, even if he made the mistake of using sudo in first place.

Anyway he also can delete .wine and reinstall lotro if everything else fails (that shouldn't).
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Thursday May 10th 2012, 11:51
Okay, made the ownership changes, and noticed that I was using "sudo" for the ./lotrolauncher.script; retyped it without using sudo, after making the changes to ownership, and it launched. Finally.

Thanks for all help. I've learned a lot from this. Especially about how careful I need to be using sudo.
RE: Upgraded to 12.04, pylotro hangs
by Arek Petrosian on Thursday May 10th 2012, 11:52
Fixed now.

Must be more careful in the future with sudo, and making sure I own directories I need to manipulate.

Thanks so much.

And yes, the indenting is getting extremely ridiculous.
No Portraits
by Nick on Thursday April 12th 2012, 21:54
Does anyone else have a problem where the character portraits, and the character preview when viewing the inventory are all black? Any way to fix this?

Around a year ago I had this running fine in Ubuntu.

I'm on Ubuntu 11.10 running wine 1.4. Installed using instructions in this thread.
Fedora 16 64bit with wine 32bit
by disi on Sunday April 1st 2012, 4:37
you want to install wine 32bit, rather than default 64bit. It took me two days to figure that out, WINEARCH=win32 doesn't really work as expected (installer hangs, patcher hangs etc.):

yum erase *wine*
yum install wine.i686

After that, the installation took like 20min -.-
PyLotro does not work
by CheatCat on Friday March 30th 2012, 17:38
I got the following error message when trying to log on using pylotro:
[code]Traceback (most recent call last):
File "/media/debhdd/home/katt/Games/PyLotRO/PyLotROLauncher/MainWindow.py", line 289, in btnLoginClicked
self.AuthAccount();
File "/media/debhdd/home/katt/Games/PyLotRO/PyLotROLauncher/MainWindow.py", line 306, in AuthAccount
self.uiMain.txtPassword.text(), self.baseConfig.gameName, self.valHomeDir, self.osType)
File "/media/debhdd/home/katt/Games/PyLotRO/PyLotROLauncher/PyLotROUtils.py", line 532, in __init__
if webresp.status == 500:
AttributeError: 'NoneType' object has no attribute 'status'
[/code]

Do anyone have any ideas?

by thom_raindog on Monday March 19th 2012, 10:05
How did you do that? Trying what you describe I run into more brick walls than any decent labyrinth would have. dotnet20 fails with a cryptic, not helpful error, all the vcruns fail with a 404 not found, all of this on a pristine new prefix.... Do I just have a bad week or do I do something wrong as far as you can tell?
HighRes
by thom_raindog on Sunday March 18th 2012, 11:19
The official download from Lotro.com fails on me, so I used the download provided in the link above in the how-to. That is NOT HighRes either, is it? How do I get my hands on the HighRes version of Lotro?
RE: HighRes
by thom_raindog on Monday March 19th 2012, 11:57
Nevermind, I found it myself.
content.turbine.com/sites/clientdl/lotro/lotrohigh.exe

Now to successfully install it, which is a totally different story.
LOTRO hanging on closing
by jarrod bagwell on Saturday March 17th 2012, 9:10
Has anyone noticed since the update to wine 1.4 that LOTRO hangs upon closing? When I was running 1.4rc6 this issue wasn't there, but now I have to bring up the pylotro window from the background and click "abort" to force LOTRO to close.
RE: LOTRO hanging on closing
by William Magill on Saturday March 17th 2012, 16:29
I first noticed this back in February after Turbine released Update 5.

I reported it to Alan Jackson (PyLotRO's author) and he reported back that it was not happening in Linux, only with Mac OSX Lion.

www.codeweavers.com/compatibility/browse/name/?app_id=6292;forum=1;msg=115004

At that time, I was running CodeWeavers Crossover Games (10.3), which was WINE 1.3.9 (if I recall correctly).
However, the issue continues with their upgrade to CrossOver 11, which is WINE 1.4 (stable).

Another report below implies that the need for PyLotRO may be waining, and hopefully also this close/black screen/abort problem.
RE: LOTRO hanging on closing
by William Magill on Tuesday July 31st 2012, 0:05
The clean termination issue is cleared by upgrading to OS X 10.8 (Mountain Lion) -- which also required CrossOver 11.2. (Wine 1.4)

PyLotRO and LOTRO now terminate cleanly, and the UserPreferences.ini file again updates normally.

(That file is only written on termination of the client.)
Turbine Launcher
by William on Sunday March 11th 2012, 9:04
Just tested the official launcher. I'm running latest git, with a couple of D3-specific patches. The prefix was empty, but I installed dotnet11, dotnet20, dotnet35, vcrun2005, vcrun2008, d3dx9 d3dx9_36 all via winetricks. After that the installer ran through fine (downloaded installer, not from a CD or anything) and the official launcher is currently patching, 53% complete.

Anyone else actually been keeping an eye on how well the official launcher works? This handily avoids the "load screens not updating" issue that pylotro has, plus is a lot easier to install since (apart from winetricks) it's essentially a matter of just running the .exe installer file, and then using the installer-created shortcut to run the game.
RE: Turbine Launcher
by William on Sunday March 11th 2012, 15:53
And after the patching process, the game launched fine. The official launcher, apart from a few graphical glitches as mentioned in the bugs above, seems fine to me.
RE: Turbine Launcher
by Athrun on Monday March 12th 2012, 12:27
Last time I have tested, it was extremely glitchy when trying to select specific servers and used to crash while patching, anyway, I didn't tested further since then and things may have improved as well.
RE: Turbine Launcher
by William Magill on Tuesday March 13th 2012, 15:04
Which version of WINE? 1.4?
RE: Turbine Launcher
by William on Tuesday March 13th 2012, 16:21
> I'm running latest git, with a couple of D3-specific patches.
RE: Turbine Launcher
by Athrun on Wednesday March 14th 2012, 3:56
William, try also winetricks gdiplus
RE: Turbine Launcher
by William on Wednesday March 14th 2012, 3:58
Is that purely to fix up the "glitch" when drawing the text in the launcher, or is there something else that fixes? I ask because it all works fine as is, I don't really need (nor care) if the text looks decent or not.
RE: Turbine Launcher
by Athrun on Wednesday March 14th 2012, 4:11
Yes, it is purely for the looks
RE: Turbine Launcher
by thom_raindog on Monday March 19th 2012, 10:06
How did you do that? Trying what you describe I run into more brick walls than any decent labyrinth would have. dotnet20 fails with a cryptic, not helpful error, all the vcruns fail with a 404 not found, all of this on a pristine new prefix.... Do I just have a bad week or do I do something wrong as far as you can tell?
RE: Turbine Launcher
by William on Tuesday March 20th 2012, 3:27
Oh, I'm installing from a pre-downloaded install. Are you trying the Pando downloader as well? I remember having issues with that, but not sure exactly what they were or how I fixed them, since I downloaded this last year some time.
RE: Turbine Launcher
by thom_raindog on Thursday March 22nd 2012, 1:55
Well, right now I fail because winetricks vcrun2008 ends with a "404 not found"... not much to do about that, I guess
RE: Turbine Launcher
by thom_raindog on Monday March 19th 2012, 10:09
Ah, one more:
Thanks to GC_DONT_GC=1 I do at least get the installer startet, so it can tell me my PC does not meet the prereqs for the pando stuff.
RE: Turbine Launcher
by Basti G on Sunday April 1st 2012, 12:01
Hi there,
Running on 1.5.1 all I had to install was dotnet11 and gdiplus to make the official launcher work. If I saw the comment on gdiplus earlier it may have been ok in 1.4.0, too... (without gdiplus the launcher froze during initialization)

Another pitfall, although it may be obvious (well, at least for me it wasn't):
On x64 systems you need to have the 32bit SSL libraries installed. This took me some time to figure out as the PyLoTRO launcher obviously does not need them.
d3dx9_36
by Alecks Gates on Friday February 24th 2012, 0:11
Has anyone tested this with the built in d3dx9_36? (Or DirectX 10, for that matter?)
Access Violation
by Marc Grondin on Saturday January 7th 2012, 19:25
I have installed LOTRO before but now with PearOS(based on ubuntu 11.10) it will not install. i set up the wine prefix like the guide says using the latest version of wine(1.3.36) everytime i try to start the installer i get this error

"access violation at address 00409876. Write of address 00400000."

I re-donwloded the client from the link provided above but still did not work.

The terminal shows no output at all. not sure where to go from here.
RE: Access Violation
by Christopher Lee Thomas on Wednesday May 9th 2012, 15:48
I received the same error message. In my case the install files were located on an NTFS-folder mounted read only. Once I copied the files over to my linux partition the game installed fine using the mentioned instructions.
out of memory
by Björn Bidar on Thursday January 5th 2012, 15:53
After plaing for hours lotro crashes instant without wine error dialog:

mmap() failed: Nicht genügend Hauptspeicher verfügbar
Assertion 'b' failed at pulsecore/memblock.c:454, function pa_memblock_acquire(). Aborting.

nt.exe: pthread_mutex_lock.c:321: __pthread_mutex_lock_full: Assertion `robust || (oldval & 0x40000000) == 0' failed.


I hope somebody can help menu.
wine client error:9: write: Bad file descriptor
by Dif on Monday December 12th 2011, 15:49
Hi all,
I was able to run the game just fine until yesterday.

Today, after installing a patch to the game (it seems Book 5 of Vol. III), I am getting this as soon as PyLotro try to launch the game:

err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xf76000c2

wine client error:9:
write: Bad file descriptor

The patching process seemed to have completed without errors.

Is there a way to fix it (without reinstalling the game)?

Thank in advance.
RE: wine client error:9: write: Bad file descriptor
by William Magill on Tuesday December 13th 2011, 23:26
Turbine apparently had "issues" with the initial "download" setup. There were several threads about it on Turbine's website.

I had the same problem (using CrossOver Games version of Wine),
I patched "successfully" ( via PyLotRO) in mid afternoon... but the game would not load.

The "fix" is to run PyLotRO and "patch again" -- It will probably find "yet another file" to patch, patch it, and then things will work.

The problem apparently had to do with the changes to the Game Client itself being "patched" for the new Turbine Lua Plugin Manager.

After hunting for the problem for about 4 hours, tried again, and that patch run actually patched something.
Then everything ran as expected.
RE: wine client error:9: write: Bad file descriptor
by Dif on Wednesday December 14th 2011, 12:53
Sorry if I didn't followed up.

I think you are right.

In my case, since that evening was wasted anyway, I tried to reinstall the game from scratch and patch it again thinking that the error was due to some corrupted file, but due to "other issues" (I went to bed after launching the install :D ) I ended up launching the update several hours after the re-installation (and than left home to go to work); at the end the game started to work again. So probably on the second patching session, since it happened several hours after the first, it may have downloaded and installed the new files.

by Kaede on Friday December 9th 2011, 9:28
The best fix for these kinds of issues is to run the game "fullscreen" but in a virtual desktop, effectively making it windowed (but with alot less bugs than normal windowed mode). Trying to run fullscreen games in a multi-monitor environment is just asking for all kinds of trouble due to gimmics in how multi-desktop and multi-monitor work.
RE:
by Kaede on Friday December 9th 2011, 9:30
Sorry, this was meant as a reply to people having graphics and screen issues.
No Sound
by Kaede on Friday December 9th 2011, 9:26
If you fail to get any sound from the game besides in the startup logos, and your audio menu appears to be completely empty with non-working volume sliders and no sound cards listed, then you need to install the *WINDOWS* OpenAL runtime from Creative within your Wine environment, then add an openal32 native override in winecfg.
unbuntu,11.10,1.3.33,64bit,nvidia cards
by Chuck on Tuesday November 22nd 2011, 7:52
i had this happen on two of my laptops. when playing the screen just freezes and i have to hit alt_f4 to kill it. any suggestions as to get more data for errors? i'm using pylotro to launch it.
RE: unbuntu,11.10,1.3.33,64bit,nvidia cards
by William Magill on Tuesday November 22nd 2011, 14:23
I happen to run via Crossover Games implementation of WINE on a Mac under OSX 10.7.2...

I have noticed that since the recent patch (following the ROI update), I get "frequent" freezes.
(The October update around the time that the LOTRO Forums got hacked.)

I suspect, like the earlier Lua bug, this is a Turbine introduced problem.
raise_exception Unhandled exception
by Björn Bidar on Wednesday October 26th 2011, 5:43
When I run lotro for a while und specialy when tab out of game I get
sometimes this:

err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xf6fbb726

wine client error:9:
write: Ungültiger Dateideskriptor


I hope someboby can help me.

Björn
lotro new install, no game starts
by Gamedad on Thursday September 29th 2011, 3:54
i have installed lotro, used the wine and winetricks, wine version 1.3.15 (cant find out how to get a higher version) and when i get to the login screen, i login and all i get is an empty window that is titled "Output" and nothing else except 2 buttons at the bottom which are abort and save and save is greyed out until i click abort.
I have tried wine version 1.2.20 and i get the same thing, not sure what i am doing wrong.
running linux mint 11-04 32bit, have ati drivers for my ati hd 4650

glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: ATI
server glx version string: 1.4

any ideas?
RE: lotro new install, no game starts
by Gamedad on Thursday September 29th 2011, 6:13
oooooook, it fixed itself, not sure what the deal is, but now it works.

the only other annoyances i have is

when i minimize the screen and restore it, i cannot do anything with my mouse and keyboard until i close it

the other annoyance is that i run 2 monitors, and it opens on the left one, and it is on every desktop, in mint 10 it was only on one desktop, i wish i could get it to only be on one.
LOTRO : Very low FPS
by YaYo on Wednesday September 28th 2011, 9:33
Hi,
I've installed LOTRO but i've a problem: the menus works fine but character creation and ingame mode i've a very low FPS: about 1-2 per second!

I've wine 1.2.29.

My SO is latest Kubuntu-64bits (Kernel 2.6.38-11), an AMD Athlon II X3 440 processor and a GeForce GTS-450 grhaphic card with latest driver installed (32bit compatibility libraries too).

I'think that my computer acomplish with requirements, and the "autodetect best graphic config" function ingame sets the "high" value. But if I set the graphics to the lowest profile and resolution I still continue wit 1-2 FPS.

I can't found any info about this kind of problem on Internet, somebody can help?
Thanks in advance.
RE: LOTRO : Very low FPS
by Athrun on Wednesday September 28th 2011, 9:51
Definitely not normal, almost any nVidia 2XX and upper gives +60FPS, likely something is wrong with your install or drivers.

You may check this: wiki.winehq.org/3DDriverIssues
RE: LOTRO : Very low FPS
by YaYo on Wednesday September 28th 2011, 13:24
THanks for the info.
Running LOTRO with "WINEDEBUG=+wgl" as your link says :

> WINEDEBUG=+wgl WINEPREFIX=/home/yayo/.wine_lotro/ pylotro &>wine.log

an unexpected info was send to logfile:

QInotifyFileSystemWatcherEngine::addPaths: inotify_add_watch failed: No existe el fichero o el directorio
QFileSystemWatcher: failed to add paths: /home/yayo/.config/ibus/bus

The same options with another game in other prefix (FallOut3 runs OK) send a good output to log:
trace:wgl:wglGetProcAddress func: 'glAccum'
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 4.1.0 NVIDIA 280.13.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : GeForce GTS 450/PCI/SSE2.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : NVIDIA Corporation.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : NVIDIA Corporation.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True

I don't know if the unexpected log with LOTRO is for launch the game via Pylotro or for a problem with this prefix. I've installed de d3dx9 libraries with winetricks.

Any suggestion? Again, thanks in advance.
RE: LOTRO : Very low FPS
by Xruptor on Sunday October 16th 2011, 8:07
This is the exact problem I'm having. I have great system specs but my FPS is super low. This shouldn't be happening but it is. Ubuntu 11.10 64bit, 2x AMD Athlon(tm) 64 X2 Dual Core Processor 5200+, Nvidia GeForce GTX 260, Nvidia Drivers 285.05.09, Wine 1.3.30

I don't know what's what going on. Its a shame really as I would love to play this properly on my linux machine.
pylotro under ubuntu 11.04 unity
by Chuck on Tuesday September 20th 2011, 10:28
don't shoot me, im using unity.

i'm trying to configure pylotro but the top menu does not appear to configure or patch after installing via ppa. i also downloaded the source file and i get the same results. i tried it in linux mint and it works fine, any unity work arounds?

thanks,
chuck
RE: pylotro under ubuntu 11.04 unity
by Chuck on Tuesday September 20th 2011, 18:22
i got an answer on the ubuntu forums. if i maximize it, i can see the menu. strange but decent work around.
Intallation
by Nor on Sunday September 18th 2011, 17:08
I noticed that the link to the game download is out of date. So much so that LOTRO would not update. It simple gave me the option to exit. Fortunately I have a current copy on my Win7 drive so I simply moved my "Turbine" folder to my "home / .wine / drive_c / Program File" folder. Pylotro found it immediately and I was up and running. I made a few adjustments to the in game graghics and the game is running at 125-175 fps. Definitely a Gold

Ubuntu 11.04 - 2.6.38-11 64Bit/ Wine 1.3.28/ AMD Phenom II X4 955/ EVGA GTX 560 Ti 1GB/
RE: Intallation
by Xruptor on Monday September 19th 2011, 8:41
I have installed LOTRO just fine and I can run the game for hours with no errors. However, I don't see how people could be running this game with such high FPS. I must be obviously doing something wrong. PyLOTRO is installed and I'm using the latest WINE and high resolution install of LOTRO. I don't have a terrible bad computer as normally on Windows I can easily run the game with 80FPS and higher.

However, with Linux and Wine I'm getting 20-30fps sometimes lower. There are moments in the game were I do get 40-50fps but that's only if nothing is going on the screen. (Like if I'm staring at a wall). There has to be something I'm doing wrong because so many people are stating they are getting high FPS from this game on Linux.

I have Ubuntu 11.04 64-bit, AMD Athlon(tm) 64 X2 Dual Core Processor 5200+: 2611.98MHz, 4GB of memory, nVidia GeForce GTX 260, Creative X-Fi Platinum PCI-Express.

I just don't understand why my FPS is so low. I have most of the settings on High. I've tried playing around with the settings, but putting it to low is the only way to get high FPS. Any suggestions would be nice.
RE: Intallation
by Nor on Monday September 19th 2011, 20:03
What drivers are you using? I'm using the Nvidia 270.41.06 that came with Natty.
RE: Intallation
by Xruptor on Tuesday September 20th 2011, 6:47
I'm using the latest drivers 280.13 that are available for Natty. Note these are the approved ones :) I remember having the version your mentioning and still having the FPS issues. I could be wrong, but I highly doubt it. I wonder if the driver version makes that much of a difference? Is there any other advice you can give?
RE: Intallation
by Nor on Tuesday September 20th 2011, 10:20
Sorry can't think of any thing else. It sounds like every thing is set up very properly.
No sound in video-sequences
by Michael Tempel on Wednesday August 10th 2011, 12:27
Hey there, I can run the game fine and in the starting video I also have sound. But when I see video sequences f.e. at the end of a solo dungeon, I don't hear anything.
I also experienced another strange thing which may be related to that:
When I open up the "configure wine" and "sound settings" panel, it asks me to delete "OSS" out of the registry because it's not present. Instead, I can only see "ALSA" which doesn't give any sound at all. When I don't delete "OSS", I have sound and music, but not in the videos. Please, someone help me with that problem...
How to install
by Trial on Saturday July 23rd 2011, 2:18
I've downloaded the .zip for LOTRO which was around 6.8 gb. I also downloaded pylotroas well. I created a wrapper for the game and even used winetricks to get dx9. What should I do to install the program. I'm currently using a mac.
RE: How to install
by William Magill on Saturday July 23rd 2011, 15:11
I can't give you any pointers for using naked WINE on a Mac. (Or even the MacPorts version.)

Not certain what zip file you found for LOTRO that is only 6.8 G. It should be closer to 10G.
If it is an old version of LOTRO, you will spend as much time patching it as re-downloading the actual current version... Turbine does NOT provide any kind of single source download of the game file, especially, not in zip format.

Personally, I use Codeweavers.com CrossOver Games (CXG), which is a "mac wrapper" for WINE.

The current versions of CXG 10.1.1 works fine with both LOTRO and Lion.

Visit:
www.codeweavers.com/compatibility/browse/name/?app_id=2869

The CXG application can de downloaded here:
www.codeweavers.com/products/

After you have downloaded and installed (drag and drop) CXG into your Applications directory, click the Orange "Install via CrossTie" button on the Application page, and away you go.

This will create a bottle, install assorted necessary software including PyLotRO and then launch the Pando
PMB downloader to download the game. the PMB is a "torrent" style downloader.
After the game downloads, you install the game.

For complete instructions see my website:
www.mcgillsociety.org/PyLotRO/index.html
Help.. please
by Mark on Saturday July 9th 2011, 20:11
I am very new to Linux and have been trying to download this game basically since i got it. I have gone through at least three walkthroughs on how to do this but none have been truly successful. I'm 99.9% positive I have all the necessary files. But when I open PyLOTRO, for one there is only the Game Directory and Graphics options available to setup and two, when i sign in a white screen shows up with output as the title and just stays there.

Other things that have occurred when i have tried to sign in include the same screen showing up saying "**Finished**" and distorting my monitor size and actually launching the game only to say the connection failed and that i don't have the latest stuff. I'm dying to play say any help would be greatly appreciated. At this point I just want to say I was able to download it.
RE: Help.. please
by Athrun on Sunday July 10th 2011, 5:26
Ok, we only support the method posted here, which requires an updated version of wine (likely wine 1.3.20 or upper), so if you followed any other method, we cannot help you (because most methods out there are outdated and even broken, because installing some dlls can break your install).

But it seems to be a problem with your updater, pylotro has an option in tools to update the game clients called patvh, I suppose that you did it. If you did it and followed he method here, please give us details about your configuration, distributio, and graphic card.
RE: Help.. please
by Mark on Tuesday July 12th 2011, 19:07
Ya i have the correct version of wine. I tried to patch the game and everything but the same white box shows up and just sits there even after hitting start the patch/update. I'm running on Ubuntu 10.04.2 with an nVidia G72GL graphics card on a Dell Precision M65. I downloaded the game using your link did all of the installments and downloaded pyLOTRO according to the website. After it not working i decided to try and uninstall pyLOTRO and reinstall it. I ran the command unins000.exe under the pyLOTRO folder and it said it successfully uninstalled it. After reinstalling it it remembered all my previous settings such as world, username, game directory settings etc. So im not sure where to go from here. Any suggestions?
RE: Help.. please
by Athrun on Monday August 1st 2011, 5:07
Well there's another launcher, called lotrolaucher that also updates, check on previous versions how to use it, also you might want to try to update with the original laucher (that is somewhat unstable rigth now) using winetricks dotnet20 .
RE: Help.. please
by William Magill on Monday August 1st 2011, 17:31
When you select "patch" in the tools pulldown of PyLotRO, you get a white window, with buttons at the bottom.

Click the start button. You should see a dialog like the following...

Connecting to patch.lotro.com:80

Checking files...
files to patch: 0 bytes to download: 0
Patching files:
... Followed by a series of dots as the patching takes place.
At the conclusion you should see "***FINISHED***"
Click exit and you will go back to the login screen.
Lotro crashes after a few minutes playing
by ct on Thursday June 23rd 2011, 9:48
Hi,

i installed the current version of lotro (standard res) on my 64Bit Ubuntu 11.04 machine. I'm using wine-1.3.22 and pylotro to launch the game. The graphics card is an ATI HD4850 using catalyst 11.6 driver in unity desktop.

The games runs nicely, but after a few minutes playing it, it always crashes. The screen locks and the music continues to play.

The win log says:
...
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

fixme:faultrep:ReportFault 0x32ec28 0x0 stub

I already tested "setarch i386 -3 -L -B -R", but it changes nothing.

Any help?
Strange Graphics behavior
by William Magill on Tuesday June 21st 2011, 15:53
This is an interesting "graphics glitch"... I'm running via the CXG 10.1 version of WINE (nominally Wine 1.3.9), and this is submitted to them as well. (I've been runnig CXG for several years now with LOTRO.)

I just upgraded my iMac...

The new system:
# iMac11,3 Core i7 [2.936GHz - 4 GB 1333] OS X 10.6.7
ATI Radeon HD 5750 - 1024MB
The old system:
# iMac6,1 Core 2 Duo [2.16GHz - 3 GB 667] OS X 10.6.7
NVIDIA GeForce 7600 GT- 256MB

In general, everything works well and as expected. With the new system, Frame Rates jumped from an average 18-22 FPS up to about 60-65 FPS.

I now run everything on nominally, "ultra-high" graphics settings.

What doesn't appear to work at all is the "Texture Filtering" -- I have to use "Very Sharp" as the "Anisotropic Filter" setting simply does nothing, and apparently contributes to other problems. (Options available are, assumed from low to high -- Bilinear, Trilinear, Sharp, Very Sharp, Anisotropic)

There is also the weird effect -- I have to alternate "Distance impostors" on and off -- every other launch of the Game.

The effect can best be described as "alternating black bars" across the landscape. I am attaching two files -- one of before "distance imposters" checked and the other after, with it checked... NOTE the next time I launch CXG/LOTRO, It will launch with the "black bars" and I will have to toggle the Distance Impostors setting to have it clear... which it does immediately.

(The two jpg files are not included in this post, which is a duplicate of the bug filed with CXG.)

I don't know which "layer" is causing the issue -- the switch from NVIDA to ATI graphics chip set and the associated change in Apple's drives , or the jump from "medium" graphics settings to "ultra-high", or WINE/CXG, or ???

The problem is a simple inconvenience, it doesn't "re-occur" in-game since I went back to "Very Sharp" Texture Filtering.

Any guesses?
RE: Strange Graphics behavior
by Athrun on Tuesday June 21st 2011, 17:01
Well, I never had Mac hardware to test but in Linux ATI has a very long trail of being troublesome with Wine (thankfuly to their drivers...)
RE: Strange Graphics behavior
by William Magill on Saturday July 23rd 2011, 15:14
Good news!

Knock on wood ... With the release of Lion, this graphics glitch seems to have gone away!

And, in fact, everything in LOTRO DOES seem sharper.... turned my iMac into a "retna display!"
Grey cross-hatch screen issue
by William Magill on Tuesday June 14th 2011, 11:19
With the Update of 29 November 2010, Turbine added 10 "Teleport screens" to its "update" download. They do not download as part of the installation process. The Turbine Launcher downloads them.

Symptom: If these files are NOT present, they will appear as a "loading screen" (always following character selection and "Enter Middle Earth") with an ornate top and bottom, and the progress bar, but with a grey center with a white cross-hatch.

Installing these files will result in a "rotating" selection being displayed in that grey-cross-hatched area.

Note: PyLotRO does NOT update these files when patching. Simply put, Turbine does not provide these as "patches," consequently PyLotRO cannot find them. So if you want the "new" add/splash screen, you have to download and install it separately.

I have been maintaining these files on my website for the PyLotRO community.
www.mcgillsociety.org/PyLotRO/index.html'

I try to keep them current. At present only the English (en) screens are there.
I'll get the German (DU) and French (FR) screens there when I can get somebody to write instructions in those languages.
RE: Grey cross-hatch screen issue
by einherjan on Tuesday June 14th 2011, 13:18
Thank you good sir.
RE: Grey cross-hatch screen issue
by William Magill on Monday August 1st 2011, 17:34
German and French splash screens are there now also.
Cursor doesn't fully work, starting at char selection
by JJ on Monday May 23rd 2011, 19:11
I followed the howto to the letter, and there were no errors.

I'm running PyLotRO on Wine 1.3.20.

The opening cinematic plays fine, but afterwards I get a brief screen of just white grid lines on a blue screen, followed by another loading screen, then the character creation menu. During the selection, I can select race and class, but it won't let me select continue. Clicking in that area will only select the "go back" option, I can never even highlight anything on the right half of the screen. These are the errors that are generated by PyLotRO:

err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element

err:alsa:wine_snd_pcm_recover underrun occurred


I don't think that they're too relevant though, because audio is working fine.

My graphics card is Nvidia GeForce GTS 250. The driver is the NVIDIA driver version 270.41.06. I'm running Ubuntu 11.04 (64 bit).

Anybody else had this problem?
RE: Cursor doesn't fully work, starting at char selection
by Athrun on Tuesday May 24th 2011, 2:54
Please open a bug about this.
RE: Cursor doesn't fully work, starting at char selection
by Daniel Santos on Tuesday May 24th 2011, 4:01
It sounds like you are forgetting to enter a name for your character, which I believe is required to proceed.

If this turns out not to be the case, can you please experiment and see if the button will highlight if you float your mouse cursor above or below the button? I've had problems with this especially when accidentally transitioning focus from full screen to another application or an otherwise unintentional change in window size. Do include this in the bug report.

Also, I have the white grid lines on a blue screen for all of my transition screens now. It started when one of the advertisement screens got really outdated and I thought if I deleted it the updated would catch it. I was using the older lotrolauncher.sh script and I think that it failed to update this screen. It's been playing fine aside from this glitch, which I only see when loading or logging a character in.
RE: Cursor doesn't fully work, starting at char selection
by JJ on Tuesday May 24th 2011, 6:14
I don't see any place to type my name, so I don't think that's the case. As far as highlighting buttons, the buttons on the left half of the screen will highlight when I hover over the RIGHT half of them, as well as if I hover over any area to the right of the, all the way until about a third of the way into the right half of the screen.
[..] = button
{..} = Button will highlight when I hover

[.......{.........].............................}

I'm at work currently, but I'll fill out a bug report when I get home.
RE: Cursor doesn't fully work, starting at char selection
by Christoph on Wednesday June 8th 2011, 16:03
Do you have a multiscreen setup? I have the same error with two monitors. The UserPreferences.ini has the resolution of both monitors added. In windowed mode everything seems to work. (I haven't played, only character screen tested.)

In fullscreen, the videos are somewhat stretched and all the 3D stuff looked the same. It looks like everything is scaled in some strange way. I will have a look at xorg-metamodes for my monitors, lets see if that helps.
RE: Cursor doesn't fully work, starting at char selection
by Christoph on Thursday June 9th 2011, 3:01
I have set up some metamodes with onl one screen, now everything looks good and is working.
(Windowmode works with and without metamodes in Xorg)
RE: Cursor doesn't fully work, starting at char selection
by William Magill on Tuesday May 24th 2011, 17:15
The "brief screen of just white grid lines on a blue screen," is the opening advertisement (splash-screen).

Later, in-game, those same screens are "Transition Screens".

These were introduced with the November 2010 update. (In both LOTRO and DDO).

Since you cannot run the Turbine Launcher these are never updated.
PyLotRO cannot see them.

To get the latest set of screens (I try to keep them current) and instructions on where to put them, visit my server -- see "Phase 2: Add the teleport screens."
www.mcgillsociety.org/PyLotRO/index.html
RE: Cursor doesn't fully work, starting at char selection
by JK Wood on Wednesday May 25th 2011, 15:45
There is a bug with the mouse jumping around in 1.3.20. It's most noticeable in games like Portal, but it definitely affected LOTRO as well, as you can note by holding the mouse down in one spot while moving.

What may be happening, is that your cursor is going out of line with where it is on screen. I noticed some issues like this while attempting to bisect the mouse problem in Portal, and it may have stuck through to 1.3.20. In the meantime, 1.3.19 should fix your problem, and 1.3.21 should fix it as well (the fix is already in git.)
RE: Cursor doesn't fully work, starting at char selection
by JK Wood on Monday May 30th 2011, 3:34
So I've been playing under 1.3.21 tonight, and the bug is apparently still there. The mouse cursor jumps occasionally, and dragging items makes it apparent that where the cursor is and where the game thinks it is can be two different things. Hopefully they get this thing sorted out.

It's my understanding that 1.3.17 didn't exhibit this behavior. See the bug above related to Bioshock - that's the one that's affecting so many games.
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