Everything but audio, if not using AMD
What does not
Everything, if using AMD
What was not tested
Worked slowly but tolerably on integrated 2500k GPU with updated MesaGL drivers after installing XNA and commenting out audio in ini. Doesn't work with Radeon 7850.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Dec 13 2016||1.9.24||Yes||Yes||Gold||Lampros Liontos|
|Show||Debian GNU/Linux 7.x "Wheezy"||Nov 04 2013||1.6||Yes||No||Garbage||an anonymous user|
|Show||Fedora 16 x86_64||Jul 04 2012||1.5.8||Yes||Yes||Gold||John P Sims|
|Current||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Sep 22 2012||1.4.1||Yes||Yes||Bronze||Alex|
|Show||Linux Mint 11 "Katya" x86_64||Sep 28 2011||1.3.29||Yes||No||Garbage||Xpander|
CD to your My Documents/My Games/UnrealEngine3/BoulderGame/Config folder. Open BoulderEngine.ini in your favorite text editor and remove following lines:
[XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9This disables XAudio engine all together, sound won't work obiviously, but it does not work anyways even with it. After this the game should run full speed, assuming you have beefy enough setup. I've tried to make it use OpenAL driver to get sound without success. If anyone finds a way, please share it with us.