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Category: Main Games 1st Person Shooter Operation Flashpoint 1.30 Cold War Crisis

Operation Flashpoint

­Cold War Crisis: 1.30

NAME: Operation Flashpoint, Operation Flashpoint: Resistance Expansion  VERSION: 1.30, 1.75

Application Details:

Version: 1.30 Cold War Crisis
License:
URL: http://www.flashpoint1985.com/
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 1.1.2

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Game is almost fully playable, if not the GFX / SFX bugs, nice

User can play the game, change GFX mode, all is nice

What does not

Sound is broken:

(I tested in ALSA driver) - it sems that samples are not aligned to size of 4 (bytes? samples?) as I get tons of errors:
err:dsound:DSOUND_PhaseCancel length not a multiple of block size, len = 4850, block size = 4
and sometimes:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x3d5c0d18

In result, almost every sample repeats several times, like "Team red, Fire! ire! ire! ire! ire!"
"Tenenenen oclockckckck, enemy!my!my!my!"
which is quite irritating, alsmo sometimes sounds jumps a bit etc.

GFX is broken:

But still it is much nicer in 0.9.11 then it was in 0.9.7

GFX Fixed since 0.9.7

* no more "ground become all red / all green / all blue after shooting (dynamic lights broken?)

GFX Broken

* Z buffer do not work - peoples inside vehicles are randomly visible thorught them (flickering), roads are flicerking (also other ground markers), shadows are strange, smoke/clous are visible through ground and objects

* Too many lights problems sometimes - too many light something, and not implemented state change


Workarounds

What was not tested

Network playing

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Please fix the remaining issue, especially sound, it is a nice game :)

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowopenSUSE 10.3Aug 02 20081.1.2Yes No Garbagean anonymous user 
ShowMandriva 2005Apr 03 20070.9.33.Yes Yes Goldan anonymous user 
CurrentDebian GNU/Linux Unstable "Sid"Apr 07 20060.9.11.Yes Yes Silveran anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

INSTALLATION HOWTO

Install graphic card drivers, with native OpenGL. Do not enable TwinView, or dual screen.

On 64-bit systems, the 32-bit graphic driver libs need to be installed too, other wise the game wont start, complaining about missing DirectX.

Copy all files from a windows installation, as they are, to the wine drive.
(Contents of C:\Program Files\Codemasters\OperationFlashpoint)

Save your ID from a windows registry in a .reg file, with these two keys:

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Codemasters\Operation Flashpoint]
"MAIN"="C:\\Program Files\\Codemasters\\OperationFlashpoint"
"KEY"=hex:aa,ab,ac,ad,ae,af,ba,bc,bd,be,bf,ca,cb,cd,ce

[HKEY_CURRENT_USER\Software\Codemasters\Operation Flashpoint]
"Player Name"="Your Name"

Apply these registry settings in your Wine instance. Verify them, as you may need to set these manually within the regedit of wine.

Start the game with "wine FLASHPOINTBETA.EXE -nosplash [-mod=@YourMod] .."

Once the game started, start a wine task manager with: "wine taskmgr" and set the CPU affinity for the flashpoint process to a single CPU. Other wise there will be massive lag in multiplayer after a few minutes.

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