Everything I tested.
What does not
RoA.exe may continue to run after exiting the game - use "pkill RoA.exe" to remedy.
What was not tested
Steam installs the DirectX SDK among other things. I always set WINEDLLOVERRIDES="gameoverlayrenderer=". intel i7-920, nvidia gtx 480 (290.40), 6gb ram
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Dec 13 2016||1.9.24||Yes||Yes||Gold||Lampros Liontos|
|Show||Debian GNU/Linux 7.x "Wheezy"||Nov 04 2013||1.6||Yes||No||Garbage||an anonymous user|
|Current||Fedora 16 x86_64||Jul 04 2012||1.5.8||Yes||Yes||Gold||John P Sims|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Sep 22 2012||1.4.1||Yes||Yes||Bronze||Alex|
|Show||Linux Mint 11 "Katya" x86_64||Sep 28 2011||1.3.29||Yes||No||Garbage||Xpander|
CD to your My Documents/My Games/UnrealEngine3/BoulderGame/Config folder. Open BoulderEngine.ini in your favorite text editor and remove following lines:
[XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9This disables XAudio engine all together, sound won't work obiviously, but it does not work anyways even with it. After this the game should run full speed, assuming you have beefy enough setup. I've tried to make it use OpenAL driver to get sound without success. If anyone finds a way, please share it with us.