Runs amazing! Cut scenes play, great and smooth FPS doesn't lag and it renders perfectly EXCEPT it renders vertices or polygons on characters that stretch out of frame. if it didn’t have this one single rendering issue it'd be a solid platinum form what i could tell.
What does not
it renders vertices or polygons on characters that stretch out of frame.
if it didn’t have this one single rendering issue it'd be a solid
platinum form what i could tell.
What was not tested
anything past the starting location.
Q9550 @ 3.85
GTX 770 4GB
Nvidia Prop 384.90
Lubuntu 16.04 64bit
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Solus||Apr 02 2018||3.4||Yes||Yes||Yes||Gold||Andrew|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jan 11 2018||2.21-staging||N/A||Yes||Yes||Gold||cdoublejj|
|Current||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Dec 09 2017||2.21-staging||N/A||Yes||No||Bronze||cdoublejj|
|Show||Manjaro Linux||Jun 24 2016||1.9.11||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)||Nov 10 2013||1.7.6||Yes||Yes||Bronze||Konrad Materka|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.