Deus Ex: Human Revolution - update.
Version 1.1.622.0 released by Eidos Montreal, on 25 Aug, 2011.
Changelog for this patch:
Deus Ex: Human Revolution - hot-fix update.
Version 1.1.620.0 released by Eidos Montreal, on 23 Aug, 2011.
Changelog for this hot-fix patch:
Deus Ex: Human Revolution initial release.
Version 1.0.618.8 released by Eidos Montreal, on 23 Aug, 2011.
The initial release version for DXHR.
Menu (only with raw-input patch as previously reported)
Gunfights (only with real time patch, and then still slow)
What does not
What was not tested
Tested on a * Intel(R) Core(TM)2 CPU 6320 @ 1.86 GHz * GeForce 8800 GTS (proprietary nVidia drivers 280.13) For the x86_64 system only the raw3.patch worked (see comments or use this link: dl.dropbox.com/u/6901628/raw3.patch - thanks Vincas MiliÅ«nas (note: only works for 1.3.28, not 1.3.29)) The real time patch was extracted from https://aur.archlinux.org/packages.php?ID=40169 Without this patch mouse responses during gunfights was zero. With the patch it is only SLOW... (but movement is at least possible, and I managed to shoot to guys). Anyway this presumably only confirms that this is a CPU speed problem as some people also complain in the steam forums: http://forums.steampowered.com/forums/showthread.php?t=2081593
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware64 -current||Oct 01 2011||1.3.29||Yes||Yes||Garbage||Zdenek Styblik|
|Show||Arch Linux||Nov 18 2011||1.3.28||No, but has workaround||Yes||Garbage||an anonymous user|
|Current||Arch Linux x86_64||Oct 02 2011||1.3.28||Yes||Yes||Garbage||TT|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Sep 11 2011||1.3.28||Yes||Yes||Garbage||Samuel|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Sep 08 2011||1.3.27||Yes||Yes||Garbage||CaptainRedShirt|
These notes were last updated: 28 November 2017
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1 The console version of the lshw utility is your friend. This command will dump your System hardware specification in a clean format. Post command and output in the Extra Comments section:
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DirectX 11 Support
As of Wine version 1.7.53(+) there are tests enabled to see if your graphics hardware supports DirectX 11... Unfortunately a significant amount of the DirectX 11 translation layer has still to be implemented in Wine.
On supported hardware, Deus Ex: Human Revolution will start in DirectX 11 mode. The menus may display correctly. In game there will be a lot of graphical corruption and missing textures.
The workaround is to disable support for the DirectX Graphics Infrastructure (DXGI) in Wine:
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\dxhr.exe\DllOverrides" "/v" "dxgi" "/t" "REG_SZ" "/d" "" /f
Wine, by default, does DirectX draw calls in a different order from Deus Ex: Human Revolution running under Windows.
The workaround is to enable strict draw ordering (via a registry key):
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\dxhr.exe\Direct3D" "/v" "StrictDrawOrdering" "/t" "REG_SZ" "/d" "enabled" /f
In addition the AlwaysOffscreen registry setting is enabled by default (since wine version: 1.5.10). It is important that this registry setting should be left enabled.
Mouse Escapes Window (Wine Virtual Desktop mode)
The symptom of this problem is that when Deus Ex: Human Revolution is run in a Wine Virtual Desktop the mouse can escape from the fullscreen game window.
The workaround is to enable the grab mouse in full screen mode setting (via a registry key):
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\X11 Driver" "/v" "GrabFullscreen" "/t" "REG_SZ" "/d" "Y" /f
This is a workaround introduced by Wine Bug 6971 - Mouse "escapes" window or is confined to an area in the full screen program.
Incorrect DPI Scaling of Elements
The symptom of this issue is that all UI popup elements, the in-game HUD, etc. are scaled to an inappropriately small size. This appears to manifest on a single-head X session with multiple monitors, combined into a single X display.
The only known workaround is to use a Wine Virtual Desktop. The issue is to be investigated further as no Wine bugs appear to be filed against it.
In-game stuttering and generally low FPS
Enabling StrictDrawOrdering leads to a high price in game performance. It is recommended, certainly for Nvidia GPU users (using the proprietary driver), to use the Wine Staging CMST patchset available in the Wine Staging package. AMD GPU users who are using Gallium Nine may not require or benefit from this patchset.
This unstable feature can be enabled in the Staging tab of the winecfg utility. Regressions (crashes, graphical artifacts, etc.) should be reported at the WineHQ Bugzilla - stating that the Wine Staging patchset was used.