Everything except multiplayer
What does not
Hosting a dedicated server
What was not tested
Tested this game again with a Nvidia card and Fedora 15 and it works fine. Multiplayer on the other hand is broken and hangs on "requesting tile data".
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Fedora 15 x86_64||Aug 15 2011||1.3.24||Yes||Yes||Gold||Pat|
|Show||Arch Linux x86_64||Jul 11 2011||1.3.24||N/A||Yes||Gold||an anonymous user|
|Show||Debian GNU/Linux 7.x "Wheezy" x86_64||Jul 09 2011||1.3.23||N/A||Yes||Silver||Pat|
|Show||Arch Linux x86_64||Jun 12 2011||1.3.21||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Jun 02 2011||1.3.21||Yes||Yes||Gold||an anonymous user|
Step 1: Install Steam from the Website.
For issues related to Steam visit it's wine page: http://appdb.winehq.org/objectManager.php?sClass=application&iId=1163
Step 2: Download and install Terraria. This will install XNA Redist as well.
Step 3: Exit Steam.
Step 4: Install .NET 4 from the Full Installer from: http://www.microsoft.com/download/en/details.aspx?id=17718
Step 5: Start steam and run Terraria
Connecting to multiplayer servers:
Open a terminal and run the following command(replace $SERVER with the address of the multiplayer server):
ssh -L 7777:$SERVER:7777 localhost -N
It'll open a local port forward. Let it keep running. Then, on Terraria, connect to 127.0.0.1:7777. It will fool Terraria into connecting locally and work around the "Requesting tile data..." problem.
Stuttering sound issue:
If you ran into the stuttering sound issue, all you need to do is
install some missing audio codecs using winetricks. Run the following
winetricks dirac directmusic dmsynth dsound ffdshow icodecs l3codecx
Unhandled exception; Could not find a Direct3D device that supports the XNA Framework Reach profile:
If you run into this issue attempt running in a virtual desktop. Run winecfg and in the graphics tab check Emulate a virtual desktop and then enter the size you desire.