Application Details:
Version: | Gold Edition |
License: | Retail |
URL: | http://en.wikipedia.org/wiki/H... |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.5.7 |
Maintainers: About Maintainership
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What works
After some tweaking, everything seems to work.
What does not
-
Workarounds
What was not tested
Multiplayer
Hardware tested
Graphics:
Additional Comments
In my experience with this game (using the Unity-shell in Ubuntu): you need to unmark the "Allow the windowsmanager to control the window" option in winecfg. (Got Swedish language so unsure on exact translation) But then the game lagged severely once a ingame-object got onscreen (background/the space was fine though), my guess would be that it could be some issue with D3D + wine handling VBOs? The sound lagged aswell, but after I overrided a few libraries in winecfg both the graphic and the sound rendered perfectly. I Installed DX9 aswell for a starter. But the other libs I used I need to get back to you about, will test some more to be sure on what is needed and not. - Rikard
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | openSUSE 12.1 x86_64 | Jul 05 2012 | 1.5.7 | Yes | Yes | Gold | Ernest Skrzypczyk | ||
Current | Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu) | Jun 11 2012 | 1.5.6 | Yes | Yes | Gold | Rikard Johansson | ||
Show | Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu) | Jun 02 2011 | 1.3.21 | Yes | Yes | Platinum | Michael Curran | ||
Show | Mac OS X 10.6 "Snow Leopard" | Dec 21 2009 | 1.1.34 | Yes | No | Garbage | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
If you experience weird mouse behaviour while changing angle in "3D world" view:
uncheck wine configuration option Graphics->"Allow the window manager to control the windows"
*or* check Graphics->"Emulate a virtual desktop".
These registry settings could help you (or not) if you have troubles: [HKEY_CURRENT_USER\Software\Wine\AppDefaults\Hgm.exe\X11 Driver] "ClientSideAntiAliasWithRender"="Default" "ClientSideWithRender"="Default" "Managed"="N" "DXGrab"="Y" "UseXRandR"="Y" "UseXVidMode"="Default" [HKEY_CURRENT_USER\Software\Wine\AppDefaults\Hgm.exe\Direct3D] "AlwaysOffscreen"="enabled" "OffscreenRenderingMode"="default" "PixelShaderMode"="enabled" "RenderTargetLockMode"="readtex" "UseGLSL"="disabled" "VideoMemorySize"="1024" Comment: Those settings work for mine setup. Without them with some objects on screen there was stuttering with rendering. Crucial settings are: "UseXRandR"="Y" for proper screen resolution change (for the the game and desktop afterwards) - it wasn't perfect before - and "AlwaysOffscreen"="enabled" for getting rid of the stuttering rendering. Tested on: Wine-1.5.7-252-g1f01355 build from git repository OpenSUSE 12.1 x86_64 AMD/ATI Radeon HD 4850 with Fglrx 12.4 Thanks goes to Ernest Skrzypczyk.
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